(svn r4150) -Feature: Merged elrails into trunk. Thanks to Tron for lots of code and proofreading, thanks to peter1138 for another lot of code and ideas.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
celestar 18 years ago
parent 9c96bcb997
commit a7d8ad0004

@ -0,0 +1,7 @@
/* $Id */
KNOWN BUGS / PROBLEMS:
Normal and elrail depots look the same. Use 'X' (transparent buildings)
to distinguish between them
Missing curors / icons for construction (currently using the conventional ones)

@ -630,6 +630,7 @@ SRCS += dock_gui.c
SRCS += driver.c
SRCS += dummy_land.c
SRCS += economy.c
SRCS += elrail.c
SRCS += engine.c
SRCS += engine_gui.c
SRCS += fileio.c

@ -126,7 +126,7 @@ static void AiStateVehLoop(Player *p)
p->ai.state_counter = 0;
}
static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, TileIndex tile)
static EngineID AiChooseTrainToBuild(RailType railtype, int32 money, byte flag, TileIndex tile)
{
EngineID best_veh_index = INVALID_ENGINE;
byte best_veh_score = 0;
@ -137,7 +137,7 @@ static EngineID AiChooseTrainToBuild(byte railtype, int32 money, byte flag, Tile
const RailVehicleInfo *rvi = RailVehInfo(i);
const Engine* e = GetEngine(i);
if (e->railtype != railtype ||
if (!IsCompatibleRail(e->railtype, railtype) ||
rvi->flags & RVI_WAGON ||
(rvi->flags & RVI_MULTIHEAD && flag & 1) ||
!HASBIT(e->player_avail, _current_player) ||
@ -2321,6 +2321,41 @@ static StationID AiGetStationIdByDef(TileIndex tile, int id)
return GetStationIndex(TILE_ADD(tile, ToTileIndexDiff(p->tileoffs)));
}
static EngineID AiFindBestWagon(CargoID cargo, RailType railtype)
{
EngineID best_veh_index = INVALID_ENGINE;
EngineID i;
uint16 best_capacity = 0;
uint16 best_speed = 0;
uint speed;
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const RailVehicleInfo *rvi = RailVehInfo(i);
const Engine* e = GetEngine(i);
if (!IsCompatibleRail(e->railtype, railtype) ||
!(rvi->flags & RVI_WAGON) ||
!HASBIT(e->player_avail, _current_player)) {
continue;
}
if (rvi->cargo_type != cargo) {
continue;
}
/* max_speed of 0 indicates no speed limit */
speed = rvi->max_speed == 0 ? 0xFFFF : rvi->max_speed;
if (rvi->capacity >= best_capacity && speed >= best_speed) {
best_capacity = rvi->capacity;
best_speed = best_speed;
best_veh_index = i;
}
}
return best_veh_index;
}
static void AiStateBuildRailVeh(Player *p)
{
const AiDefaultBlockData *ptr;
@ -2337,10 +2372,14 @@ static void AiStateBuildRailVeh(Player *p)
tile = TILE_ADD(p->ai.src.use_tile, ToTileIndexDiff(ptr->tileoffs));
cargo = p->ai.cargo_type;
for (i = 0;;) {
if (p->ai.wagon_list[i] == INVALID_VEHICLE) {
veh = _cargoc.ai_railwagon[p->ai.railtype_to_use][cargo];
veh = AiFindBestWagon(cargo, p->ai.railtype_to_use);
/* veh will return INVALID_ENGINE if no suitable wagon is available.
* We shall treat this in the same way as having no money */
if (veh == INVALID_ENGINE) goto handle_nocash;
cost = DoCommandByTile(tile, veh, 0, DC_EXEC, CMD_BUILD_RAIL_VEHICLE);
if (CmdFailed(cost)) goto handle_nocash;
p->ai.wagon_list[i] = _new_wagon_id;

@ -22,4 +22,6 @@ typedef struct Bridge {
extern const Bridge orig_bridge[MAX_BRIDGES];
extern Bridge _bridge[MAX_BRIDGES];
uint GetBridgeFoundation(uint tileh, Axis axis);
#endif /* BRIDGE_H */

@ -127,6 +127,7 @@ TileIndex GetSouthernBridgeEnd(TileIndex t);
*/
TileIndex GetOtherBridgeEnd(TileIndex);
uint GetBridgeHeight(TileIndex t);
static inline void SetClearUnderBridge(TileIndex t)
{

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@ -129,7 +129,7 @@ m5 bit 7 clear: railway track
<tr><td nowrap valign=top><tt>B</tt>&nbsp; </td><td align=left>fence on the N side (track in the S corner)</td></tr>
<tr><td nowrap valign=top><tt>C</tt>&nbsp; </td><td align=left>on snow or desert</td></tr>
</table></li>
<li>m3 bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - monorail, <tt>2</tt> - maglev
<li>m3 bits 0..3 = <a name="TrackType">track type</a>: <tt>0</tt> - conventional railway, <tt>1</tt> - electrified railway, <tt>2</tt> - monorail, <tt>3</tt> - maglev
</ul>
m5 bits 7 and 6 set: railway depot / checkpoints
<ul>

@ -0,0 +1,352 @@
/* $Id$ */
/** @file elrail.c
* This file deals with displaying wires and pylons for electric railway systems.
<h2>Basics</h2>
<h3>Tile Types</h3>
We have two different types of tiles in the drawing code:
Normal Railway Tiles (NRTs) which can have more than one track on it, and
Special Railways tiles (SRTs) which have only one track (like crossings, depots
stations, etc).
<h3>Location Categories</h3>
All tiles are categorized into three location groups (TLG):
Group 0: Tiles with both an even X coordinate and an even Y coordinate
Group 1: Tiles with an even X and an odd Y coordinate
Group 2: Tiles with an odd X and an even Y coordinate
Group 3: Tiles with both an odd X and Y coordnate.
<h3>Pylon Points</h3>
<h4>Control Points</h4>
A Pylon Control Point (PCP) is a position where a wire (or rather two)
is mounted onto a pylon.
Each NRT does contain 4 PCPs which are mapped to a byte
variable and are represented by the DiagDirection enum:
A wire that ends on the PCP has a dark ending, otherwise the end is bright.<p>
Now on each edge there are two PCPs: One from each adjacent tile. Both PCPs are merged
using an OR matrix (i. e. if one tile needs a PCP at the postion in question, both
tiles get it).
<h4>Position Points</h4>
A Pylon Position Point (PPP) is a position where a pylon is located on the ground.
Each PCP owns 8 in (45 degree steps) PPPs that are located around it. PPPs are numbered
0 to 7 with 0 starting north and numbering in clockwise direction. Each track bit has PPPs
that are impossible (because the pylon would be situated on the track), preferred (because
the pylon would be rectangular to the track). PPPs are represented by the Direction enum.
<img src="../../elrail_tile.png">
<img src="../../elrail_track.png">
*/
#include "stdafx.h"
#include "openttd.h"
#include "tile.h"
#include "viewport.h"
#include "functions.h" /* We should REALLY get rid of this goddamn file, as it is butt-ugly */
#include "variables.h" /* ... same here */
#include "rail.h"
#include "debug.h"
#include "tunnel_map.h"
#include "road_map.h"
#include "bridge_map.h"
#include "bridge.h"
#include "rail_map.h"
#include "table/sprites.h"
#include "table/elrail_data.h"
static inline TLG GetTLG(TileIndex t)
{
return (HASBIT(TileX(t), 0) << 1) + HASBIT(TileY(t), 0);
}
/** Finds which Rail Bits are present on a given tile. For bridge tiles,
* returns track bits under the bridge
*/
static TrackBits GetRailTrackBitsUniversal(TileIndex t, byte *override)
{
switch (GetTileType(t)) {
case MP_RAILWAY:
if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
switch (GetRailTileType(t)) {
case RAIL_TYPE_NORMAL: case RAIL_TYPE_SIGNALS:
return GetTrackBits(t);
default:
return 0;
}
break;
case MP_TUNNELBRIDGE:
if (IsTunnel(t)) {
if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
if (override != NULL) *override = 1 << GetTunnelDirection(t);
return (_m[t].m5 & 1) ? TRACK_BIT_Y : TRACK_BIT_X;
} else {
if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
if (
IsBridgeMiddle(t) &&
IsTransportUnderBridge(t) &&
GetTransportTypeUnderBridge(t) == TRANSPORT_RAIL) {
return GetRailBitsUnderBridge(t);
} else {
if (override != NULL && DistanceMax(t, GetOtherBridgeEnd(t)) > 1) *override = 1 << GetBridgeRampDirection(t);
return GetBridgeAxis(t) == AXIS_X ? TRACK_BIT_X : TRACK_BIT_Y;
}
}
case MP_STREET:
if ((_m[t].m4 & 0xF) != RAILTYPE_ELECTRIC) return 0;
return GetCrossingRailBits(t);
case MP_STATION:
if (GetRailType(t) != RAILTYPE_ELECTRIC) return 0;
return _m[t].m5 & 1 ? TRACK_BIT_Y : TRACK_BIT_X;
default:
return 0;
}
}
/** Draws wires and, if required, pylons on a given tile
* @param ti The Tileinfo to draw the tile for
* @todo Currently, each pylon is drawn twice (once for each neighbouring tiles use OwnedPPPonPCP for this)
*/
static void DrawCatenaryRailway(const TileInfo *ti)
{
/* Pylons are placed on a tile edge, so we need to take into account
the track configuration of 2 adjacent tiles. trackconfig[0] stores the
current tile (home tile) while [1] holds the neighbour */
TrackBits trackconfig[TS_END];
bool isflat[TS_END];
/* Note that ti->tileh has already been adjusted for Foundations */
uint tileh[TS_END] = {ti->tileh, 0};
TLG tlg = GetTLG(ti->tile);
byte PCPstatus = 0;
byte OverridePCP = 0;
byte PPPpreferred[DIAGDIR_END] = {0xFF, 0xFF, 0xFF, 0xFF};
byte PPPallowed[DIAGDIR_END] = {AllowedPPPonPCP[0], AllowedPPPonPCP[1], AllowedPPPonPCP[2], AllowedPPPonPCP[3]};
byte PPPbuffer[DIAGDIR_END];
DiagDirection i;
Track t;
/* Find which rail bits are present, and select the override points.
We don't draw a pylon:
1) INSIDE a tunnel (we wouldn't see it anyway)
2) on the "far" end of a bridge head (the one that connects to bridge middle),
because that one is drawn on the bridge. Exception is for length 0 bridges
which have no middle tiles */
trackconfig[TS_HOME] = GetRailTrackBitsUniversal(ti->tile, &OverridePCP);
/* If a track bit is present that is not in the main direction, the track is level */
isflat[TS_HOME] = trackconfig[TS_HOME] & (TRACK_BIT_UPPER | TRACK_BIT_LOWER | TRACK_BIT_LEFT | TRACK_BIT_RIGHT);
if (IsTunnelTile(ti->tile)) tileh[TS_HOME] = 0;
if (IsBridgeTile(ti->tile) && IsBridgeRamp(ti->tile)) {
if (tileh[TS_HOME] != 0) {
tileh[TS_HOME] = 0;
} else {
switch (GetBridgeRampDirection(ti->tile)) {
case DIAGDIR_NE: tileh[TS_HOME] = 12; break;
case DIAGDIR_SE: tileh[TS_HOME] = 6; break;
case DIAGDIR_SW: tileh[TS_HOME] = 3; break;
case DIAGDIR_NW: tileh[TS_HOME] = 9; break;
default: break;
}
}
}
for (i = DIAGDIR_NE; i < DIAGDIR_END; i++) {
extern const TileIndexDiffC _tileoffs_by_dir[];
TileIndex neighbour = ti->tile + TileOffsByDir(i);
uint foundation = 0;
int k;
/* Here's one of the main headaches. GetTileSlope does not correct for possibly
existing foundataions, so we do have to do that manually later on.*/
tileh[TS_NEIGHBOUR] = GetTileSlope(neighbour, NULL);
trackconfig[TS_NEIGHBOUR] = GetRailTrackBitsUniversal(neighbour, NULL);
isflat[TS_NEIGHBOUR] = trackconfig[TS_NEIGHBOUR] & (TRACK_BIT_UPPER | TRACK_BIT_LOWER | TRACK_BIT_LEFT | TRACK_BIT_RIGHT);
/* We cycle through all the existing tracks at a PCP and see what
PPPs we want to have, or may not have at all */
for (k = 0; k < TRACKS_AT_PCP; k++) {
/* Next to us, we have a bridge head, don't worry about that one, if it shows away from us */
if (
trackorigin[i][k] == TS_NEIGHBOUR &&
IsBridgeTile(neighbour) && IsBridgeRamp(neighbour) &&
GetBridgeRampDirection(neighbour) == ReverseDiagDir(i)
) continue;
if (HASBIT(trackconfig[trackorigin[i][k]], PPPtracks[i][k])) {
DiagDirection PCPpos = (trackorigin[i][k] == 0) ? i : ReverseDiagDir(i);
PCPstatus |= 1 << i; /* This PCP is in use */
PPPpreferred[i] &= PreferredPPPofTrackBitAtPCP[PPPtracks[i][k]][PCPpos];
PPPallowed[i] &= ~DisallowedPPPofTrackBitAtPCP[PPPtracks[i][k]][PCPpos];
}
}
/* Deactivate all PPPs if PCP is not used */
PPPpreferred[i] *= HASBIT(PCPstatus, i);
PPPallowed[i] *= HASBIT(PCPstatus, i);
/* Station on a non-flat tile means foundation. add one height level and adjust tileh */
if (IsTileType(neighbour, MP_STATION) && tileh[TS_NEIGHBOUR] != 0) tileh[TS_NEIGHBOUR] = 0;
/* Read the foundataions if they are present, and adjust the tileh */
if (IsTileType(neighbour, MP_RAILWAY)) foundation = GetRailFoundation(tileh[TS_NEIGHBOUR], trackconfig[TS_NEIGHBOUR]);
if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) foundation = GetBridgeFoundation(tileh[TS_NEIGHBOUR], GetBridgeAxis(neighbour));
if (foundation != 0) {
if (foundation < 15) {
tileh[TS_NEIGHBOUR] = 0;
} else {
tileh[TS_NEIGHBOUR] = _inclined_tileh[foundation - 15];
}
}
/* Convert the real tileh into a pseudo-tileh for the track */
if (IsTunnelTile(neighbour)) tileh[TS_NEIGHBOUR] = 0;
if (IsBridgeTile(neighbour) && IsBridgeRamp(neighbour)) {
if (tileh[TS_NEIGHBOUR] != 0) {
tileh[TS_NEIGHBOUR] = 0;
} else {
switch (GetBridgeRampDirection(neighbour)) {
case DIAGDIR_NE: tileh[TS_NEIGHBOUR] = 12; break;
case DIAGDIR_SE: tileh[TS_NEIGHBOUR] = 6; break;
case DIAGDIR_SW: tileh[TS_NEIGHBOUR] = 3; break;
case DIAGDIR_NW: tileh[TS_NEIGHBOUR] = 9; break;
default: break;
}
}
}
/* If we have a straight (and level) track, we want a pylon only every 2 tiles
Delete the PCP if this is the case. */
/* Level means that the slope is the same, or the track is flat */
if (tileh[TS_HOME] == tileh[TS_NEIGHBOUR] || (isflat[TS_HOME] && isflat[TS_NEIGHBOUR])) {
for (k = 0; k < NUM_IGNORE_GROUPS; k++)
if (PPPpreferred[i] == IgnoredPCP[k][tlg][i]) PCPstatus &= ~(1 << i);
}
/* Now decide where we draw our tiles. First try the preferred PPPs, but they may not exist.
In that case, we try the any of the allowed ones. if they don't exist either, don't draw
anything */
if (PPPpreferred[i] != 0) {
/* Some of the preferred PPPs (the ones in direct extension of the track bit)
have been used as an "end of line" marker. As these are not ALLOWED, this operation
cancles them out */
PPPbuffer[i] = PPPpreferred[i] & PPPallowed[i];
/* We haven't any buffer yet, so try something else. Fixes 90° curves */
if (PPPbuffer[i] == 0) PPPbuffer[i] = PPPallowed[i];
} else {
PPPbuffer[i] = PPPallowed[i];
}
if (PPPbuffer[i] != 0 && HASBIT(PCPstatus, i) && !HASBIT(OverridePCP, i)) {
for (k = 0; k < DIR_END; k++) {
byte temp = PPPorder[i][GetTLG(ti->tile)][k];
if (HASBIT(PPPbuffer[i], temp)) {
uint x = ti->x + x_pcp_offsets[i] + x_ppp_offsets[temp];
uint y = ti->y + y_pcp_offsets[i] + y_ppp_offsets[temp];
/* Don't build the pylon if it would be outside the tile */
if (!HASBIT(OwnedPPPonPCP[i], temp)) {
/* We have a neighour that will draw it, bail out */
if (trackconfig[TS_NEIGHBOUR] != 0) break;
continue; /* No neighbour, go looking for a better position */
}
AddSortableSpriteToDraw(pylons_normal[temp], x, y, 1, 1, 10,
GetSlopeZ(ti->x + x_pcp_offsets[i], ti->y + y_pcp_offsets[i]));
break; /* We already have drawn a pylon, bail out */
}
}
}
}
/* Drawing of pylons is finished, now draw the wires */
for (t = 0; t < TRACK_END; t++) {
if (HASBIT(trackconfig[TS_HOME], t)) {
byte PCPconfig = HASBIT(PCPstatus, PCPpositions[t][0]) +
(HASBIT(PCPstatus, PCPpositions[t][1]) << 1);
const SortableSpriteStruct *sss;
int tileh_selector = !(tileh[TS_HOME] % 3) * tileh[TS_HOME] / 3; /* tileh for the slopes, 0 otherwise */
if ( /* We are not drawing a wire under a low bridge */
IsBridgeTile(ti->tile) &&
IsBridgeMiddle(ti->tile) &&
!(_display_opt & DO_TRANS_BUILDINGS) &&
GetBridgeHeight(t) <= TilePixelHeight(t)
) return;
assert(PCPconfig != 0); /* We have a pylon on neither end of the wire, that doesn't work (since we have no sprites for that) */
assert(!IsSteepTileh(tileh[TS_HOME]));
sss = &CatenarySpriteData[Wires[tileh_selector][t][PCPconfig]];
AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x + min(sss->x_offset, 15), ti->y + min(sss->y_offset, 15)) + sss->z_offset);
}
}
}
static void DrawCatenaryOnBridge(const TileInfo *ti)
{
TileIndex start = GetOtherBridgeEnd(GetSouthernBridgeEnd(ti->tile));
uint length = GetBridgeLength(GetSouthernBridgeEnd(ti->tile), GetOtherBridgeEnd(GetSouthernBridgeEnd(ti->tile)));
uint num = DistanceMax(ti->tile, start);
const SortableSpriteStruct *sss;
Axis axis = GetBridgeAxis(ti->tile);
TLG tlg = GetTLG(ti->tile);
CatenarySprite offset = axis == AXIS_X ? 0 : WIRE_Y_FLAT_BOTH - WIRE_X_FLAT_BOTH;
if ((length % 2) && num == length) {
sss = &CatenarySpriteData[WIRE_X_FLAT_BOTH + offset];
} else {
sss = &CatenarySpriteData[WIRE_X_FLAT_SW + (num % 2) + offset];
}
if (num % 2) {
if (axis == AXIS_X) {
AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
} else {
AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y, 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
}
}
if (DistanceMax(ti->tile, start) == length) { /* need a pylon here (the southern end) */
if (axis == AXIS_X) {
AddSortableSpriteToDraw( pylons_bridge[0 + HASBIT(tlg, 0)], ti->x + 16, ti->y + 4 + 8 * HASBIT(tlg, 0), 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
} else {
AddSortableSpriteToDraw( pylons_bridge[2 + HASBIT(tlg, 1)], ti->x + 4 + 8 * HASBIT(tlg, 1), ti->y + 16, 1, 1, 10, GetBridgeHeight(ti->tile) + 8);
}
}
AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, GetBridgeHeight(ti->tile) + sss->z_offset + 8);
}
void DrawCatenary(const TileInfo *ti)
{
switch (GetTileType(ti->tile)) {
case MP_RAILWAY:
if (GetRailTileType(ti->tile) == RAIL_TYPE_DEPOT_WAYPOINT && GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) {
const SortableSpriteStruct *sss = &CatenarySpriteData[WIRE_DEPOT_SW + ReverseDiagDir(GetRailDepotDirection(ti->tile))];
AddSortableSpriteToDraw( sss->image, ti->x + sss->x_offset, ti->y + sss->y_offset,
sss->x_size, sss->y_size, sss->z_size, GetSlopeZ(ti->x, ti->y) + sss->z_offset);
return;
}
/* Fall through */
case MP_TUNNELBRIDGE:
if (IsBridgeTile(ti->tile) && IsBridgeMiddle(ti->tile) && GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenaryOnBridge(ti);
/* Fall further */
case MP_STREET: case MP_STATION:
DrawCatenaryRailway(ti);
break;
default:
break;
}
}

@ -20,9 +20,10 @@ static StringID GetEngineCategoryName(EngineID engine)
{
if (engine < NUM_TRAIN_ENGINES) {
switch (GetEngine(engine)->railtype) {
case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
case RAILTYPE_RAIL: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_ELECTRIC: return STR_8102_RAILROAD_LOCOMOTIVE;
case RAILTYPE_MONO: return STR_8106_MONORAIL_LOCOMOTIVE;
case RAILTYPE_MAGLEV: return STR_8107_MAGLEV_LOCOMOTIVE;
}
}

@ -358,6 +358,9 @@ static void LoadSpriteTables(void)
load_index = SPR_AUTORAIL_BASE;
load_index += LoadGrfFile("autorail.grf", load_index, i++);
assert(load_index == SPR_ELRAIL_BASE);
load_index += LoadGrfFile("elrailsw.grf", load_index, i++);
assert(load_index == SPR_2CCMAP_BASE);
load_index += LoadGrfFile("2ccmap.grf", load_index, i++);

@ -1443,6 +1443,7 @@ STR_1005_NO_SUITABLE_RAILROAD_TRACK :{WHITE}No suita
STR_1007_ALREADY_BUILT :{WHITE}...already built
STR_1008_MUST_REMOVE_RAILROAD_TRACK :{WHITE}Must remove railway track first
STR_100A_RAILROAD_CONSTRUCTION :{WHITE}Railway Construction
STR_TITLE_ELRAIL_CONSTRUCTION :{WHITE}Electrified Railway Construction
STR_100B_MONORAIL_CONSTRUCTION :{WHITE}Monorail Construction
STR_100C_MAGLEV_CONSTRUCTION :{WHITE}MagLev Construction
STR_100D_SELECT_RAIL_BRIDGE :{WHITE}Select Rail Bridge
@ -1454,6 +1455,7 @@ STR_1012_CAN_T_REMOVE_RAILROAD_TRACK :{WHITE}Can't re
STR_1013_CAN_T_REMOVE_SIGNALS_FROM :{WHITE}Can't remove signals from here...
STR_1014_TRAIN_DEPOT_ORIENTATION :{WHITE}Train Depot Orientation
STR_1015_RAILROAD_CONSTRUCTION :Railway construction
STR_TOOLB_ELRAIL_CONSTRUCTION :Electrified Railway construction
STR_1016_MONORAIL_CONSTRUCTION :Monorail construction
STR_1017_MAGLEV_CONSTRUCTION :MagLev construction
STR_1018_BUILD_RAILROAD_TRACK :{BLACK}Build railway track
@ -2410,6 +2412,7 @@ STR_8819_TRAIN_TOO_LONG :{WHITE}Train to
STR_881A_TRAINS_CAN_ONLY_BE_ALTERED :{WHITE}Trains can only be altered when stopped inside a depot
STR_881B_TRAINS :{WHITE}{COMPANY} - {COMMA} Train{P "" s}
STR_881C_NEW_RAIL_VEHICLES :{WHITE}New Rail Vehicles
STR_NEW_ELRAIL_VEHICLES :{WHITE}New Electric Rail Vehicles
STR_881D_NEW_MONORAIL_VEHICLES :{WHITE}New Monorail Vehicles
STR_881E_NEW_MAGLEV_VEHICLES :{WHITE}New Maglev Vehicles
STR_881F_BUILD_VEHICLE :{BLACK}Build Vehicle
@ -2810,6 +2813,7 @@ STR_SIGN_LIST_CAPTION :{WHITE}Sign Lis
############ Lists rail types
STR_RAIL_VEHICLES :Rail Vehicles
STR_ELRAIL_VEHICLES :Electrified Rail Vehicles
STR_MONORAIL_VEHICLES :Monorail Vehicles
STR_MAGLEV_VEHICLES :Maglev Vehicles

@ -401,8 +401,6 @@ typedef struct LandscapePredefVar {
byte transit_days_table_1[NUM_CARGO];
byte transit_days_table_2[NUM_CARGO];
byte railwagon_by_cargo[3][NUM_CARGO];
byte road_veh_by_cargo_start[NUM_CARGO];
byte road_veh_by_cargo_count[NUM_CARGO];
} LandscapePredefVar;
@ -419,7 +417,6 @@ void InitializeLandscapeVariables(bool only_constants)
lpd = &_landscape_predef_var[_opt.landscape];
memcpy(_cargoc.ai_railwagon, lpd->railwagon_by_cargo, sizeof(lpd->railwagon_by_cargo));
memcpy(_cargoc.ai_roadveh_start, lpd->road_veh_by_cargo_start,sizeof(lpd->road_veh_by_cargo_start));
memcpy(_cargoc.ai_roadveh_count, lpd->road_veh_by_cargo_count,sizeof(lpd->road_veh_by_cargo_count));

@ -355,6 +355,9 @@ static bool RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **buf
engclass = 0;
} else if (traction <= 0x27) {
engclass = 1;
} else if (traction <= 0x31) {
engclass = 2;
ei[i].railtype = RAILTYPE_ELECTRIC;
} else if (traction <= 0x41) {
engclass = 2;
} else {
@ -2309,12 +2312,8 @@ static void InitializeGRFSpecial(void)
| (1 << 0x18) /* newrvs */
| (1 << 0x19) /* newships */
| (1 << 0x1A) /* newplanes */
| (_patches.signal_side ? (1 << 0x1B) : 0); /* signalsontrafficside */
/* Uncomment following if you want to fool the GRF file.
* Some GRF files will refuse to load without this
* but you can still squeeze something from them even
* without the support - i.e. USSet. --pasky */
//| (1 << 0x1C); /* electrifiedrailway */
| (_patches.signal_side ? (1 << 0x1B) : 0) /* signalsontrafficside */
| (1 << 0x1C); /* electrifiedrailway */
_ttdpatch_flags[2] = (_patches.build_on_slopes ? (1 << 0x0D) : 0) /* buildonslopes */
| (_patches.build_on_slopes ? (1 << 0x15) : 0) /* buildoncoasts */

24
npf.c

@ -587,7 +587,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
/* check correct rail type (mono, maglev, etc) */
if (type == TRANSPORT_RAIL) {
RailType dst_type = GetTileRailType(dst_tile, src_trackdir);
if (!IsCompatibleRail(aystar->user_data[NPF_RAILTYPE], dst_type))
if (!HASBIT(aystar->user_data[NPF_RAILTYPES], dst_type))
return;
}
@ -661,7 +661,7 @@ static void NPFFollowTrack(AyStar* aystar, OpenListNode* current)
* multiple targets that are spread around, we should perform a breadth first
* search by specifiying CalcZero as our heuristic.
*/
static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailType railtype, uint reverse_penalty)
static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start2, NPFFindStationOrTileData* target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty)
{
int r;
NPFFoundTargetData result;
@ -703,7 +703,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start
/* Initialize user_data */
_npf_aystar.user_data[NPF_TYPE] = type;
_npf_aystar.user_data[NPF_OWNER] = owner;
_npf_aystar.user_data[NPF_RAILTYPE] = railtype;
_npf_aystar.user_data[NPF_RAILTYPES] = railtypes;
/* GO! */
r = AyStarMain_Main(&_npf_aystar);
@ -721,7 +721,7 @@ static NPFFoundTargetData NPFRouteInternal(AyStarNode* start1, AyStarNode* start
return result;
}
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype)
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
{
AyStarNode start1;
AyStarNode start2;
@ -735,15 +735,15 @@ NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir track
start2.direction = trackdir2;
start2.user_data[NPF_TRACKDIR_CHOICE] = INVALID_TRACKDIR;
return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtype, 0);
return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), target, NPFFindStationOrTile, NPFCalcStationOrTileHeuristic, type, owner, railtypes, 0);
}
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype)
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes)
{
return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtype);
return NPFRouteToStationOrTileTwoWay(tile, trackdir, INVALID_TILE, 0, target, type, owner, railtypes);
}
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty)
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty)
{
AyStarNode start1;
AyStarNode start2;
@ -759,15 +759,15 @@ NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir t
/* perform a breadth first search. Target is NULL,
* since we are just looking for any depot...*/
return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtype, reverse_penalty);
return NPFRouteInternal(&start1, (IsValidTile(tile2) ? &start2 : NULL), NULL, NPFFindDepot, NPFCalcZero, type, owner, railtypes, reverse_penalty);
}
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes)
{
return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtype, 0);
return NPFRouteToDepotBreadthFirstTwoWay(tile, trackdir, INVALID_TILE, 0, type, owner, railtypes, 0);
}
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype)
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes)
{
/* Okay, what we're gonna do. First, we look at all depots, calculate
* the manhatten distance to get to each depot. We then sort them by

12
npf.h

@ -38,7 +38,7 @@ typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.target
enum { /* Indices into AyStar.userdata[] */
NPF_TYPE = 0, /* Contains a TransportTypes value */
NPF_OWNER, /* Contains an Owner value */
NPF_RAILTYPE, /* Contains the RailType value of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */
NPF_RAILTYPES, /* Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */
};
enum { /* Indices into AyStarNode.userdata[] */
@ -64,28 +64,28 @@ typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */
/* Will search from the given tile and direction, for a route to the given
* station for the given transport type. See the declaration of
* NPFFoundTargetData above for the meaning of the result. */
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes);
/* Will search as above, but with two start nodes, the second being the
* reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
* direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailType railtype);
NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes);
/* Will search a route to the closest depot. */
/* Search using breadth first. Good for little track choice and inaccurate
* heuristic, such as railway/road.*/
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes);
/* Same as above but with two start nodes, the second being the reverse. Call
* NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
* orginated. All pathfs from the second node will have the given
* reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
* tile).
*/
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailType railtype, uint reverse_penalty);
NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty);
/* Search by trying each depot in order of Manhattan Distance. Good for lots
* of choices and accurate heuristics, such as water. */
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailType railtype);
NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes);
void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v);

@ -1238,6 +1238,75 @@ bool AfterLoadGame(void)
}
}
/* Elrails got added in rev 24 */
if (CheckSavegameVersion(24)) {
Vehicle* v;
uint i;
TileIndex t;
bool make_elrail = false;
for (i = 0; i < lengthof(_engines); i++) {
Engine* e = GetEngine(i);
if (e->type == VEH_Train &&
(e->railtype != RAILTYPE_RAIL || RailVehInfo(i)->engclass == 2)) {
e->railtype++;
}
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train) {
RailType rt = GetEngine(v->engine_type)->railtype;
v->u.rail.railtype = rt;
if (rt == RAILTYPE_ELECTRIC) make_elrail = true;
}
}
/* .. so we convert the entire map from normal to elrail (so maintain "fairness") */
for (t = 0; t < MapSize(); t++) {
switch (GetTileType(t)) {
case MP_RAILWAY:
if (GetRailType(t) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
break;
case MP_STREET:
if (IsLevelCrossing(t) && (GetRailTypeCrossing(t) > RAILTYPE_RAIL || make_elrail)) AB(_m[t].m4, 0, 4, 1);
break;
case MP_STATION:
if (_m[t].m5 < 8 && (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail)) AB(_m[t].m3, 0, 4, 1);
break;
case MP_TUNNELBRIDGE:
if (GB(_m[t].m5, 4, 4) == 0) { // tunnel?
if (GB(_m[t].m5, 2, 2) == 0) { // railway tunnel?
if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
}
} else {
if (GB(_m[t].m5, 1, 2) == 0) { // railway bridge?
if (GB(_m[t].m5, 6, 1) == 0) { // bridge ending?
if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
} else {
if (GB(_m[t].m3, 4, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 4, 4, 1);
}
}
if ((_m[t].m5 & 0xF8) == 0xE0) { // bridge middle part with rails below?
if (GB(_m[t].m3, 0, 4) > RAILTYPE_RAIL || make_elrail) AB(_m[t].m3, 0, 4, 1);
}
}
break;
default:
break;
}
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v))) TrainConsistChanged(v);
}
}
/* In version 16.1 of the savegame a player can decide if trains, which get
* replaced, shall keep their old length. In all prior versions, just default
* to false */

@ -209,6 +209,10 @@ SOURCE=.\economy.c
# End Source File
# Begin Source File
SOURCE=.\elrail.c
# End Source File
# Begin Source File
SOURCE=.\engine.c
# End Source File
# Begin Source File

@ -214,6 +214,9 @@
<File
RelativePath=".\economy.c">
</File>
<File
RelativePath=".\elrail.c">
</File>
<File
RelativePath=".\engine.c">
</File>

@ -454,7 +454,8 @@ typedef struct {
void *userdata;
TileIndex dest;
byte tracktype;
TransportType tracktype;
RailTypeMask railtypes;
uint maxlength;
HashLink *new_link;
@ -791,6 +792,11 @@ start_at:
* bits, not just reachable ones, to prevent infinite loops. */
if (bits == 0 || TracksOverlap(allbits)) break;
if (!HASBIT(tpf->railtypes, GetRailType(tile))) {
bits = 0;
break;
}
/* If we reach here, the tile has exactly one track, and this
track is reachable => Rail segment continues */
@ -926,14 +932,15 @@ start_at:
// new pathfinder for trains. better and faster.
void NewTrainPathfind(TileIndex tile, TileIndex dest, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data)
{
NewTrackPathFinder tpf;
tpf.dest = dest;
tpf.userdata = data;
tpf.enum_proc = enum_proc;
tpf.tracktype = 0;
tpf.tracktype = TRANSPORT_RAIL;
tpf.railtypes = railtypes;
tpf.maxlength = min(_patches.pf_maxlength * 3, 10000);
tpf.nstack = 0;
tpf.new_link = tpf.links;

@ -68,6 +68,6 @@ typedef struct {
} FindLengthOfTunnelResult;
FindLengthOfTunnelResult FindLengthOfTunnel(TileIndex tile, DiagDirection direction);
void NewTrainPathfind(TileIndex tile, TileIndex dest, DiagDirection direction, NTPEnumProc* enum_proc, void* data);
void NewTrainPathfind(TileIndex tile, TileIndex dest, RailTypeMask railtypes, DiagDirection direction, NTPEnumProc* enum_proc, void* data);
#endif /* PATHFIND_H */

@ -248,6 +248,7 @@ static inline RailType GetBestRailtype(const Player* p)
{
if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
return RAILTYPE_RAIL;
}

@ -9,7 +9,6 @@
#include "rail_map.h"
#include "tile.h"
/** These are a combination of tracks and directions. Values are 0-5 in one
direction (corresponding to the Track enum) and 8-13 in the other direction. */
typedef enum Trackdirs {
@ -110,8 +109,11 @@ typedef struct RailtypeInfo {
/** sprite number difference between a piece of track on a snowy ground and the corresponding one on normal ground */
SpriteID snow_offset;
/** bitmask to the OTHER railtypes that can be used by an engine of THIS railtype */
byte compatible_railtypes;
/** bitmask to the OTHER railtypes on which an engine of THIS railtype generates power */
RailTypeMask powered_railtypes;
/** bitmask to the OTHER railtypes on which an engine of THIS railtype can physically travel */
RailTypeMask compatible_railtypes;
/**
* Offset between the current railtype and normal rail. This means that:<p>
@ -478,6 +480,11 @@ static inline bool IsCompatibleRail(RailType enginetype, RailType tiletype)
return HASBIT(GetRailTypeInfo(enginetype)->compatible_railtypes, tiletype);
}
static inline bool HasPowerOnRail(RailType enginetype, RailType tiletype)
{
return HASBIT(GetRailTypeInfo(enginetype)->powered_railtypes, tiletype);
}
/**
* Checks if the given tracks overlap, ie form a crossing. Basically this
* means when there is more than one track on the tile, exept when there are
@ -497,4 +504,13 @@ static inline bool TracksOverlap(TrackBits bits)
void DrawTrainDepotSprite(int x, int y, int image, RailType railtype);
void DrawDefaultWaypointSprite(int x, int y, RailType railtype);
/**
* Draws overhead wires and pylons for electric railways.
* @param ti The TileInfo struct of the tile being drawn
* @see DrawCatenaryRailway
*/
void DrawCatenary(const TileInfo *ti);
uint GetRailFoundation(uint tileh, uint bits);
#endif /* RAIL_H */

@ -896,11 +896,13 @@ int32 CmdRemoveSignalTrack(int x, int y, uint32 flags, uint32 p1, uint32 p2)
return CmdSignalTrackHelper(x, y, flags, p1, SETBIT(p2, 0));
}
typedef int32 DoConvertRailProc(TileIndex tile, uint totype, bool exec);
typedef int32 DoConvertRailProc(TileIndex tile, RailType totype, bool exec);
static int32 DoConvertRail(TileIndex tile, uint totype, bool exec)
static int32 DoConvertRail(TileIndex tile, RailType totype, bool exec)
{
if (!CheckTileOwnership(tile) || !EnsureNoVehicle(tile)) return CMD_ERROR;
if (!CheckTileOwnership(tile)) return CMD_ERROR;
if (!EnsureNoVehicle(tile) && (!IsCompatibleRail(GetRailType(tile), totype) || IsPlainRailTile(tile))) return CMD_ERROR;
// tile is already of requested type?
if (GetRailType(tile) == totype) return CMD_ERROR;
@ -1297,6 +1299,9 @@ static void DrawTrackBits(TileInfo* ti, TrackBits track, bool earth, bool snow,
if (track & TRACK_BIT_LEFT) DrawGroundSprite(rti->base_sprites.single_w);
if (track & TRACK_BIT_RIGHT) DrawGroundSprite(rti->base_sprites.single_e);
}
if (GB(_m[ti->tile].m3, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
}
static void DrawTile_Track(TileInfo *ti)
@ -1388,6 +1393,8 @@ static void DrawTile_Track(TileInfo *ti)
DrawGroundSprite(image);
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
foreach_draw_tile_seq(seq, cust->seq) {
DrawSpecialBuilding(
seq->image + relocation, 0, ti,
@ -1420,6 +1427,8 @@ static void DrawTile_Track(TileInfo *ti)
DrawGroundSprite(image);
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
for (; drss->image != 0; drss++) {
DrawSpecialBuilding(
drss->image, type < 4 ? rti->total_offset : 0, ti,

@ -32,13 +32,16 @@ typedef enum RailTileSubtypes {
typedef enum RailTypes {
RAILTYPE_RAIL = 0,
RAILTYPE_MONO = 1,
RAILTYPE_MAGLEV = 2,
RAILTYPE_RAIL = 0,
RAILTYPE_ELECTRIC = 1,
RAILTYPE_MONO = 2,
RAILTYPE_MAGLEV = 3,
RAILTYPE_END,
INVALID_RAILTYPE = 0xFF
} RailType;
typedef byte RailTypeMask;
static inline RailType GetRailType(TileIndex t)
{
return (RailType)GB(_m[t].m3, 0, 4);

@ -40,8 +40,11 @@ const RailtypeInfo _railtypes[] = {
/* Offset of snow tiles */
SPR_RAIL_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_RAIL | 1 << RAILTYPE_ELECTRIC,
/* Compatible railtypes */
(1 << RAILTYPE_RAIL),
1 << RAILTYPE_RAIL | 1 << RAILTYPE_ELECTRIC,
/* main offset */
0,
@ -50,6 +53,56 @@ const RailtypeInfo _railtypes[] = {
0,
},
/** Electrified railway */
{ /* Main Sprites */
{ SPR_RAIL_TRACK_Y, SPR_RAIL_TRACK_N_S, SPR_RAIL_TRACK_BASE, SPR_RAIL_SINGLE_Y, SPR_RAIL_SINGLE_X,
SPR_RAIL_SINGLE_NORTH, SPR_RAIL_SINGLE_SOUTH, SPR_RAIL_SINGLE_EAST, SPR_RAIL_SINGLE_WEST,
SPR_CROSSING_OFF_X_RAIL,
SPR_TUNNEL_ENTRY_REAR_RAIL
},
/* GUI sprites */
{
SPR_BUILD_NS_ELRAIL,
SPR_BUILD_X_ELRAIL,
SPR_BUILD_EW_ELRAIL,
SPR_BUILD_Y_ELRAIL,
SPR_OPENTTD_BASE + 0,
0x50E,
SPR_BUILD_TUNNEL_ELRAIL,
SPR_IMG_CONVERT_RAIL
},
{
SPR_CURSOR_NS_ELRAIL,
SPR_CURSOR_SWNE_ELRAIL,
SPR_CURSOR_EW_ELRAIL,
SPR_CURSOR_NWSE_ELRAIL,
SPR_CURSOR_AUTORAIL,
SPR_CURSOR_RAIL_DEPOT,
SPR_CURSOR_TUNNEL_ELRAIL,
SPR_CURSOR_CONVERT_RAIL
},
/* strings */
{ STR_TITLE_ELRAIL_CONSTRUCTION },
/* Offset of snow tiles */
SPR_RAIL_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_ELECTRIC,
/* Compatible railtypes */
1 << RAILTYPE_ELECTRIC | 1 << RAILTYPE_RAIL,
/* main offset */
0,
/* bridge offset */
0
},
/** Monorail */
{ /* Main Sprites */
{ SPR_MONO_TRACK_Y, SPR_MONO_TRACK_N_S, SPR_MONO_TRACK_BASE, SPR_MONO_SINGLE_Y, SPR_MONO_SINGLE_X,
@ -83,8 +136,11 @@ const RailtypeInfo _railtypes[] = {
/* Offset of snow tiles */
SPR_MONO_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_MONO,
/* Compatible Railtypes */
(1 << RAILTYPE_MONO),
1 << RAILTYPE_MONO,
/* main offset */
82,
@ -126,8 +182,11 @@ const RailtypeInfo _railtypes[] = {
/* Offset of snow tiles */
SPR_MGLV_SNOW_OFFSET,
/* Powered railtypes */
1 << RAILTYPE_MAGLEV,
/* Compatible Railtypes */
(1 << RAILTYPE_MAGLEV),
1 << RAILTYPE_MAGLEV,
/* main offset */
164,

@ -787,6 +787,7 @@ static void DrawTile_Road(TileInfo *ti)
}
DrawGroundSprite(image);
if (GB(_m[ti->tile].m4, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
break;
}

@ -30,7 +30,7 @@
#include "variables.h"
#include <setjmp.h>
const uint16 SAVEGAME_VERSION = 23;
const uint16 SAVEGAME_VERSION = 24;
uint16 _sl_version; /// the major savegame version identifier
byte _sl_minor_version; /// the minor savegame version, DO NOT USE!

@ -1959,6 +1959,8 @@ static void DrawTile_Station(TileInfo *ti)
// but this is something else. If AI builds station with 114 it looks all weird
DrawGroundSprite(image);
if (GB(_m[ti->tile].m3, 0, 4) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
foreach_draw_tile_seq(dtss, t->seq) {
image = dtss->image + relocation;
image += offset;

@ -0,0 +1,362 @@
/* $Id */
/** @file elrail_data.h Stores all the data for overhead wire and pylon drawing. @see elrail.c */
#ifndef ELRAIL_DATA_H
#define ELRAIL_DATA_H
/** Tile Location group. This defines whether the X and or Y coordinate of a tile is even */
typedef enum TLG {
XEVEN_YEVEN = 0,
XEVEN_YODD = 1,
XODD_YEVEN = 2,
XODD_YODD = 3,
TLG_END
} TLG;
/** When determining the pylon configuration on the edge, two tiles are taken into account:
* the tile being drawn itself (the home tile, the one in ti->tile), and the neighbouring tile
*/
typedef enum {
TS_HOME = 0,
TS_NEIGHBOUR = 1,
TS_END
} TileSource;
enum {
TRACKS_AT_PCP = 6
};
/** Which PPPs are possible at all on a given PCP */
static byte AllowedPPPonPCP[DIAGDIR_END] = {
1 << DIR_N | 1 << DIR_E | 1 << DIR_SE | 1 << DIR_S | 1 << DIR_W | 1 << DIR_NW,
1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
1 << DIR_N | 1 << DIR_E | 1 << DIR_SE | 1 << DIR_S | 1 << DIR_W | 1 << DIR_NW,
1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
};
/** Which of the PPPs are inside the tile. For the two PPPs on the tile border the following system is used:
if you rotate the PCP so that it is in the north, the eastern PPP belongs to the tile. */
static byte OwnedPPPonPCP[DIAGDIR_END] = {
1 << DIR_SE | 1 << DIR_S | 1 << DIR_SW | 1 << DIR_W,
1 << DIR_N | 1 << DIR_SW | 1 << DIR_W | 1 << DIR_NW,
1 << DIR_N | 1 << DIR_NE | 1 << DIR_E | 1 << DIR_NW,
1 << DIR_NE | 1 << DIR_E | 1 << DIR_SE | 1 << DIR_S
};
/** Preferred points of each trackbit. Those are the ones perpendicular to the track, plus the point in
extension of the track (to mark end-of-track).*/
static byte PreferredPPPofTrackBitAtPCP[TRACK_END][DIAGDIR_END] = {
{1 << DIR_NE | 1 << DIR_SE | 1 << DIR_NW, 0xFF, 1 << DIR_SE | 1 << DIR_SW | 1 << DIR_NW, 0xFF }, /* X */
{0xFF, 1 << DIR_NE | 1 << DIR_SE | 1 << DIR_SW, 0xFF, 1 << DIR_SW | 1 << DIR_NW | 1 << DIR_NE }, /* Y */
{1 << DIR_E | 1 << DIR_N | 1 << DIR_S, 0xFF, 0xFF, 1 << DIR_W | 1 << DIR_N | 1 << DIR_S}, /* UPPER */
{0xFF, 1 << DIR_E | 1 << DIR_N | 1 << DIR_S, 1 << DIR_W | 1 << DIR_N | 1 << DIR_S, 0xFF}, /* LOWER */
{0xFF, 0xFF, 1 << DIR_S | 1 << DIR_E | 1 << DIR_W, 1 << DIR_N | 1 << DIR_E | 1 << DIR_W}, /* LEFT */
{1 << DIR_N | 1 << DIR_E | 1 << DIR_W, 1 << DIR_S | 1 << DIR_E | 1 << DIR_W, 0xFF, 0xFF}, /* RIGHT */
};
#define NUM_IGNORE_GROUPS 3
/** In case we have a staight line, we place pylon only every two tiles, so there are certain tiles
which we ignore. A straight line is found if we have exactly two preferred points.*/
static byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
{
{1 << DIR_N | 1 << DIR_S , 1 << DIR_NE | 1 << DIR_SW, 1 << DIR_NW | 1 << DIR_SE, 1 << DIR_W | 1 << DIR_E},
{0xFF , 1 << DIR_E | 1 << DIR_W, 1 << DIR_NW | 1 << DIR_SE, 1 << DIR_NE | 1 << DIR_SW},
{1 << DIR_NW | 1 << DIR_SE, 1 << DIR_NE | 1 << DIR_SW, 1 << DIR_N | 1 << DIR_S , 0xFF},
{1 << DIR_NW | 1 << DIR_SE, 0xFF , 0xFF, 1 << DIR_NE | 1 << DIR_SW}
},
{
{1 << DIR_E | 1 << DIR_W, 1 << DIR_N | 1 << DIR_S, 0xFF, 1 << DIR_E | 1 << DIR_W},
{0xFF, 0xFF, 1 << DIR_N | 1 << DIR_S, 1 << DIR_N | 1 << DIR_S},
{0xFF, 1 << DIR_E | 1 << DIR_W, 1 << DIR_E | 1 << DIR_W, 1 << DIR_N | 1 << DIR_S},
{1 << DIR_N | 1 << DIR_S, 1 << DIR_N | 1 << DIR_S, 0xFF, 1 << DIR_E | 1 << DIR_W}
},
{
{0xFF, 0xFF, 0xFF, 0xFF},
{0xFF, 0xFF, 1 << DIR_E | 1 << DIR_W, 0xFF},
{0xFF, 0xFF, 0xFF, 0xFF},
{1 << DIR_E | 1 << DIR_W, 0xFF, 0xFF, 0xFF}
}
};
/** Which pylons can definately NOT be built */
static byte DisallowedPPPofTrackBitAtPCP[TRACK_END][DIAGDIR_END] = {
{1 << DIR_SW | 1 << DIR_NE, 0, 1 << DIR_SW | 1 << DIR_NE, 0 }, /* X */
{0, 1 << DIR_NW | 1 << DIR_SE, 0, 1 << DIR_NW | 1 << DIR_SE}, /* Y */
{1 << DIR_W | 1 << DIR_E, 0, 0, 1 << DIR_W | 1 << DIR_E }, /* UPPER */
{0, 1 << DIR_W | 1 << DIR_E, 1 << DIR_W | 1 << DIR_E, 0 }, /* LOWER */
{0, 0, 1 << DIR_S | 1 << DIR_N, 1 << DIR_N | 1 << DIR_S }, /* LEFT */
{1 << DIR_S | 1 << DIR_N, 1 << DIR_S | 1 << DIR_N, 0, 0, }, /* RIGHT */
};
typedef struct {
SpriteID image;
int8 x_offset;
int8 y_offset;
int8 x_size;
int8 y_size;
int8 z_size;
int8 z_offset;
} SortableSpriteStruct;
enum {
/** Distance between wire and rail */
ELRAIL_ELEVATION = 8,
/** Corrects an off-by-one error in some places (tileh 12 and 9) (TODO -- find source of error) */
ELRAIL_ELEV_CORR = ELRAIL_ELEVATION + 1,
/** Wires that a draw one level higher than the north corner. */
ELRAIL_ELEVRAISE = ELRAIL_ELEVATION + TILE_HEIGHT
};
static const SortableSpriteStruct CatenarySpriteData[] = {
/* X direction */
/* Flat tiles: */
/* Wires */
{ SPR_WIRE_X_SW, 0, 8, 16, 1, 1, ELRAIL_ELEVATION }, //! 0: Wire in X direction, pylon on the SW end only
{ SPR_WIRE_X_NE, 0, 8, 16, 1, 1, ELRAIL_ELEVATION }, //! 1: Wire in X direction, pylon on the NE end
{ SPR_WIRE_X_SHORT, 0, 8, 16, 1, 1, ELRAIL_ELEVATION }, //! 2: Wire in X direction, pylon on both ends
/* "up" tiles */
/* Wires */
{ SPR_WIRE_X_SW_UP, 0, 8, 16, 8, 1, ELRAIL_ELEVRAISE }, //! 3: Wire in X pitch up, pylon on the SW end only
{ SPR_WIRE_X_NE_UP, 0, 8, 16, 8, 1, ELRAIL_ELEVRAISE }, //! 4: Wire in X pitch up, pylon on the NE end
{ SPR_WIRE_X_SHORT_UP, 0, 8, 16, 8, 1, ELRAIL_ELEVRAISE }, //! 5: Wire in X pitch up, pylon on both ends
/* "down" tiles */
/* Wires */
{ SPR_WIRE_X_SW_DOWN, 0, 8, 16, 8, 1, ELRAIL_ELEV_CORR }, //! 6: Wire in X pitch down, pylon on the SW end
{ SPR_WIRE_X_NE_DOWN, 0, 8, 16, 8, 1, ELRAIL_ELEV_CORR }, //! 7: Wire in X pitch down, pylon on the NE end
{ SPR_WIRE_X_SHORT_DOWN, 0, 8, 16, 8, 1, ELRAIL_ELEV_CORR }, //! 8: Wire in X pitch down, pylon on both ends
/* Y direction */
/* Flat tiles: */
/* Wires */
{ SPR_WIRE_Y_SE, 8, 0, 1, 16, 1, ELRAIL_ELEVATION }, //! 9: Wire in Y direction, pylon on the SE end only
{ SPR_WIRE_Y_NW, 8, 0, 1, 16, 1, ELRAIL_ELEVATION }, //!10: Wire in Y direction, pylon on the NW end
{ SPR_WIRE_Y_SHORT, 8, 0, 1, 16, 1, ELRAIL_ELEVATION }, //!11: Wire in Y direction, pylon on both ends
/* "up" tiles */
/* Wires */
{ SPR_WIRE_Y_SE_UP, 8, 0, 8, 16, 1, ELRAIL_ELEVRAISE }, //!12: Wire in Y pitch up, pylon on the SE end only
{ SPR_WIRE_Y_NW_UP, 8, 0, 8, 16, 1, ELRAIL_ELEVRAISE }, //!13: Wire in Y pitch up, pylon on the NW end
{ SPR_WIRE_Y_SHORT_UP, 8, 0, 8, 16, 1, ELRAIL_ELEVRAISE }, //!14: Wire in Y pitch up, pylon on both ends
/* "down" tiles */
/* Wires */
{ SPR_WIRE_Y_SE_DOWN, 8, 0, 8, 16, 1, ELRAIL_ELEV_CORR }, //!15: Wire in Y pitch down, pylon on the SE end
{ SPR_WIRE_Y_NW_DOWN, 8, 0, 8, 16, 1, ELRAIL_ELEV_CORR }, //!16: Wire in Y pitch down, pylon on the NW end
{ SPR_WIRE_Y_SHORT_DOWN, 8, 0, 8, 16, 1, ELRAIL_ELEV_CORR }, //!17: Wire in Y pitch down, pylon on both ends
/* NS Direction */
{ SPR_WIRE_NS_SHORT, 8, 0, 8, 8, 1, ELRAIL_ELEVATION }, //!18: LEFT trackbit wire, pylon on both ends
{ SPR_WIRE_NS_SHORT, 0, 8, 8, 8, 1, ELRAIL_ELEVATION }, //!19: RIGHT trackbit wire, pylon on both ends
{ SPR_WIRE_NS_N, 8, 0, 8, 8, 1, ELRAIL_ELEVATION }, //!20: LEFT trackbit wire, pylon on N end
{ SPR_WIRE_NS_N, 0, 8, 8, 8, 1, ELRAIL_ELEVATION }, //!21: RIGHT trackbit wire, pylon on N end
{ SPR_WIRE_NS_S, 8, 0, 8, 8, 1, ELRAIL_ELEVATION }, //!22: LEFT trackbit wire, pylon on S end
{ SPR_WIRE_NS_S, 0, 8, 8, 8, 1, ELRAIL_ELEVATION }, //!23: RIGHT trackbit wire, pylon on S end
/* EW Direction */
{ SPR_WIRE_EW_SHORT, 8, 0, 8, 8, 1, ELRAIL_ELEVATION }, //!24: UPPER trackbit wire, pylon on both ends
{ SPR_WIRE_EW_SHORT, 16, 8, 8, 8, 1, ELRAIL_ELEVATION }, //!25: LOWER trackbit wire, pylon on both ends
{ SPR_WIRE_EW_W, 8, 0, 8, 8, 1, ELRAIL_ELEVATION }, //!28: UPPER trackbit wire, pylon on both ends
{ SPR_WIRE_EW_W, 16, 8, 8, 8, 1, ELRAIL_ELEVATION }, //!29: LOWER trackbit wire, pylon on both ends
{ SPR_WIRE_EW_E, 8, 0, 8, 8, 1, ELRAIL_ELEVATION }, //!32: UPPER trackbit wire, pylon on both ends
{ SPR_WIRE_EW_E, 16, 8, 8, 8, 1, ELRAIL_ELEVATION }, //!33: LOWER trackbit wire, pylon on both ends
/* Depots */
{ SPR_WIRE_DEPOT_SW, 0, 8, 8, 1, 1, ELRAIL_ELEVATION }, //!36: Wire for SW depot exit
{ SPR_WIRE_DEPOT_NW, 8, 0, 1, 8, 1, ELRAIL_ELEVATION }, //!37: Wire for NW depot exit
{ SPR_WIRE_DEPOT_NE, 0, 8, 8, 1, 1, ELRAIL_ELEVATION }, //!38: Wire for NE depot exit
{ SPR_WIRE_DEPOT_SE, 8, 0, 1, 8, 1, ELRAIL_ELEVATION }, //!39: Wire for SE depot exit
};
/** Refers to a certain element of the catenary.
* Identifiers for Wires:
* <ol><li>Direction of the wire</li>
* <li>Slope of the tile for diagonals, placement inside the track for horiz/vertical pieces</li>
* <li>Place where a pylon shoule be</li></ol>
* Identifiers for Pylons:
* <ol><li>Direction of the wire</li>
* <li>Slope of the tile</li>
* <li>Position of the Pylon relative to the track</li>
* <li>Position of the Pylon inside the tile</li></ol>
*/
typedef enum {
WIRE_X_FLAT_SW,
WIRE_X_FLAT_NE,
WIRE_X_FLAT_BOTH,
WIRE_X_UP_SW,
WIRE_X_UP_NE,
WIRE_X_UP_BOTH,
WIRE_X_DOWN_SW,
WIRE_X_DOWN_NE,
WIRE_X_DOWN_BOTH,
WIRE_Y_FLAT_SE,
WIRE_Y_FLAT_NW,
WIRE_Y_FLAT_BOTH,
WIRE_Y_UP_SE,
WIRE_Y_UP_NW,
WIRE_Y_UP_BOTH,
WIRE_Y_DOWN_SE,
WIRE_Y_DOWN_NW,
WIRE_Y_DOWN_BOTH,
WIRE_NS_W_BOTH,
WIRE_NS_E_BOTH,
WIRE_NS_W_N,
WIRE_NS_E_N,
WIRE_NS_W_S,
WIRE_NS_E_S,
WIRE_EW_N_BOTH,
WIRE_EW_S_BOTH,
WIRE_EW_N_W,
WIRE_EW_S_W,
WIRE_EW_N_E,
WIRE_EW_S_E,
WIRE_DEPOT_SW,
WIRE_DEPOT_NW,
WIRE_DEPOT_NE,
WIRE_DEPOT_SE,
INVALID_CATENARY = 0xFF
} CatenarySprite;
/* This array stores which track bits can meet at a tile edge */
static const Track PPPtracks[DIAGDIR_END][TRACKS_AT_PCP] = {
{TRACK_X, TRACK_X, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
{TRACK_Y, TRACK_Y, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
{TRACK_X, TRACK_X, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
{TRACK_Y, TRACK_Y, TRACK_UPPER, TRACK_LOWER, TRACK_LEFT, TRACK_RIGHT},
};
/* takes each of the 8 track bits from the array above and
assigns it to the home tile or neighbour tile */
static const TileSource trackorigin[DIAGDIR_END][TRACKS_AT_PCP] = {
{TS_HOME, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME },
{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_HOME },
{TS_HOME, TS_NEIGHBOUR, TS_NEIGHBOUR, TS_HOME , TS_HOME , TS_NEIGHBOUR},
{TS_HOME, TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR, TS_HOME , TS_NEIGHBOUR},
};
/* Several PPPs maybe exist, here they are sorted in order of preference. */
static const Direction PPPorder[DIAGDIR_END][TLG_END][DIR_END] = { /* X - Y */
{ /* PCP 0 */
{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_E, DIR_S, DIR_W}, /* evn - evn */
{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_S, DIR_W, DIR_N, DIR_E}, /* evn - odd */
{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_S, DIR_W, DIR_N, DIR_E}, /* odd - evn */
{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_N, DIR_E, DIR_S, DIR_W}, /* odd - odd */
}, {/* PCP 1 */
{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_S, DIR_E, DIR_N, DIR_W}, /* evn - evn */
{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_N, DIR_W, DIR_S, DIR_E}, /* evn - odd */
{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_N, DIR_W, DIR_S, DIR_E}, /* odd - evn */
{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_S, DIR_E, DIR_N, DIR_W}, /* odd - odd */
}, {/* PCP 2 */
{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_S, DIR_W, DIR_N, DIR_E}, /* evn - evn */
{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_N, DIR_E, DIR_S, DIR_W}, /* evn - odd */
{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_N, DIR_E, DIR_S, DIR_W}, /* odd - evn */
{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_S, DIR_W, DIR_N, DIR_E}, /* odd - odd */
}, {/* PCP 3 */
{DIR_NE, DIR_NW, DIR_SE, DIR_SW, DIR_N, DIR_W, DIR_S, DIR_E}, /* evn - evn */
{DIR_NE, DIR_SE, DIR_SW, DIR_NW, DIR_S, DIR_E, DIR_N, DIR_W}, /* evn - odd */
{DIR_SW, DIR_NW, DIR_NE, DIR_SE, DIR_S, DIR_E, DIR_N, DIR_W}, /* odd - evn */
{DIR_SW, DIR_SE, DIR_NE, DIR_NW, DIR_N, DIR_W, DIR_S, DIR_E}, /* odd - odd */
}
};
/* Geometric placement of the PCP relative to the tile origin */
static const char x_pcp_offsets[DIAGDIR_END] = {0, 8, 15, 8};
static const char y_pcp_offsets[DIAGDIR_END] = {8, 15, 8, 0};
/* Geometric placement of the PPP relative to the PCP*/
static const char x_ppp_offsets[DIR_END] = {-3, -4, -3, 0, +3, +4, +3, 0};
static const char y_ppp_offsets[DIR_END] = {-3, 0, +3, +4, +3, 0, -3, -4};
/* The type of pylon to draw at each PPP */
static const SpriteID pylons_normal[] = {
SPR_PYLON_EW_N,
SPR_PYLON_Y_NE,
SPR_PYLON_NS_E,
SPR_PYLON_X_SE,
SPR_PYLON_EW_S,
SPR_PYLON_Y_SW,
SPR_PYLON_NS_W,
SPR_PYLON_X_NW
};
static const SpriteID pylons_bridge[] = {
SPR_PYLON_X_NW,
SPR_PYLON_X_SE,
SPR_PYLON_Y_NE,
SPR_PYLON_Y_SW
};
/* Maps a track bit onto two PCP positions */
static const byte PCPpositions[TRACK_END][2] = {
{0, 2}, /* X */
{1, 3}, /* Y */
{3, 0}, /* UPPER */
{1, 2}, /* LOWER */
{2, 3}, /* LEFT */
{0, 1}, /* RIGHT */
};
/* Selects a Wire (with white and grey ends) depending on whether:
a) none (should never happen)
b) the first
c) the second
d) both
PCP exists.*/
static const CatenarySprite Wires[5][TRACK_END][4] = {
{ /* Tileh == 0 */
{INVALID_CATENARY, WIRE_X_FLAT_NE, WIRE_X_FLAT_SW, WIRE_X_FLAT_BOTH},
{INVALID_CATENARY, WIRE_Y_FLAT_SE, WIRE_Y_FLAT_NW, WIRE_Y_FLAT_BOTH},
{INVALID_CATENARY, WIRE_EW_N_W, WIRE_EW_N_E, WIRE_EW_N_BOTH},
{INVALID_CATENARY, WIRE_EW_S_E, WIRE_EW_S_W, WIRE_EW_S_BOTH},
{INVALID_CATENARY, WIRE_NS_W_S, WIRE_NS_W_N, WIRE_NS_W_BOTH},
{INVALID_CATENARY, WIRE_NS_E_N, WIRE_NS_E_S, WIRE_NS_E_BOTH},
}, { /* Tileh == 3 */
{INVALID_CATENARY, WIRE_X_UP_NE, WIRE_X_UP_SW, WIRE_X_UP_BOTH},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
}, { /* Tileh == 6 */
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, WIRE_Y_UP_SE, WIRE_Y_UP_NW, WIRE_Y_UP_BOTH},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
}, { /* Tileh == 9 */
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, WIRE_Y_DOWN_SE, WIRE_Y_DOWN_NW, WIRE_Y_DOWN_BOTH},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
}, { /* Tileh == 12 */
{INVALID_CATENARY, WIRE_X_DOWN_NE, WIRE_X_DOWN_SW, WIRE_X_DOWN_BOTH},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
{INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY, INVALID_CATENARY},
}
};
#endif /* ELRAIL_DATA_H */

@ -27,11 +27,13 @@
// Rail types
// R = Conventional railway
// E = Electrified railway
// M = Monorail
// L = MagLev
#define R 0
#define M 1
#define L 2
#define E 1
#define M 2
#define L 3
// Climates
// T = Temperate
// A = Arctic
@ -65,10 +67,10 @@ const EngineInfo orig_engine_info[] = {
MK( 20454, 20, 22, 30, R, A|S ), /* 20 Turner Turbo (Diesel) */
MK( 16071, 20, 22, 30, R, A|S ), /* 21 MJS 1000 (Diesel) */
MK( 20820, 20, 20, 25, R, T ), /* 22 SH '125' (Diesel) */
MK( 16437, 20, 23, 30, R, T ), /* 23 SH '30' (Electric) */
MK( 19359, 20, 23, 80, R, T ), /* 24 SH '40' (Electric) */
MK( 23376, 20, 25, 30, R, T ), /* 25 'T.I.M.' (Electric) */
MK( 26298, 20, 25, 50, R, T ), /* 26 'AsiaStar' (Electric) */
MK( 16437, 20, 23, 30, E, T ), /* 23 SH '30' (Electric) */
MK( 19359, 20, 23, 80, E, T ), /* 24 SH '40' (Electric) */
MK( 23376, 20, 25, 30, E, T ), /* 25 'T.I.M.' (Electric) */
MK( 26298, 20, 25, 50, E, T ), /* 26 'AsiaStar' (Electric) */
MW( 1827, 20, 20, 50, R, T|A|S|Y), /* 27 Passenger Carriage */
MW( 1827, 20, 20, 50, R, T|A|S|Y), /* 28 Mail Van */
MW( 1827, 20, 20, 50, R, T|A ), /* 29 Coal Truck */
@ -306,6 +308,7 @@ const EngineInfo orig_engine_info[] = {
#undef L
#undef M
#undef R
#undef E
/** Writes the properties of a rail vehicle into the RailVehicleInfo struct.
* @see RailVehicleInfo

@ -42,13 +42,6 @@ static const LandscapePredefVar _landscape_predef_var[4] = {
24, 255, 90, 255, 18, 28, 40, 255, 255, 255, 32, 30,
},
/* normal railveh by cargo */
{
{27, 29, 28, 30, 31, 32, 33, 34, 35, 36, 37, 38},
{57, 59, 58, 60, 61, 62, 63, 64, 65, 66, 67, 68},
{89, 91, 90, 92, 93, 94, 95, 96, 97, 98, 99, 100}
},
/* normal road veh by cargo start & count */
{116, 123, 126, 132, 135, 138, 141, 144, 147, 150, 153, 156},
{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
@ -95,14 +88,6 @@ static const LandscapePredefVar _landscape_predef_var[4] = {
24, 255, 90, 255, 18, 28, 40, 255, 255, 60, 40, 30
},
/* hilly railveh by cargo */
{
{27, 29, 28, 30, 31, 32, 33, 34, 35, 39, 37, 38},
{57, 59, 58, 60, 61, 62, 63, 64, 65, 69, 67, 68},
{89, 91, 90, 92, 93, 94, 95, 96, 97, 101, 99, 100}
},
/* hilly road veh by cargo start & count */
{116, 123, 126, 132, 135, 138, 141, 144, 147, 159, 153, 156},
{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3},
@ -150,13 +135,6 @@ static const LandscapePredefVar _landscape_predef_var[4] = {
24, 20, 90, 255, 15, 28, 40, 255, 255, 80, 255, 30
},
/* desert railveh by cargo */
{
{27, 43, 28, 30, 42, 32, 33, 34, 40, 41, 37, 38},
{57, 73, 58, 60, 72, 62, 63, 64, 70, 71, 67, 68},
{89, 105, 90, 92, 104, 94, 95, 96, 102, 103, 99, 100}
},
/* desert road veh by cargo start & count */
{116, 171, 126, 132, 168, 138, 141, 144, 162, 165, 153, 156},
{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}
@ -203,13 +181,6 @@ static const LandscapePredefVar _landscape_predef_var[4] = {
24, 255, 90, 255, 30, 40, 60, 75, 25, 80, 255, 50
},
/* candy railveh by cargo */
{
{27, 44, 28, 50, 51, 49, 46, 48, 45, 47, 53, 52},
{57, 74, 58, 80, 81, 79, 76, 78, 75, 77, 83, 82},
{89, 106, 90, 112, 113, 111, 108, 110, 107, 109, 115, 114}
},
/* candy road veh by cargo start & count */
{116, 174, 126, 186, 192, 189, 183, 177, 180, 201, 198, 195},
{7, 3, 6, 3, 3, 3, 3, 3, 3, 3, 3, 3}

@ -51,7 +51,8 @@ enum Sprites {
SPR_CANALS_BASE = 5382,
SPR_SLOPES_BASE = SPR_CANALS_BASE + 70,
SPR_AUTORAIL_BASE = SPR_SLOPES_BASE + 78,
SPR_2CCMAP_BASE = SPR_AUTORAIL_BASE + 55,
SPR_ELRAIL_BASE = SPR_AUTORAIL_BASE + 55,
SPR_2CCMAP_BASE = SPR_ELRAIL_BASE + 53,
SPR_OPENTTD_BASE = SPR_2CCMAP_BASE + 256,
SPR_BLOT = SPR_OPENTTD_BASE + 29, // colored circle (mainly used as vehicle profit marker and for sever compatibility)
@ -206,6 +207,54 @@ enum Sprites {
OFFSET_TILEH_13 = 19,
OFFSET_TILEH_14 = 16,
/* Elrail stuff */
/* Wires. First identifier is the direction of the track, second is the required placement of the pylon.
"short" denotes a wire that requires a pylon on each end. Third identifier is the direction of the slope
(in positive coordinate direction) */
SPR_WIRE_X_SHORT = SPR_ELRAIL_BASE + 3,
SPR_WIRE_Y_SHORT = SPR_ELRAIL_BASE + 4,
SPR_WIRE_EW_SHORT = SPR_ELRAIL_BASE + 5,
SPR_WIRE_NS_SHORT = SPR_ELRAIL_BASE + 6,
SPR_WIRE_X_SHORT_DOWN = SPR_ELRAIL_BASE + 7,
SPR_WIRE_Y_SHORT_UP = SPR_ELRAIL_BASE + 8,
SPR_WIRE_X_SHORT_UP = SPR_ELRAIL_BASE + 9,
SPR_WIRE_Y_SHORT_DOWN = SPR_ELRAIL_BASE + 10,
SPR_WIRE_X_SW = SPR_ELRAIL_BASE + 11,
SPR_WIRE_Y_SE = SPR_ELRAIL_BASE + 12,
SPR_WIRE_EW_E = SPR_ELRAIL_BASE + 13,
SPR_WIRE_NS_S = SPR_ELRAIL_BASE + 14,
SPR_WIRE_X_SW_DOWN = SPR_ELRAIL_BASE + 15,
SPR_WIRE_Y_SE_UP = SPR_ELRAIL_BASE + 16,
SPR_WIRE_X_SW_UP = SPR_ELRAIL_BASE + 17,
SPR_WIRE_Y_SE_DOWN = SPR_ELRAIL_BASE + 18,
SPR_WIRE_X_NE = SPR_ELRAIL_BASE + 19,
SPR_WIRE_Y_NW = SPR_ELRAIL_BASE + 20,
SPR_WIRE_EW_W = SPR_ELRAIL_BASE + 21,
SPR_WIRE_NS_N = SPR_ELRAIL_BASE + 22,
SPR_WIRE_X_NE_DOWN = SPR_ELRAIL_BASE + 23,
SPR_WIRE_Y_NW_UP = SPR_ELRAIL_BASE + 24,
SPR_WIRE_X_NE_UP = SPR_ELRAIL_BASE + 25,
SPR_WIRE_Y_NW_DOWN = SPR_ELRAIL_BASE + 26,
/* Tunnel entries */
SPR_WIRE_DEPOT_SW = SPR_ELRAIL_BASE + 27,
SPR_WIRE_DEPOT_NW = SPR_ELRAIL_BASE + 28,
SPR_WIRE_DEPOT_NE = SPR_ELRAIL_BASE + 29,
SPR_WIRE_DEPOT_SE = SPR_ELRAIL_BASE + 30,
/* Pylons, first identifier is the direction of the track, second the placement relative to the track */
SPR_PYLON_Y_NE = SPR_ELRAIL_BASE + 31,
SPR_PYLON_Y_SW = SPR_ELRAIL_BASE + 32,
SPR_PYLON_X_NW = SPR_ELRAIL_BASE + 33,
SPR_PYLON_X_SE = SPR_ELRAIL_BASE + 34,
SPR_PYLON_EW_N = SPR_ELRAIL_BASE + 35,
SPR_PYLON_EW_S = SPR_ELRAIL_BASE + 36,
SPR_PYLON_NS_W = SPR_ELRAIL_BASE + 37,
SPR_PYLON_NS_E = SPR_ELRAIL_BASE + 38,
/* sprites for airports and airfields*/
/* Small airports are AIRFIELD, everything else is AIRPORT */
SPR_HELIPORT = 2633,
@ -955,6 +1004,13 @@ enum Sprites {
SPR_BUBBLE_ABSORB_3 = 4761,
SPR_BUBBLE_ABSORB_4 = 4762,
/* Electrified rail build menu */
SPR_BUILD_NS_ELRAIL = SPR_ELRAIL_BASE + 39,
SPR_BUILD_X_ELRAIL = SPR_ELRAIL_BASE + 40,
SPR_BUILD_EW_ELRAIL = SPR_ELRAIL_BASE + 41,
SPR_BUILD_Y_ELRAIL = SPR_ELRAIL_BASE + 42,
SPR_BUILD_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 47,
/* road_gui.c */
SPR_IMG_ROAD_NW = 1309,
SPR_IMG_ROAD_NE = 1310,
@ -1034,9 +1090,15 @@ typedef enum CursorSprites {
SPR_CURSOR_EW_MAGLEV = 1273,
SPR_CURSOR_NWSE_MAGLEV = 1274,
SPR_CURSOR_NS_ELRAIL = SPR_ELRAIL_BASE + 43,
SPR_CURSOR_SWNE_ELRAIL = SPR_ELRAIL_BASE + 44,
SPR_CURSOR_EW_ELRAIL = SPR_ELRAIL_BASE + 45,
SPR_CURSOR_NWSE_ELRAIL = SPR_ELRAIL_BASE + 46,
SPR_CURSOR_RAIL_STATION = 1300,
SPR_CURSOR_TUNNEL_RAIL = 2434,
SPR_CURSOR_TUNNEL_ELRAIL = SPR_ELRAIL_BASE + 48,
SPR_CURSOR_TUNNEL_MONO = 2435,
SPR_CURSOR_TUNNEL_MAGLEV = 2436,

@ -71,6 +71,46 @@ static void TrainCargoChanged(Vehicle* v)
v->u.rail.cached_weight = weight;
}
/**
* Recalculates the cached total power of a train. Should be called when the consist is changed
* @param v First vehicle of the consist.
*/
void TrainPowerChanged(Vehicle* v)
{
const RailVehicleInfo *rvi_v = RailVehInfo(v->engine_type);
Vehicle* u;
uint32 power = 0;
for (u = v; u != NULL; u = u->next) {
const RailVehicleInfo *rvi_u;
bool engine_has_power = true;
bool wagon_has_power = true;
/* Power is not added for articulated parts */
if (IsArticulatedPart(u)) continue;
if (IsBridgeTile(u->tile) && IsBridgeMiddle(u->tile) && DiagDirToAxis(DirToDiagDir(u->direction)) == GetBridgeAxis(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
} else {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailType(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailType(u->tile))) wagon_has_power = false;
}
rvi_u = RailVehInfo(u->engine_type);
if (engine_has_power) power += rvi_u->power;
if (HASBIT(u->u.rail.flags, VRF_POWEREDWAGON) && (wagon_has_power)) {
power += rvi_v->pow_wag_power;
}
}
if (v->u.rail.cached_power != power) {
v->u.rail.cached_power = power;
InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}
}
/**
* Recalculates the cached stuff of a train. Should be called each time a vehicle is added
* to/removed from the chain, and when the game is loaded.
@ -82,7 +122,6 @@ void TrainConsistChanged(Vehicle* v)
const RailVehicleInfo *rvi_v;
Vehicle *u;
uint16 max_speed = 0xFFFF;
uint32 power = 0;
EngineID first_engine;
assert(v->type == VEH_Train);
@ -92,6 +131,7 @@ void TrainConsistChanged(Vehicle* v)
rvi_v = RailVehInfo(v->engine_type);
first_engine = IsFrontEngine(v) ? v->engine_type : INVALID_ENGINE;
v->u.rail.cached_total_length = 0;
v->u.rail.compatible_railtypes = 0;
for (u = v; u != NULL; u = u->next) {
const RailVehicleInfo *rvi_u = RailVehInfo(u->engine_type);
@ -102,6 +142,7 @@ void TrainConsistChanged(Vehicle* v)
// update the 'first engine'
u->u.rail.first_engine = (v == u) ? INVALID_ENGINE : first_engine;
u->u.rail.railtype = GetEngine(u->engine_type)->railtype;
if (rvi_u->visual_effect != 0) {
u->u.rail.cached_vis_effect = rvi_u->visual_effect;
@ -119,9 +160,6 @@ void TrainConsistChanged(Vehicle* v)
}
if (!IsArticulatedPart(u)) {
// power is the sum of the powers of all engines and powered wagons in the consist
power += rvi_u->power;
// check if its a powered wagon
CLRBIT(u->u.rail.flags, VRF_POWEREDWAGON);
if ((rvi_v->pow_wag_power != 0) && (rvi_u->flags & RVI_WAGON) && UsesWagonOverride(u)) {
@ -135,10 +173,15 @@ void TrainConsistChanged(Vehicle* v)
if (u->u.rail.cached_vis_effect < 0x40) {
/* wagon is powered */
SETBIT(u->u.rail.flags, VRF_POWEREDWAGON); // cache 'powered' status
power += rvi_v->pow_wag_power;
}
}
/* Do not count powered wagons for the compatible railtypes, as wagons always
have railtype normal */
if (rvi_u->power > 0) {
v->u.rail.compatible_railtypes |= GetRailTypeInfo(u->u.rail.railtype)->powered_railtypes;
}
// max speed is the minimum of the speed limits of all vehicles in the consist
if (!(rvi_u->flags & RVI_WAGON) || _patches.wagon_speed_limits)
if (rvi_u->max_speed != 0 && !UsesWagonOverride(u))
@ -159,7 +202,8 @@ void TrainConsistChanged(Vehicle* v)
// store consist weight/max speed in cache
v->u.rail.cached_max_speed = max_speed;
v->u.rail.cached_power = power;
TrainPowerChanged(v);
// recalculate cached weights too (we do this *after* the rest, so it is known which wagons are powered and need extra weight added)
TrainCargoChanged(v);
@ -333,6 +377,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
if (speed > 0) {
switch (v->u.rail.railtype) {
case RAILTYPE_RAIL:
case RAILTYPE_ELECTRIC:
case RAILTYPE_MONO:
force = power / speed; //[N]
force *= 22;
@ -1468,6 +1513,9 @@ static void ReverseTrainSwapVeh(Vehicle *v, int l, int r)
VehicleEnterTile(a, a->tile, a->x_pos, a->y_pos);
}
/* Update train's power incase tiles were different rail type */
TrainPowerChanged(v);
}
/* Check if the vehicle is a train and is on the tile we are testing */
@ -1786,7 +1834,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
Trackdir trackdir_rev = ReverseTrackdir(GetVehicleTrackdir(last));
assert (trackdir != INVALID_TRACKDIR);
ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.railtype, NPF_INFINITE_PENALTY);
ftd = NPFRouteToDepotBreadthFirstTwoWay(v->tile, trackdir, last->tile, trackdir_rev, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes, NPF_INFINITE_PENALTY);
if (ftd.best_bird_dist == 0) {
/* Found target */
tfdd.tile = ftd.node.tile;
@ -1805,7 +1853,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
}
NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
if (tfdd.best_length == (uint)-1){
tfdd.reverse = true;
// search in backwards direction
@ -1813,7 +1861,7 @@ static TrainFindDepotData FindClosestTrainDepot(Vehicle *v)
if (!(v->direction & 1) && v->u.rail.track != _state_dir_table[i]) {
i = ChangeDiagDir(i, DIAGDIRDIFF_90LEFT);
}
NewTrainPathfind(tile, 0, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
NewTrainPathfind(tile, 0, v->u.rail.compatible_railtypes, i, (NTPEnumProc*)NtpCallbFindDepot, &tfdd);
}
}
@ -1899,7 +1947,7 @@ static void HandleLocomotiveSmokeCloud(const Vehicle* v)
// no smoke?
if ((RailVehInfo(engtype)->flags & RVI_WAGON && effect_type == 0) ||
disable_effect ||
GetEngine(engtype)->railtype > RAILTYPE_RAIL ||
GetEngine(engtype)->railtype > RAILTYPE_ELECTRIC ||
v->vehstatus & VS_HIDDEN ||
v->u.rail.track & 0xC0) {
continue;
@ -1961,6 +2009,7 @@ static void TrainPlayLeaveStationSound(const Vehicle* v)
switch (GetEngine(engtype)->railtype) {
case RAILTYPE_RAIL:
case RAILTYPE_ELECTRIC:
SndPlayVehicleFx(sfx[RailVehInfo(engtype)->engclass], v);
break;
@ -2112,7 +2161,7 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir,
trackdir = GetVehicleTrackdir(v);
assert(trackdir != 0xff);
ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype);
ftd = NPFRouteToStationOrTile(tile - TileOffsByDir(enterdir), trackdir, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
if (ftd.best_trackdir == 0xff) {
/* We are already at our target. Just do something */
@ -2136,7 +2185,7 @@ static byte ChooseTrainTrack(Vehicle* v, TileIndex tile, DiagDirection enterdir,
fd.best_track = 0xFF;
NewTrainPathfind(tile - TileOffsByDir(enterdir), v->dest_tile,
enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
v->u.rail.compatible_railtypes, enterdir, (NTPEnumProc*)NtpCallbFindStation, &fd);
if (fd.best_track == 0xff) {
// blaha
@ -2190,7 +2239,7 @@ static bool CheckReverseTrain(Vehicle *v)
assert(trackdir != 0xff);
assert(trackdir_rev != 0xff);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.railtype);
ftd = NPFRouteToStationOrTileTwoWay(v->tile, trackdir, last->tile, trackdir_rev, &fstd, TRANSPORT_RAIL, v->owner, v->u.rail.compatible_railtypes);
if (ftd.best_bird_dist != 0) {
/* We didn't find anything, just keep on going straight ahead */
reverse_best = false;
@ -2206,7 +2255,7 @@ static bool CheckReverseTrain(Vehicle *v)
fd.best_bird_dist = (uint)-1;
fd.best_track_dist = (uint)-1;
NewTrainPathfind(v->tile, v->dest_tile, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
NewTrainPathfind(v->tile, v->dest_tile, v->u.rail.compatible_railtypes, reverse ^ i, (NTPEnumProc*)NtpCallbFindStation, &fd);
if (best_track != -1) {
if (best_bird_dist != 0) {
@ -2575,7 +2624,7 @@ static bool CheckCompatibleRail(const Vehicle *v, TileIndex tile)
return
IsTileOwner(tile, v->owner) && (
!IsFrontEngine(v) ||
IsCompatibleRail(v->u.rail.railtype, GetRailType(tile))
HASBIT(v->u.rail.compatible_railtypes, GetRailType(tile))
);
}
@ -2585,9 +2634,10 @@ typedef struct {
byte z_down; // fraction to remove when moving down
} RailtypeSlowdownParams;
static const RailtypeSlowdownParams _railtype_slowdown[3] = {
static const RailtypeSlowdownParams _railtype_slowdown[] = {
// normal accel
{256/4, 256/2, 256/4, 2}, // normal
{256/4, 256/2, 256/4, 2}, // electrified
{256/4, 256/2, 256/4, 2}, // monorail
{0, 256/2, 256/4, 2}, // maglev
};
@ -2873,6 +2923,11 @@ static void TrainController(Vehicle *v)
if (!(r&0x4)) {
v->tile = gp.new_tile;
if (GetTileRailType(gp.new_tile, chosen_track) != GetTileRailType(gp.old_tile, v->u.rail.track)) {
TrainPowerChanged(GetFirstVehicleInChain(v));
}
v->u.rail.track = chosen_track;
assert(v->u.rail.track);
}

@ -177,7 +177,7 @@ static void engine_drawing_loop(int *x, int *y, int *pos, int *sel,
const Engine *e = GetEngine(i);
const RailVehicleInfo *rvi = RailVehInfo(i);
if (!IsCompatibleRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
if (!HasPowerOnRail(e->railtype, railtype) || !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
@ -208,7 +208,7 @@ static void NewRailVehicleWndProc(Window *w, WindowEvent *e)
for (i = 0; i < NUM_TRAIN_ENGINES; i++) {
const Engine *e = GetEngine(i);
if (IsCompatibleRail(e->railtype, railtype)
if (HasPowerOnRail(e->railtype, railtype)
&& HASBIT(e->player_avail, _local_player))
count++;
}

@ -799,9 +799,9 @@ int32 DoConvertTunnelBridgeRail(TileIndex tile, uint totype, bool exec)
// fast routine for getting the height of a middle bridge tile. 'tile' MUST be a middle bridge tile.
static uint GetBridgeHeight(const TileInfo *ti)
uint GetBridgeHeight(TileIndex t)
{
TileIndex tile = GetSouthernBridgeEnd(ti->tile);
TileIndex tile = GetSouthernBridgeEnd(t);
/* Return the height there (the height of the NORTH CORNER)
* If the end of the bridge is on a tileh 7 (all raised, except north corner),
@ -930,6 +930,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
image += GetTunnelDirection(ti->tile) * 2;
DrawGroundSprite(image);
if (GB(_m[ti->tile].m3, 0, 3) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
AddSortableSpriteToDraw(image+1, ti->x + 15, ti->y + 15, 1, 1, 8, (byte)ti->z);
} else if (IsBridge(ti->tile)) { // XXX is this necessary?
@ -973,6 +974,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
DrawGroundSprite(SPR_FLAT_SNOWY_TILE + _tileh_to_sprite[ti->tileh]);
}
if (GB(_m[ti->tile].m3, 0, 3) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
// draw ramp
if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
AddSortableSpriteToDraw(image, ti->x, ti->y, 16, 16, 7, ti->z);
@ -1029,7 +1032,7 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
// get bridge sprites
b = GetBridgeSpriteTable(GetBridgeType(ti->tile), GetBridgePiece(ti->tile)) + base_offset;
z = GetBridgeHeight(ti) + 5;
z = GetBridgeHeight(ti->tile) + 5;
// draw rail or road component
image = b[0];
@ -1054,6 +1057,8 @@ static void DrawTile_TunnelBridge(TileInfo *ti)
if (image & SPRITE_MASK) AddSortableSpriteToDraw(image, x, y, 1, 16, 0x28, z);
}
if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC || GetRailTypeOnBridge(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
if (ti->z + 5 == z) {
// draw poles below for small bridges
image = b[2];
@ -1107,7 +1112,7 @@ static uint GetSlopeZ_TunnelBridge(const TileInfo* ti)
if (_get_z_hint >= z + 8) return _get_z_hint;
// actually on the bridge, but not yet in the shared area.
if (!IS_INT_INSIDE(x, 5, 10 + 1)) return GetBridgeHeight(ti) + 8;
if (!IS_INT_INSIDE(x, 5, 10 + 1)) return GetBridgeHeight(ti->tile) + 8;
// in the shared area, assume that we're below the bridge, cause otherwise the hint would've caught it.
// if rail or road below then it means it's possibly build on slope below the bridge.

@ -345,7 +345,6 @@ typedef struct {
SpriteID sprites[NUM_CARGO];
byte transit_days_1[NUM_CARGO];
byte transit_days_2[NUM_CARGO];
byte ai_railwagon[3][NUM_CARGO];
byte ai_roadveh_start[NUM_CARGO];
byte ai_roadveh_count[NUM_CARGO];
} CargoConst;

@ -218,6 +218,10 @@ void AfterLoadVehicles(void)
FOR_ALL_VEHICLES(v) {
v->first = NULL;
if (v->type == VEH_Train) v->u.rail.first_engine = INVALID_ENGINE;
}
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train && (IsFrontEngine(v) || IsFreeWagon(v)))
TrainConsistChanged(v);
}

@ -72,6 +72,7 @@ typedef struct VehicleRail {
byte track;
byte force_proceed;
byte railtype;
RailTypeMask compatible_railtypes;
byte flags;
@ -307,6 +308,7 @@ UnitID GetFreeUnitNumber(byte type);
int LoadUnloadVehicle(Vehicle *v);
void TrainConsistChanged(Vehicle *v);
void TrainPowerChanged(Vehicle *v);
int32 GetTrainRunningCost(const Vehicle *v);
int CheckTrainStoppedInDepot(const Vehicle *v);

@ -76,6 +76,7 @@ const StringID _vehicle_sort_listing[] = {
static const StringID _rail_types_list[] = {
STR_RAIL_VEHICLES,
STR_ELRAIL_VEHICLES,
STR_MONORAIL_VEHICLES,
STR_MAGLEV_VEHICLES,
INVALID_STRING_ID
@ -450,7 +451,7 @@ static int CDECL VehicleValueSorter(const void *a, const void *b)
* if used compined with show_cars set to false, it will work as intended. Replace window do it like that
* this was a big hack even before show_outdated was added. Stupid newgrf :p */
static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, EngineID *selected_id, RailType railtype,
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated)
uint8 lines_drawn, bool is_engine, bool show_cars, bool show_outdated, bool show_compatible)
{
EngineID j;
byte colour;
@ -472,7 +473,9 @@ static void train_engine_drawing_loop(int *x, int *y, int *pos, int *sel, Engine
colour = *sel == 0 ? 0xC : 0x10;
if (!(ENGINE_AVAILABLE && show_outdated && RailVehInfo(i)->power && e->railtype == railtype)) {
if (e->railtype != railtype || !(rvi->flags & RVI_WAGON) != is_engine ||
if ((!HasPowerOnRail(e->railtype, railtype) && show_compatible)
|| (e->railtype != railtype && !show_compatible)
|| !(rvi->flags & RVI_WAGON) != is_engine ||
!HASBIT(e->player_avail, _local_player))
continue;
} /*else {
@ -522,16 +525,15 @@ static void SetupScrollStuffForReplaceWindow(Window *w)
const Engine* e = GetEngine(eid);
const EngineInfo* info = &_engine_info[eid];
// left window contains compatible engines while right window only contains engines of the selected type
if (ENGINE_AVAILABLE && (
(RailVehInfo(eid)->power != 0 && WP(w, replaceveh_d).wagon_btnstate) ||
(RailVehInfo(eid)->power == 0 && !WP(w, replaceveh_d).wagon_btnstate)
) &&
e->railtype == railtype) {
if (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid)) {
(RailVehInfo(eid)->power == 0 && !WP(w, replaceveh_d).wagon_btnstate))) {
if (HasPowerOnRail(e->railtype, railtype) && (_player_num_engines[eid] > 0 || EngineHasReplacementForPlayer(p, eid))) {
if (sel[0] == count) selected_id[0] = eid;
count++;
}
if (HASBIT(e->player_avail, _local_player)) {
if (e->railtype == railtype && HASBIT(e->player_avail, _local_player)) {
if (sel[1] == count2) selected_id[1] = eid;
count2++;
}
@ -647,12 +649,12 @@ static void DrawEngineArrayInReplaceWindow(Window *w, int x, int y, int x2, int
* engines to get more types.. Stays here until we have our own format
* then it is exit!!! */
if (WP(w,replaceveh_d).wagon_btnstate) {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false); // Feeble wagons
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, true, false, true, true); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, true, false, false, false); // True engines
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, false, false, false); // Feeble wagons
} else {
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true);
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false);
train_engine_drawing_loop(&x, &y, &pos, &sel[0], &selected_id[0], railtype, w->vscroll.cap, false, true, true, true);
train_engine_drawing_loop(&x2, &y2, &pos2, &sel[1], &selected_id[1], railtype, w->vscroll.cap, false, true, false, true);
}
break;
}

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