(svn r22968) -Feature: Allow road corners on steep slopes.

pull/155/head
frosch 13 years ago
parent 95ccb747ab
commit a1c155e0f9

@ -193,21 +193,9 @@ static RoadBits NeighbourToRoadBits(int32 neighbour)
*/
static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start, int32 end)
{
if (::IsSteepSlope(slope)) {
switch (slope) {
/* On steep slopes one can only build straight roads that will be
* automatically expanded to a straight road. Just check that the existing
* road parts are in the same direction. */
case SLOPE_STEEP_S:
case SLOPE_STEEP_W:
case SLOPE_STEEP_N:
case SLOPE_STEEP_E:
return CheckAutoExpandedRoadBits(existing, start, end) ? (existing->size == 0 ? 2 : 1) : 0;
/* All other slopes are invalid slopes!. */
default:
return -1;
}
/* Steep slopes behave the same as slopes with one corner raised. */
if (IsSteepSlope(slope)) {
slope = SlopeWithOneCornerRaised(GetHighestSlopeCorner(slope));
}
/* The slope is not steep. Furthermore lots of slopes are generally the

@ -254,7 +254,13 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
switch (GetRoadTileType(tile)) {
case ROAD_TILE_NORMAL: {
const Slope tileh = GetTileSlope(tile, NULL);
Slope tileh = GetTileSlope(tile, NULL);
/* Steep slopes behave the same as slopes with one corner raised. */
if (IsSteepSlope(tileh)) {
tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh));
}
RoadBits present = GetRoadBits(tile, rt);
const RoadBits other = GetOtherRoadBits(tile, rt);
const Foundation f = GetRoadFoundation(tileh, present);
@ -262,11 +268,9 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
if (HasRoadWorks(tile) && _current_company != OWNER_WATER) return_cmd_error(STR_ERROR_ROAD_WORKS_IN_PROGRESS);
/* Autocomplete to a straight road
* @li on steep slopes
* @li if the bits of the other roadtypes result in another foundation
* @li if build on slopes is disabled */
if (IsSteepSlope(tileh) || (IsStraightRoad(other) &&
(other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
if ((IsStraightRoad(other) && (other & _invalid_tileh_slopes_road[0][tileh & SLOPE_ELEVATED]) != ROAD_NONE) ||
(tileh != SLOPE_FLAT && !_settings_game.construction.build_on_slopes)) {
pieces |= MirrorRoadBits(pieces);
}
@ -383,19 +387,9 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi
/* All RoadBit combos are valid on flat land */
if (tileh == SLOPE_FLAT) return CommandCost();
/* Proceed steep Slopes first to reduce lookup table size */
/* Steep slopes behave the same as slopes with one corner raised. */
if (IsSteepSlope(tileh)) {
/* Force straight roads. */
*pieces |= MirrorRoadBits(*pieces);
/* Use existing as all existing since only straight
* roads are allowed here. */
existing |= other;
if ((existing == ROAD_NONE || existing == *pieces) && IsStraightRoad(*pieces)) {
return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
}
return CMD_ERROR;
tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh));
}
/* Save the merge of all bits of the current type */
@ -1033,16 +1027,19 @@ static Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
/* Flat land and land without a road doesn't require a foundation */
if (tileh == SLOPE_FLAT || bits == ROAD_NONE) return FOUNDATION_NONE;
if (!IsSteepSlope(tileh)) {
/* Leveled RoadBits on a slope */
if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
/* Straight roads without foundation on a slope */
if (!IsSlopeWithOneCornerRaised(tileh) &&
(_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
return FOUNDATION_NONE;
/* Steep slopes behave the same as slopes with one corner raised. */
if (IsSteepSlope(tileh)) {
tileh = SlopeWithOneCornerRaised(GetHighestSlopeCorner(tileh));
}
/* Leveled RoadBits on a slope */
if ((_invalid_tileh_slopes_road[0][tileh] & bits) == ROAD_NONE) return FOUNDATION_LEVELED;
/* Straight roads without foundation on a slope */
if (!IsSlopeWithOneCornerRaised(tileh) &&
(_invalid_tileh_slopes_road[1][tileh] & bits) == ROAD_NONE)
return FOUNDATION_NONE;
/* Roads on steep Slopes or on Slopes with one corner raised */
return (bits == ROAD_X ? FOUNDATION_INCLINED_X : FOUNDATION_INCLINED_Y);
}

Loading…
Cancel
Save