(svn r3318) - Codechange: [FS#27] MSVC projectfile & documentation update (bociusz)

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
Darkvater 19 years ago
parent e66db9c6d4
commit a7793e97a5

@ -1,54 +1,50 @@
Compiling OpenTTD using Microsoft Visual C++ 6.0
---Step 1
Step 1: Ingredients
Download the following files:
* Useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
* SDL-1.2.8-VC6.zip (http://www.libsdl.org/release/SDL-devel-1.2.8-VC6.zip)
* DirectX7.0 SDK (http://www.tt-forums.net/download.php?id=15989) (or alternatively the latest DirectX SDK from Microsoft)
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H)
* Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
* The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
...and of course the newest source from svn://svn.openttd.com/trunk
...and of course the newest source from svn://svn.openttd.org/trunk
(The alpha version of the new map array can be found at svn://svn.openttd.com/branch/map)
You have to have a SVN-client to download the source:
You have to have and SVN-client to download the source:
* Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
* Command line version (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
* TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
Step 2: Includes and Libraries
---Step 2
Put the newly downloaded files in the VC lib and include directories (Where C:\program files\ is your local location of VC)
Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
* zconf.h [useful.zip]
* zlib.h [useful.zip]
* png.h [useful.zip]
* pngconf.h [useful.zip]
* afxres.h
* afxres.h
in
C:\Program Files\Microsoft Visual Studio\VC98\Include
C:\Program Files\Microsoft Visual Studio\VC98\Include
and
* zlibstat.lib [useful.zip]
* SDL.lib [SDL.zip]
* libpng.lib [useful.zip]
* libpng.lib [useful.zip]
in
C:\Program Files\Microsoft Visual Studio\VC98\Lib
C:\Program Files\Microsoft Visual Studio\VC98\Lib
---Step 3: DirectX SDK
Step 3: DirectX SDK
(This should work with the latest DirectX SDK as well.) The installation with DirectX 7 was odd, so you'd better use the version available via the forum, see also the download link on top.
(This should work with the latest DirectX SDK as well.)
There are 2 folder in the compressed file: Include and Lib
@ -62,16 +58,17 @@ C:\Program Files\Microsoft Visual Studio\VC98\Lib
You can also make custom directories, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
Tools -> Options -> Directories -> show directories for:
a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\include )
a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 7 SDK\lib )
b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
---Step 4
Step 4: TTD Graphics files
Copy the following files from Transport Tycoon Deluxe to the data folder
@ -80,14 +77,14 @@ Copy the following files from Transport Tycoon Deluxe to the data folder
* trgcr.grf
* trghr.grf
* trgir.grf
* trgtr.grf
* trgtr.grf
---Step 5
Step 5: Compiling
Open trunk/ttd.dsw
Open trunk/openttd.dsw
Build menu > Set active configuration > Select: "ttd - Win32 Release with PNG"
Build menu > Set active configuration > Select: "openttd - Win32 Release"
Compile...
@ -96,10 +93,12 @@ Now it should work, it worked for me :)
From r1319 you can compile branch/map in Debug mode (by Bociusz)
If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/#openttd)
For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
Go ahead and make that patch! Happy Hacking! :)
Originally written by Dribbel
Project file updating by Bociusz
Project file updating by Bociusz

@ -198,13 +198,7 @@ InputPath=.\lang\italian.txt
# Begin Source File
SOURCE=.\lang\lithuanian.txt
# Begin Custom Build
InputPath=.\lang\lithuanian.txt
"lang\lithuanian.lng" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
strgen\debug\strgen.exe lang\lithuanian.txt
# End Custom Build
# PROP Exclude_From_Build 1
# End Source File
# Begin Source File

@ -208,7 +208,8 @@
<File
RelativePath=".\lang\lithuanian.txt">
<FileConfiguration
Name="Debug|Win32">
Name="Debug|Win32"
ExcludedFromBuild="TRUE">
<Tool
Name="VCCustomBuildTool"
Description="Generating lithuanian language file"

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