@ -87,15 +87,15 @@ static void Load_AIPL()
config - > Change ( _ai_saveload_name , - 1 , false , _ai_saveload_is_random ) ;
if ( ! config - > HasScript ( ) ) {
if ( strcmp ( _ai_saveload_name , " %_dummy " ) ! = 0 ) {
DEBUG ( ai , 0 , " The savegame has an AI by the name '%s', version %d which is no longer available. " , _ai_saveload_name , _ai_saveload_version ) ;
DEBUG ( ai , 0 , " A random other AI will be loaded in its place. " ) ;
DEBUG ( script , 0 , " The savegame has an AI by the name '%s', version %d which is no longer available. " , _ai_saveload_name , _ai_saveload_version ) ;
DEBUG ( script , 0 , " A random other AI will be loaded in its place. " ) ;
} else {
DEBUG ( ai , 0 , " The savegame had no AIs available at the time of saving. " ) ;
DEBUG ( ai , 0 , " A random available AI will be loaded now. " ) ;
DEBUG ( script , 0 , " The savegame had no AIs available at the time of saving. " ) ;
DEBUG ( script , 0 , " A random available AI will be loaded now. " ) ;
}
} else {
DEBUG ( ai , 0 , " The savegame has an AI by the name '%s', version %d which is no longer available. " , _ai_saveload_name , _ai_saveload_version ) ;
DEBUG ( ai , 0 , " The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible. " ) ;
DEBUG ( script , 0 , " The savegame has an AI by the name '%s', version %d which is no longer available. " , _ai_saveload_name , _ai_saveload_version ) ;
DEBUG ( script , 0 , " The latest version of that AI has been loaded instead, but it'll not get the savegame data as it's incompatible. " ) ;
}
/* Make sure the AI doesn't get the saveload data, as he was not the
* writer of the saveload data in the first place */