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@ -2,6 +2,32 @@
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* * *
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### v0.46-rc1 (2022-01-28)
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* Fix timetable wait times not being cleared when changing to a non-stopping order.
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* Fix text input and display of speeds in tiles/day units in routing restriction window.
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* Fix industry monthly production figures being able to overflow when industry production scaling is set to a high value.
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* Fix station catchment highlight from coverage button in station window not being redrawn when station extents changed.
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* Fix various issues in unserved industries zoning overlay mode.
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* Fix wrong error message when building a bridge over an obstructing station.
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* Conditional orders:
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* Fix crash when evaluating a train in slot conditional order when no slot was assigned.
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* Fix manual setting of conditional order jump taken travel times.
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* Improve handling of conditional order waiting loops.
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* Follow predictable conditional orders in timetable and departure windows.
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* Add support for multiple scheduled dispatch schedules per order list.
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* Allow non-train vehicles to test counter values in conditional orders.
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* Add road waypoints.
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* Allow road vehicle go to station/waypoint orders to have an associated required stop/bay/waypoint direction.
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* Add slot support to road vehicles, ships and aircraft.
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* Add train through load speed limit setting.
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* Add client setting for whether to sync localisation settings with the server in multiplayer.
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* Add client setting to allow hiding viewport labels of individual waypoints.
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* Add NewGRF properties for default object map generation amounts.
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* Remember the last-used signal type between games.
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* Disable touchbar support to fix crash issues on MacOS.
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* Add Korean translations by TELK.
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* Bump trunk base from commit 93e8d4871d3c927cf08eaa322bfdcd2cb73a1730 to commit 9e47df298faf6889c8be7dd0b0eeedeb65db1cdc.
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### v0.45.1 (2022-01-10)
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* Fix crash which could occur when removing invalidated link graph flows.
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* Fix template replacement without refitting selecting the wrong cargo when using zero capacity engines with a livery cargo.
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