(svn r5403) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 18 years ago
parent b310c78aaa
commit a12c748f5b

@ -151,7 +151,7 @@ static void BuildDocksToolbWndProc(Window *w, WindowEvent *e)
if ((e->place.userdata & 0xF) == VPM_X_AND_Y) { // dragged actions
GUIPlaceProcDragXY(e);
} else if (e->place.userdata == VPM_X_OR_Y) {
DoCommandP(e->place.tile, e->place.starttile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
DoCommandP(e->place.tile, e->place.starttile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
}
}
break;

@ -1159,7 +1159,7 @@ STR_TREES_RANDOM_TYPE :{BLACK}Trees of
STR_TREES_RANDOM_TYPE_TIP :{BLACK}Place trees of random type
STR_CANT_BUILD_CANALS :{WHITE}Can't build canals here...
STR_BUILD_CANALS_TIP :{BLACK}Build canals
STR_BUILD_CANALS_TIP :{BLACK}Build canals. Press CTRL to place sea tiles (at sea-level only.)
STR_LANDINFO_CANAL :Canal
STR_CANT_BUILD_LOCKS :{WHITE}Can't build locks here...

@ -110,7 +110,7 @@ bool GUIPlaceProcDragXY(const WindowEvent *we)
GenerateDesertArea(end_tile, start_tile);
break;
case GUI_PlaceProc_WaterArea >> 4:
DoCommandP(end_tile, start_tile, 0, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
DoCommandP(end_tile, start_tile, _ctrl_pressed, CcBuildCanal, CMD_BUILD_CANAL | CMD_AUTO | CMD_MSG(STR_CANT_BUILD_CANALS));
break;
default: return false;
}

@ -637,7 +637,7 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
MarkTileDirtyByTile(tile);
}
return cost;
} else if (IsWaterUnderBridge(tile) && TilePixelHeight(tile) != 0) {
} else if (IsWaterUnderBridge(tile) && !IsTileOwner(tile, OWNER_WATER)) {
/* delete canal under bridge */
// check for vehicles under bridge
@ -710,7 +710,11 @@ static int32 DoClearBridge(TileIndex tile, uint32 flags)
DoClearSquare(c);
} else {
if (GetTileSlope(c, NULL) == SLOPE_FLAT) {
MakeWater(c);
if (IsTileOwner(c, OWNER_WATER)) {
MakeWater(c);
} else {
MakeCanal(c, GetTileOwner(c));
}
} else {
MakeShore(c);
}
@ -1030,7 +1034,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
} else {
if (ti->tileh == SLOPE_FLAT) {
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0) DrawCanalWater(ti->tile);
if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
} else {
DrawGroundSprite(_water_shore_sprites[ti->tileh]);
}

@ -200,7 +200,7 @@ int32 CmdBuildLock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/** Build a piece of canal.
* @param tile end tile of stretch-dragging
* @param p1 start tile of stretch-dragging
* @param p2 unused
* @param p2 ctrl pressed - toggles ocean / canals at sealevel
*/
int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
@ -234,7 +234,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
}
// can't make water of water!
if (IsTileType(tile, MP_WATER)) continue;
if (IsTileType(tile, MP_WATER) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) continue;
/* is middle piece of a bridge? */
if (IsBridgeTile(tile) && IsBridgeMiddle(tile)) {
@ -242,10 +242,10 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
return_cmd_error(STR_5800_OBJECT_IN_THE_WAY);
}
if (IsWaterUnderBridge(tile)) return_cmd_error(STR_1007_ALREADY_BUILT);
if (IsWaterUnderBridge(tile) && (!IsTileOwner(tile, OWNER_WATER) || HASBIT(p2, 0))) return_cmd_error(STR_1007_ALREADY_BUILT);
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
SetWaterUnderBridge(tile);
} else {
SetCanalUnderBridge(tile, _current_player);
@ -259,7 +259,7 @@ int32 CmdBuildCanal(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost += ret;
if (flags & DC_EXEC) {
if (TileHeight(tile) == 0) {
if (TileHeight(tile) == 0 && HASBIT(p2, 0)) {
MakeWater(tile);
} else {
MakeCanal(tile, _current_player);
@ -352,7 +352,18 @@ static bool IsWateredTile(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_WATER:
return !IsCoast(tile);
if (!IsCoast(tile)) return true;
switch (GetTileSlope(tile, NULL)) {
case SLOPE_W:
case SLOPE_S:
case SLOPE_E:
case SLOPE_N:
return true;
default:
return false;
}
case MP_STATION:
return IsOilRig(tile) || IsDock(tile) || IsBuoy_(tile);
@ -436,7 +447,7 @@ static void DrawTile_Water(TileInfo *ti)
switch (GetWaterTileType(ti->tile)) {
case WATER_CLEAR:
DrawGroundSprite(SPR_FLAT_WATER_TILE);
if (ti->z != 0) DrawCanalWater(ti->tile);
if (ti->z != 0 || !IsTileOwner(ti->tile, OWNER_WATER)) DrawCanalWater(ti->tile);
break;
case WATER_COAST:
@ -487,7 +498,7 @@ static void GetTileDesc_Water(TileIndex tile, TileDesc *td)
{
switch (GetWaterTileType(tile)) {
case WATER_CLEAR:
if (TilePixelHeight(tile) == 0) {
if (TilePixelHeight(tile) == 0 || IsTileOwner(tile, OWNER_WATER)) {
td->str = STR_3804_WATER;
} else {
td->str = STR_LANDINFO_CANAL;
@ -642,6 +653,9 @@ void TileLoop_Water(TileIndex tile)
{{ 0, -1}, {0, 0}, {1, 0}, { 0, -1}, { 1, -1}}
};
/* Ensure sea-level canals do not flood */
if (!IsTileOwner(tile, OWNER_WATER)) return;
if (IS_INT_INSIDE(TileX(tile), 1, MapSizeX() - 3 + 1) &&
IS_INT_INSIDE(TileY(tile), 1, MapSizeY() - 3 + 1)) {
uint i;

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