Network: Add state checksum which is check in network sync

pull/104/head
Jonathan G Rennison 5 years ago
parent c941d2d2a6
commit a1d36b02f0

@ -460,6 +460,7 @@ core/alloc_type.hpp
core/backup_type.hpp
core/bitmath_func.cpp
core/bitmath_func.hpp
core/checksum_func.hpp
core/container_func.hpp
core/dyn_arena_alloc.hpp
core/endian_func.hpp

@ -40,6 +40,7 @@
#include "disaster_vehicle.h"
#include "newgrf_airporttiles.h"
#include "framerate_type.h"
#include "core/checksum_func.hpp"
#include "table/strings.h"
@ -2127,6 +2128,7 @@ static bool AircraftEventHandler(Aircraft *v, int loop)
bool Aircraft::Tick()
{
UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
if (!this->IsNormalAircraft()) return true;
this->tick_counter++;

@ -0,0 +1,33 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file checksum_func.hpp Checksum utility functions. */
#ifndef CHECKSUM_FUNC_HPP
#define CHECKSUM_FUNC_HPP
#include "bitmath_func.hpp"
struct SimpleChecksum64 {
uint64 state = 0;
void Update(uint64 input)
{
this->state = ROL(this->state, 1) ^ input ^ 0x123456789ABCDEF7ULL;
}
};
extern SimpleChecksum64 _state_checksum;
inline void UpdateStateChecksum(uint64 input)
{
_state_checksum.Update(input);
}
#endif /* CHECKSUM_FUNC_HPP */

@ -12,6 +12,8 @@
#ifndef RANDOM_FUNC_HPP
#define RANDOM_FUNC_HPP
#include "bitmath_func.hpp"
#if defined(__APPLE__)
/* Apple already has Random declared */
#define Random OTTD_Random

@ -47,6 +47,7 @@
#include "company_base.h"
#include "core/random_func.hpp"
#include "core/backup_type.hpp"
#include "core/checksum_func.hpp"
#include "table/strings.h"
@ -707,6 +708,7 @@ static DisasterVehicleTickProc * const _disastervehicle_tick_procs[] = {
bool DisasterVehicle::Tick()
{
UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
return _disastervehicle_tick_procs[this->subtype](this);
}

@ -18,6 +18,7 @@
#include "animated_tile_func.h"
#include "effectvehicle_func.h"
#include "effectvehicle_base.h"
#include "core/checksum_func.hpp"
#include <algorithm>
@ -670,6 +671,7 @@ EffectVehicle *CreateEffectVehicleRel(const Vehicle *v, int x, int y, int z, Eff
bool EffectVehicle::Tick()
{
UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
return _effect_tick_procs[this->subtype](this);
}

@ -35,6 +35,7 @@
#include "../core/pool_func.hpp"
#include "../gfx_func.h"
#include "../error.h"
#include "../core/checksum_func.hpp"
#include "../safeguards.h"
@ -74,6 +75,7 @@ uint32 _sync_seed_1; ///< Seed to compare during sync checks.
#ifdef NETWORK_SEND_DOUBLE_SEED
uint32 _sync_seed_2; ///< Second part of the seed.
#endif
uint64 _sync_state_checksum; ///< State checksum to compare during sync checks.
uint32 _sync_frame; ///< The frame to perform the sync check.
bool _network_first_time; ///< Whether we have finished joining or not.
bool _network_udp_server; ///< Is the UDP server started?
@ -1028,6 +1030,7 @@ void NetworkGameLoop()
#ifdef NETWORK_SEND_DOUBLE_SEED
_sync_seed_2 = _random.state[1];
#endif
_sync_state_checksum = _state_checksum.state;
NetworkServer_Tick(send_frame);
} else {

@ -32,6 +32,7 @@
#include "../core/backup_type.hpp"
#include "../thread.h"
#include "../crashlog.h"
#include "../core/checksum_func.hpp"
#include "table/strings.h"
@ -282,9 +283,9 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
if (_sync_frame != 0) {
if (_sync_frame == _frame_counter) {
#ifdef NETWORK_SEND_DOUBLE_SEED
if (_sync_seed_1 != _random.state[0] || _sync_seed_2 != _random.state[1]) {
if (_sync_seed_1 != _random.state[0] || _sync_seed_2 != _random.state[1] || _sync_state_checksum != _state_checksum.state) {
#else
if (_sync_seed_1 != _random.state[0]) {
if (_sync_seed_1 != _random.state[0] || _sync_state_checksum != _state_checksum.state) {
#endif
NetworkError(STR_NETWORK_ERROR_DESYNC);
DEBUG(desync, 1, "sync_err: date{%08x; %02x; %02x}", _date, _date_fract, _tick_skip_counter);
@ -945,6 +946,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FRAME(Packet *p
#ifdef NETWORK_SEND_DOUBLE_SEED
_sync_seed_2 = p->Recv_uint32();
#endif
_sync_state_checksum = p->Recv_uint64();
}
#endif
/* Receive the token. */
@ -972,6 +974,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_SYNC(Packet *p)
#ifdef NETWORK_SEND_DOUBLE_SEED
_sync_seed_2 = p->Recv_uint32();
#endif
_sync_state_checksum = p->Recv_uint64();
return NETWORK_RECV_STATUS_OKAY;
}

@ -118,6 +118,7 @@ extern uint32 _sync_seed_1;
#ifdef NETWORK_SEND_DOUBLE_SEED
extern uint32 _sync_seed_2;
#endif
extern uint64 _sync_state_checksum;
extern uint32 _sync_frame;
extern bool _network_first_time;
/* Vars needed for the join-GUI */

@ -689,6 +689,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendFrame()
#ifdef NETWORK_SEND_DOUBLE_SEED
p->Send_uint32(_sync_seed_2);
#endif
p->Send_uint64(_sync_state_checksum);
#endif
/* If token equals 0, we need to make a new token and send that. */
@ -711,6 +712,7 @@ NetworkRecvStatus ServerNetworkGameSocketHandler::SendSync()
#ifdef NETWORK_SEND_DOUBLE_SEED
p->Send_uint32(_sync_seed_2);
#endif
p->Send_uint64(_sync_state_checksum);
this->SendPacket(p);
return NETWORK_RECV_STATUS_OKAY;
}

@ -77,6 +77,7 @@
#include "string_func_extra.h"
#include "industry.h"
#include "cargopacket.h"
#include "core/checksum_func.hpp"
#include "linkgraph/linkgraphschedule.h"
#include "tracerestrict.h"
@ -103,6 +104,8 @@ GameEventFlags _game_events_overall;
time_t _game_load_time;
SimpleChecksum64 _state_checksum;
/**
* Error handling for fatal user errors.
* @param s the string to print.
@ -1749,6 +1752,11 @@ void StateGameLoop()
CallWindowGameTickEvent();
NewsLoop();
cur_company.Restore();
Company *c;
FOR_ALL_COMPANIES(c) {
UpdateStateChecksum(c->money);
}
}
assert(IsLocalCompany());

@ -39,6 +39,7 @@
#include "framerate_type.h"
#include "scope_info.h"
#include "string_func.h"
#include "core/checksum_func.hpp"
#include "table/strings.h"
@ -1061,6 +1062,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
default: NOT_REACHED();
}
UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | best_track);
v->HandlePathfindingResult(path_found);
found_best_track:;
@ -1726,6 +1728,8 @@ Money RoadVehicle::GetRunningCost() const
bool RoadVehicle::Tick()
{
UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
UpdateStateChecksum((((uint64) this->state) << 32) | this->frame);
if (this->IsFrontEngine()) {
if (!(this->IsRoadVehicleStopped())) this->running_ticks++;
return RoadVehController(this);

@ -108,6 +108,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_GAME_EVENTS, XSCF_NULL, 1, 1, "game_events", nullptr, nullptr, nullptr },
{ XSLFI_ROAD_LAYOUT_CHANGE_CTR, XSCF_NULL, 1, 1, "road_layout_change_ctr", nullptr, nullptr, nullptr },
{ XSLFI_TOWN_CARGO_MATRIX, XSCF_NULL, 1, 1, "town_cargo_matrix", nullptr, nullptr, nullptr },
{ XSLFI_STATE_CHECKSUM, XSCF_NULL, 1, 1, "state_checksum", nullptr, nullptr, nullptr },
{ XSLFI_DEBUG, XSCF_IGNORABLE_ALL, 1, 1, "debug", nullptr, nullptr, "DBGL" },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
};

@ -75,6 +75,7 @@ enum SlXvFeatureIndex {
XSLFI_GAME_EVENTS, ///< Game event flags
XSLFI_ROAD_LAYOUT_CHANGE_CTR, ///< Road layout change counter
XSLFI_TOWN_CARGO_MATRIX, ///< Town cargo matrix savegame format changes
XSLFI_STATE_CHECKSUM, ///< State checksum
XSLFI_DEBUG, ///< Debugging info
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit

@ -19,6 +19,7 @@
#include "../core/random_func.hpp"
#include "../fios.h"
#include "../road_type.h"
#include "../core/checksum_func.hpp"
#include "saveload.h"
@ -86,6 +87,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120),
SLEG_VAR(_random.state[0], SLE_UINT32),
SLEG_VAR(_random.state[1], SLE_UINT32),
SLEG_CONDVAR_X(_state_checksum.state, SLE_UINT64, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_STATE_CHECKSUM)),
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10),
SLE_CONDNULL(4, SLV_10, SLV_120),
SLEG_VAR(_cur_company_tick_index, SLE_FILE_U8 | SLE_VAR_U32),
@ -114,6 +116,7 @@ static const SaveLoadGlobVarList _date_check_desc[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_120),
SLE_NULL(4), // _random.state[0]
SLE_NULL(4), // _random.state[1]
SLE_CONDNULL_X(8, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_STATE_CHECKSUM)), // _state_checksum.state
SLE_CONDNULL(1, SL_MIN_VERSION, SLV_10),
SLE_CONDNULL(4, SLV_10, SLV_120),
SLE_NULL(1), // _cur_company_tick_index

@ -36,6 +36,7 @@
#include "tunnelbridge_map.h"
#include "zoom_func.h"
#include "framerate_type.h"
#include "core/checksum_func.hpp"
#include "table/strings.h"
@ -523,6 +524,7 @@ static Track ChooseShipTrack(Ship *v, TileIndex tile, DiagDirection enterdir, Tr
default: NOT_REACHED();
}
}
UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | track);
v->HandlePathfindingResult(path_found);
return track;
@ -948,6 +950,7 @@ reverse_direction:
bool Ship::Tick()
{
UpdateStateChecksum((((uint64) this->x_pos) << 32) | this->y_pos);
if (!(this->vehstatus & VS_STOPPED)) this->running_ticks++;
ShipController(this);

@ -43,6 +43,7 @@
#include "engine_func.h"
#include "bridge_signal_map.h"
#include "scope_info.h"
#include "core/checksum_func.hpp"
#include "table/strings.h"
#include "table/train_cmd.h"
@ -3127,6 +3128,7 @@ static Track ChooseTrainTrack(Train *v, TileIndex tile, DiagDirection enterdir,
TileIndex new_tile = res_dest.tile;
Track next_track = DoTrainPathfind(v, new_tile, dest_enterdir, tracks, path_found, do_track_reservation, &res_dest);
UpdateStateChecksum((((uint64) v->index) << 32) | (path_found << 16) | next_track);
if (new_tile == tile) best_track = next_track;
v->HandlePathfindingResult(path_found);
}
@ -4971,6 +4973,7 @@ Money Train::GetRunningCost() const
*/
bool Train::Tick()
{
UpdateStateChecksum((((uint64) this->x_pos) << 32) | (this->y_pos << 16) | this->track );
if (this->IsFrontEngine()) {
if (!(this->vehstatus & VS_STOPPED) || this->cur_speed > 0) this->running_ticks++;

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