(svn r14199) -Codechange: split fileio.h into fileio_type.h and fileio_func.h so not everything that includes saveload.h needs to include everything else too.

pull/155/head
rubidium 16 years ago
parent 4be6701717
commit a20b833516

@ -992,7 +992,11 @@
>
</File>
<File
RelativePath=".\..\src\fileio.h"
RelativePath=".\..\src\fileio_func.h"
>
</File>
<File
RelativePath=".\..\src\fileio_type.h"
>
</File>
<File

@ -989,7 +989,11 @@
>
</File>
<File
RelativePath=".\..\src\fileio.h"
RelativePath=".\..\src\fileio_func.h"
>
</File>
<File
RelativePath=".\..\src\fileio_type.h"
>
</File>
<File

@ -175,7 +175,8 @@ engine_func.h
engine_gui.h
engine_type.h
fiber.hpp
fileio.h
fileio_func.h
fileio_type.h
fios.h
fontcache.h
functions.h

@ -15,7 +15,7 @@
#include "command_func.h"
#include "settings_func.h"
#include "fios.h"
#include "fileio.h"
#include "fileio_func.h"
#include "screenshot.h"
#include "genworld.h"
#include "strings_func.h"

@ -4,7 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "fileio.h"
#include "fileio_func.h"
#include "variables.h"
#include "debug.h"
#include "fios.h"

@ -1,11 +1,11 @@
/* $Id$ */
/** @file fileio.h Declarations for Standard In/Out file operations */
/** @file fileio_func.h Functions for Standard In/Out file operations */
#ifndef FILEIO_H
#define FILEIO_H
#ifndef FILEIO_FUNC_H
#define FILEIO_FUNC_H
#include "core/enum_type.hpp"
#include "fileio_type.h"
void FioSeekTo(size_t pos, int mode);
void FioSeekToFile(uint8 slot, size_t pos);
@ -20,38 +20,6 @@ void FioReadBlock(void *ptr, size_t size);
void FioSkipBytes(int n);
void FioCreateDirectory(const char *filename);
/**
* The different kinds of subdirectories OpenTTD uses
*/
enum Subdirectory {
BASE_DIR, ///< Base directory for all subdirectories
SAVE_DIR, ///< Base directory for all savegames
AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
SCENARIO_DIR, ///< Base directory for all scenarios
HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
GM_DIR, ///< Subdirectory for all music
DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
LANG_DIR, ///< Subdirectory for all translation files
NUM_SUBDIRS, ///< Number of subdirectories
NO_DIRECTORY, ///< A path without any base directory
};
/**
* Types of searchpaths OpenTTD might use
*/
enum Searchpath {
SP_FIRST_DIR,
SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
SP_PERSONAL_DIR, ///< Search in the personal directory
SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
SP_BINARY_DIR, ///< Search in the directory where the binary resides
SP_INSTALLATION_DIR, ///< Search in the installation directory
SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
NUM_SEARCHPATHS
};
DECLARE_POSTFIX_INCREMENT(Searchpath);
/**
* The searchpaths OpenTTD could search through.
* At least one of the slots has to be filled with a path.
@ -112,4 +80,52 @@ public:
virtual bool AddFile(const char *filename, size_t basepath_length) = 0;
};
#endif /* FILEIO_H */
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
struct DIR;
struct dirent { // XXX - only d_name implemented
TCHAR *d_name; // name of found file
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla) */
DIR *dir;
};
struct DIR {
HANDLE hFind;
/* the dirent returned by readdir.
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATA fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FILEIO_FUNC_H */

@ -0,0 +1,42 @@
/* $Id$ */
/** @file fileio_type.h Types for Standard In/Out file operations */
#ifndef FILEIO_TYPE_H
#define FILEIO_TYPE_H
#include "core/enum_type.hpp"
/**
* The different kinds of subdirectories OpenTTD uses
*/
enum Subdirectory {
BASE_DIR, ///< Base directory for all subdirectories
SAVE_DIR, ///< Base directory for all savegames
AUTOSAVE_DIR, ///< Subdirectory of save for autosaves
SCENARIO_DIR, ///< Base directory for all scenarios
HEIGHTMAP_DIR, ///< Subdirectory of scenario for heightmaps
GM_DIR, ///< Subdirectory for all music
DATA_DIR, ///< Subdirectory for all data (GRFs, sample.cat, intro game)
LANG_DIR, ///< Subdirectory for all translation files
NUM_SUBDIRS, ///< Number of subdirectories
NO_DIRECTORY, ///< A path without any base directory
};
/**
* Types of searchpaths OpenTTD might use
*/
enum Searchpath {
SP_FIRST_DIR,
SP_WORKING_DIR = SP_FIRST_DIR, ///< Search in the working directory
SP_PERSONAL_DIR, ///< Search in the personal directory
SP_SHARED_DIR, ///< Search in the shared directory, like 'Shared Files' under Windows
SP_BINARY_DIR, ///< Search in the directory where the binary resides
SP_INSTALLATION_DIR, ///< Search in the installation directory
SP_APPLICATION_BUNDLE_DIR, ///< Search within the application bundle
NUM_SEARCHPATHS
};
DECLARE_POSTFIX_INCREMENT(Searchpath);
#endif /* FILEIO_TYPE_H */

@ -9,7 +9,7 @@
#include "variables.h"
#include "heightmap.h"
#include "fios.h"
#include "fileio.h"
#include "fileio_func.h"
#include "functions.h"
#include "string_func.h"
#include <sys/types.h>

@ -110,51 +110,4 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
int CDECL compare_FiosItems(const void *a, const void *b);
/* Implementation of opendir/readdir/closedir for Windows */
#if defined(WIN32)
#include <windows.h>
struct DIR;
struct dirent { // XXX - only d_name implemented
TCHAR *d_name; // name of found file
/* little hack which will point to parent DIR struct which will
* save us a call to GetFileAttributes if we want information
* about the file (for example in function fio_bla) */
DIR *dir;
};
struct DIR {
HANDLE hFind;
/* the dirent returned by readdir.
* note: having only one global instance is not possible because
* multiple independent opendir/readdir sequences must be supported. */
dirent ent;
WIN32_FIND_DATA fd;
/* since opendir calls FindFirstFile, we need a means of telling the
* first call to readdir that we already have a file.
* that's the case iff this is true */
bool at_first_entry;
};
DIR *opendir(const TCHAR *path);
struct dirent *readdir(DIR *d);
int closedir(DIR *d);
#else
/* Use system-supplied opendir/readdir/closedir functions */
# include <sys/types.h>
# include <dirent.h>
#endif /* defined(WIN32) */
/**
* A wrapper around opendir() which will convert the string from
* OPENTTD encoding to that of the filesystem. For all purposes this
* function behaves the same as the original opendir function
* @param path string to open directory of
* @return DIR pointer
*/
static inline DIR *ttd_opendir(const char *path)
{
return opendir(OTTD2FS(path));
}
#endif /* FIOS_H */

@ -7,7 +7,7 @@
#include "debug.h"
#include "gfxinit.h"
#include "spritecache.h"
#include "fileio.h"
#include "fileio_func.h"
#include "fios.h"
#include "newgrf.h"
#include "md5.h"

@ -8,7 +8,7 @@
#include "debug.h"
#include "ini_type.h"
#include "string_func.h"
#include "fileio.h"
#include "fileio_func.h"
IniItem::IniItem(IniGroup *parent, const char *name, size_t len) : next(NULL), value(NULL), comment(NULL)
{

@ -30,7 +30,7 @@
#include "cargotype.h"
#include "player_face.h"
#include "strings_func.h"
#include "fileio.h"
#include "fileio_func.h"
#include "fios.h"
#include "tile_cmd.h"
#include "zoom_func.h"

@ -4,7 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "fileio.h"
#include "fileio_func.h"
#include "variables.h"
#include "music.h"
#include "music/music_driver.hpp"

@ -28,7 +28,6 @@
#include "../console_func.h"
#include <stdarg.h> /* va_list */
#include "../md5.h"
#include "../fileio.h"
#include "../texteff.hpp"
#include "../core/random_func.hpp"
#include "../window_func.h"

@ -18,7 +18,7 @@
#include "../variables.h"
#include "../ai/ai.h"
#include "../core/alloc_func.hpp"
#include "../fileio.h"
#include "../fileio_func.h"
#include "../md5.h"
#include "../strings_func.h"
#include "../window_func.h"

@ -22,7 +22,7 @@
#include "../variables.h"
#include "../genworld.h"
#include "../core/alloc_func.hpp"
#include "../fileio.h"
#include "../fileio_func.h"
#include "../string_func.h"
#include "../player_base.h"
#include "../player_func.h"

@ -8,7 +8,7 @@
#include "openttd.h"
#include "debug.h"
#include "fileio.h"
#include "fileio_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "spritecache.h"

@ -15,7 +15,7 @@
#include "gamelog.h"
#include "network/network_type.h"
#include "fileio.h"
#include "fileio_func.h"
#include "fios.h"

@ -33,7 +33,7 @@
#include "town.h"
#include "industry.h"
#include "news_func.h"
#include "fileio.h"
#include "fileio_func.h"
#include "fios.h"
#include "airport.h"
#include "aircraft.h"

@ -31,6 +31,7 @@
#include "vehicle_base.h"
#include "autoreplace_base.h"
#include "statusbar_gui.h"
#include "fileio_func.h"
#include <list>
#include "gamelog.h"

@ -5,7 +5,7 @@
#ifndef SAVELOAD_H
#define SAVELOAD_H
#include "fileio.h"
#include "fileio_type.h"
#ifdef SIZE_MAX
#undef SIZE_MAX

@ -5,14 +5,13 @@
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "fileio.h"
#include "fileio_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "core/math_func.hpp"
#include "screenshot.h"
#include "variables.h"
#include "blitter/factory.hpp"
#include "fileio.h"
#include "strings_func.h"
#include "zoom_func.h"
#include "core/alloc_func.hpp"

@ -7,7 +7,7 @@
#include "landscape.h"
#include "mixer.h"
#include "sound_func.h"
#include "fileio.h"
#include "fileio_func.h"
#include "newgrf_sound.h"
#include "fios.h"
#include "window_gui.h"

@ -7,7 +7,7 @@
#include "variables.h"
#include "debug.h"
#include "spritecache.h"
#include "fileio.h"
#include "fileio_func.h"
#include "spriteloader/grf.hpp"
#include "core/alloc_func.hpp"
#include "core/math_func.hpp"

@ -4,7 +4,7 @@
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../fileio.h"
#include "../fileio_func.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "grf.hpp"

@ -6,7 +6,7 @@
#include "../stdafx.h"
#include "../gfx_func.h"
#include "../fileio.h"
#include "../fileio_func.h"
#include "../debug.h"
#include "../core/alloc_func.hpp"
#include "png.hpp"

@ -15,7 +15,7 @@
#include "newgrf_text.h"
#include "music.h"
#include "industry.h"
#include "fileio.h"
#include "fileio_func.h"
#include "cargotype.h"
#include "group.h"
#include "debug.h"

@ -14,7 +14,7 @@
#include "../console_func.h"
#include "../variables.h"
#include "../genworld.h"
#include "../fileio.h"
#include "../fileio_type.h"
#include "../fios.h"
#include "../blitter/factory.hpp"
#include "../core/alloc_func.hpp"

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