(svn r9367) -Fix (r9315): If a new house doesn't have a corresponding action 3, the

graphics for the substitute (original) house should be drawn instead.
pull/155/head
maedhros 17 years ago
parent 4e5567a710
commit ad0b5de3da

@ -1256,6 +1256,7 @@ static bool TownHouseChangeInfo(uint hid, int numinfo, int prop, byte **bufp, in
housespec[i]->enabled = true;
housespec[i]->local_id = hid + i;
housespec[i]->substitute_id = subs_id;
housespec[i]->grffile = _cur_grffile;
housespec[i]->random_colour[0] = 0x04; // those 4 random colours are the base colour
housespec[i]->random_colour[1] = 0x08; // for all new houses
housespec[i]->random_colour[2] = 0x0C; // they stand for red, blue, orange and green
@ -2316,7 +2317,6 @@ static void FeatureMapSpriteGroup(byte *buf, int len)
}
hs->spritegroup = _cur_grffile->spritegroups[groupid];
hs->grffile = _cur_grffile;
}
return;
}

@ -127,8 +127,15 @@ static void DrawTile_Town(TileInfo *ti)
HouseID house_id = GetHouseType(ti->tile);
if (house_id >= NEW_HOUSE_OFFSET) {
DrawNewHouseTile(ti, house_id);
return;
/* Houses don't necessarily need new graphics. If they don't have a
* spritegroup associated with them, then the sprite for the substitute
* house id is drawn instead. */
if (GetHouseSpecs(house_id)->spritegroup != NULL) {
DrawNewHouseTile(ti, house_id);
return;
} else {
house_id = GetHouseSpecs(house_id)->substitute_id;
}
}
/* Retrieve pointer to the draw town tile struct */

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