Initial uses of scope guard logging.

pull/6/merge
Jonathan G Rennison 8 years ago
parent 5cf2b04f6a
commit ae6e43c5fa

@ -28,6 +28,7 @@
#include "object_base.h"
#include "newgrf_text.h"
#include "string_func.h"
#include "scope_info.h"
#include "table/strings.h"
@ -455,6 +456,8 @@ CommandCost DoCommand(const CommandContainer *container, DoCommandFlag flags)
*/
CommandCost DoCommand(TileIndex tile, uint32 p1, uint32 p2, DoCommandFlag flags, uint32 cmd, const char *text)
{
SCOPE_INFO_FMT([=], "DoCommand: tile: %dx%d, p1: 0x%X, p2: 0x%X, flags: 0x%X, company: %s, cmd: 0x%X (%s)", TileX(tile), TileY(tile), p1, p2, flags, DumpCompanyInfo(_current_company), cmd, GetCommandName(cmd));
CommandCost res;
/* Do not even think about executing out-of-bounds tile-commands */
@ -548,6 +551,8 @@ bool DoCommandP(const CommandContainer *container, bool my_cmd)
*/
bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd)
{
SCOPE_INFO_FMT([=], "DoCommandP: tile: %dx%d, p1: 0x%X, p2: 0x%X, company: %s, cmd: 0x%X (%s), my_cmd: %d", TileX(tile), TileY(tile), p1, p2, DumpCompanyInfo(_current_company), cmd, GetCommandName(cmd), my_cmd);
/* Cost estimation is generally only done when the
* local user presses shift while doing somthing.
* However, in case of incoming network commands,

@ -52,6 +52,8 @@
#include "gamelog.h"
#include "linkgraph/linkgraph.h"
#include "linkgraph/refresh.h"
#include "string_func.h"
#include "scope_info.h"
#include "table/strings.h"
@ -849,8 +851,10 @@ static void RunVehicleDayProc()
if (_game_mode != GM_NORMAL) return;
/* Run the day_proc for every DAY_TICKS vehicle starting at _date_fract. */
Vehicle *v = NULL;
SCOPE_INFO_FMT([&v], "RunVehicleDayProc: %s", DumpVehicleInfo(v));
for (size_t i = _date_fract; i < Vehicle::GetPoolSize(); i += DAY_TICKS) {
Vehicle *v = Vehicle::Get(i);
v = Vehicle::Get(i);
if (v == NULL) continue;
/* Call the 32-day callback if needed */
@ -883,7 +887,8 @@ void CallVehicleTicks()
Station *st;
FOR_ALL_STATIONS(st) LoadUnloadStation(st);
Vehicle *v;
Vehicle *v = NULL;
SCOPE_INFO_FMT([&v], "CallVehicleTicks: %s", DumpVehicleInfo(v));
FOR_ALL_VEHICLES(v) {
/* Vehicle could be deleted in this tick */
if (!v->Tick()) {
@ -952,6 +957,7 @@ void CallVehicleTicks()
}
}
}
v = NULL;
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {

Loading…
Cancel
Save