(svn r5800) - Fix: When directories were changed in 'Play Scenario', pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 18 years ago
parent 864ddeca84
commit a54702c43b

@ -357,14 +357,15 @@ static byte FiosGetScenarioListCallback(int mode, const char *file, const char *
*/
FiosItem *FiosGetScenarioList(int mode)
{
static char *_fios_scn_path = NULL;
static char *fios_scn_path = NULL;
if (_fios_scn_path == NULL) {
_fios_scn_path = malloc(MAX_PATH);
ttd_strlcpy(_fios_scn_path, _path.scenario_dir, MAX_PATH);
/* Copy the default path on first run or on 'New Game' */
if (mode == SLD_NEW_GAME || fios_scn_path == NULL) {
if (fios_scn_path == NULL) fios_scn_path = malloc(MAX_PATH);
ttd_strlcpy(fios_scn_path, _path.scenario_dir, MAX_PATH);
}
_fios_path = _fios_scn_path;
_fios_path = fios_scn_path;
return FiosGetFileList(mode, &FiosGetScenarioListCallback);
}

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