Codechange: use SLE_STRUCT(LIST) for Company chunks

pull/332/head
Patric Stout 3 years ago committed by Patric Stout
parent 0bb1d2fa8e
commit af43fc3d62

@ -98,28 +98,30 @@ struct CompanyProperties {
CompanyEconomyEntry old_economy[MAX_HISTORY_QUARTERS]; ///< Economic data of the company of the last #MAX_HISTORY_QUARTERS quarters.
byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy.
Livery livery[LS_END];
EngineRenewList engine_renew_list; ///< Engine renewals of this company.
CompanySettings settings; ///< settings specific for each company
// TODO: Change some of these member variables to use relevant INVALID_xxx constants
CompanyProperties()
: name_2(0), name_1(0), president_name_1(0), president_name_2(0),
face(0), money(0), money_fraction(0), current_loan(0), colour(0), block_preview(0),
location_of_HQ(0), last_build_coordinate(0), share_owners(), inaugurated_year(0),
months_of_bankruptcy(0), bankrupt_asked(0), bankrupt_timeout(0), bankrupt_value(0),
terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false) {}
terraform_limit(0), clear_limit(0), tree_limit(0), is_ai(false), engine_renew_list(nullptr) {}
};
struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
struct Company : CompanyProperties, CompanyPool::PoolItem<&_company_pool> {
Company(uint16 name_1 = 0, bool is_ai = false);
~Company();
Livery livery[LS_END];
RailTypes avail_railtypes; ///< Rail types available to this company.
RoadTypes avail_roadtypes; ///< Road types available to this company.
class AIInstance *ai_instance;
class AIInfo *ai_info;
EngineRenewList engine_renew_list; ///< Engine renewals of this company.
CompanySettings settings; ///< settings specific for each company
GroupStatistics group_all[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the ALL_GROUP group.
GroupStatistics group_default[VEH_COMPANY_END]; ///< NOSAVE: Statistics for the DEFAULT_GROUP group.

@ -236,7 +236,201 @@ void AfterLoadCompanyStats()
}
}
/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
uint8 num_build_rec;
};
class SlCompanyOldAIBuildRec : public DefaultSaveLoadHandler<SlCompanyOldAIBuildRec, CompanyOldAI> {
public:
inline static const SaveLoad description[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
};
void GenericSaveLoad(CompanyOldAI *old_ai) const
{
for (int i = 0; i != old_ai->num_build_rec; i++) {
SlObject(nullptr, this->GetDescription());
}
}
// No Save(); this is for backwards compatibility.
void Load(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
void LoadCheck(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
void FixPointers(CompanyOldAI *old_ai) const override { this->GenericSaveLoad(old_ai); }
};
class SlCompanyOldAI : public DefaultSaveLoadHandler<SlCompanyOldAI, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13),
SLE_CONDNULL(4, SLV_13, SLV_107),
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69),
SLE_CONDNULL(4, SLV_69, SLV_107),
SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(64, SLV_2, SLV_107),
SLEG_STRUCTLIST(SlCompanyOldAIBuildRec),
};
void GenericSaveLoad(CompanyProperties *c) const
{
if (!c->is_ai) return;
CompanyOldAI old_ai;
SlObject(&old_ai, this->GetDescription());
}
// No Save(); this is for backwards compatibility.
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanySettings : public DefaultSaveLoadHandler<SlCompanySettings, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, SLV_16, SLV_19),
SLE_CONDREF(CompanyProperties, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION),
/* Default vehicle settings */
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
};
void GenericSaveLoad(CompanyProperties *c) const
{
SlObject(c, this->GetDescription());
}
void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanyEconomy : public DefaultSaveLoadHandler<SlCompanyEconomy, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
};
void GenericSaveLoad(CompanyProperties *c) const
{
SlObject(&c->cur_economy, this->GetDescription());
}
void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanyOldEconomy : public SlCompanyEconomy {
public:
void GenericSaveLoad(CompanyProperties *c) const
{
if (c->num_valid_stat_ent > lengthof(c->old_economy)) SlErrorCorrupt("Too many old economy entries");
for (int i = 0; i < c->num_valid_stat_ent; i++) {
SlObject(&c->old_economy[i], this->GetDescription());
}
}
void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
class SlCompanyLiveries : public DefaultSaveLoadHandler<SlCompanyLiveries, CompanyProperties> {
public:
inline static const SaveLoad description[] = {
SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
};
void GenericSaveLoad(CompanyProperties *c) const
{
int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END);
bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
for (int i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], this->GetDescription());
if (update_in_use && i != LS_DEFAULT) {
if (c->livery[i].in_use == 0) {
c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
} else {
c->livery[i].in_use = 3;
}
}
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
}
void Save(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void Load(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void LoadCheck(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
void FixPointers(CompanyProperties *c) const override { this->GenericSaveLoad(c); }
};
/* Save/load of companies */
static const SaveLoad _company_desc[] = {
@ -293,190 +487,18 @@ static const SaveLoad _company_desc[] = {
SLE_CONDVAR(CompanyProperties, terraform_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION),
SLEG_STRUCT(SlCompanySettings),
SLEG_CONDSTRUCT(SlCompanyOldAI, SL_MIN_VERSION, SLV_107),
SLEG_STRUCT(SlCompanyEconomy),
SLEG_STRUCTLIST(SlCompanyOldEconomy),
SLEG_CONDSTRUCTLIST(SlCompanyLiveries, SLV_34, SL_MAX_VERSION),
};
static const SaveLoad _company_settings_desc[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, SLV_16, SLV_19),
SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, SLV_19, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.engine_renew, SLE_BOOL, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.engine_renew_months, SLE_INT16, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, SLV_16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, SLV_2, SL_MAX_VERSION),
/* Default vehicle settings */
SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, SLV_120, SL_MAX_VERSION),
SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
};
static const SaveLoad _company_settings_skip_desc[] = {
/* Engine renewal settings */
SLE_CONDNULL(512, SLV_16, SLV_19),
SLE_CONDNULL(2, SLV_19, SLV_69), // engine_renew_list
SLE_CONDNULL(4, SLV_69, SL_MAX_VERSION), // engine_renew_list
SLE_CONDNULL(1, SLV_16, SL_MAX_VERSION), // settings.engine_renew
SLE_CONDNULL(2, SLV_16, SL_MAX_VERSION), // settings.engine_renew_months
SLE_CONDNULL(4, SLV_16, SL_MAX_VERSION), // settings.engine_renew_money
SLE_CONDNULL(1, SLV_2, SL_MAX_VERSION), // settings.renew_keep_length
/* Default vehicle settings */
SLE_CONDNULL(1, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ispercent
SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_trains
SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_roadveh
SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_aircraft
SLE_CONDNULL(2, SLV_120, SL_MAX_VERSION), // settings.vehicle.servint_ships
SLE_CONDNULL(63, SLV_2, SLV_144), // old reserved space
};
static const SaveLoad _company_economy_desc[] = {
/* these were changed to 64-bit in savegame format 2 */
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, SL_MIN_VERSION, SLV_2),
SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, SLV_2, SL_MAX_VERSION),
SLE_CONDVAR(CompanyEconomyEntry, delivered_cargo[NUM_CARGO - 1], SLE_INT32, SL_MIN_VERSION, SLV_170),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, 32, SLV_170, SLV_EXTEND_CARGOTYPES),
SLE_CONDARR(CompanyEconomyEntry, delivered_cargo, SLE_UINT32, NUM_CARGO, SLV_EXTEND_CARGOTYPES, SL_MAX_VERSION),
SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32),
};
/* We do need to read this single value, as the bigger it gets, the more data is stored */
struct CompanyOldAI {
uint8 num_build_rec;
};
static const SaveLoad _company_ai_desc[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_13),
SLE_CONDNULL(4, SLV_13, SLV_107),
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
SLE_CONDVAR(CompanyOldAI, num_build_rec, SLE_UINT8, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(3, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_69),
SLE_CONDNULL(4, SLV_69, SLV_107),
SLE_CONDNULL(18, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(20, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(32, SL_MIN_VERSION, SLV_107),
SLE_CONDNULL(64, SLV_2, SLV_107),
};
static const SaveLoad _company_ai_build_rec_desc[] = {
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(2, SL_MIN_VERSION, SLV_6),
SLE_CONDNULL(4, SLV_6, SLV_107),
SLE_CONDNULL(8, SL_MIN_VERSION, SLV_107),
};
static const SaveLoad _company_livery_desc[] = {
SLE_CONDVAR(Livery, in_use, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour1, SLE_UINT8, SLV_34, SL_MAX_VERSION),
SLE_CONDVAR(Livery, colour2, SLE_UINT8, SLV_34, SL_MAX_VERSION),
};
static void SaveLoad_PLYR_common(Company *c, CompanyProperties *cprops)
{
int i;
SlObject(cprops, _company_desc);
if (c != nullptr) {
SlObject(c, _company_settings_desc);
} else {
char nothing;
SlObject(&nothing, _company_settings_skip_desc);
}
/* Keep backwards compatible for savegames, so load the old AI block */
if (IsSavegameVersionBefore(SLV_107) && cprops->is_ai) {
CompanyOldAI old_ai;
char nothing;
SlObject(&old_ai, _company_ai_desc);
for (i = 0; i != old_ai.num_build_rec; i++) {
SlObject(&nothing, _company_ai_build_rec_desc);
}
}
/* Write economy */
SlObject(&cprops->cur_economy, _company_economy_desc);
/* Write old economy entries. */
if (cprops->num_valid_stat_ent > lengthof(cprops->old_economy)) SlErrorCorrupt("Too many old economy entries");
for (i = 0; i < cprops->num_valid_stat_ent; i++) {
SlObject(&cprops->old_economy[i], _company_economy_desc);
}
/* Write each livery entry. */
int num_liveries = IsSavegameVersionBefore(SLV_63) ? LS_END - 4 : (IsSavegameVersionBefore(SLV_85) ? LS_END - 2: LS_END);
bool update_in_use = IsSavegameVersionBefore(SLV_GROUP_LIVERIES);
if (c != nullptr) {
for (i = 0; i < num_liveries; i++) {
SlObject(&c->livery[i], _company_livery_desc);
if (update_in_use && i != LS_DEFAULT) {
if (c->livery[i].in_use == 0) {
c->livery[i].colour1 = c->livery[LS_DEFAULT].colour1;
c->livery[i].colour2 = c->livery[LS_DEFAULT].colour2;
} else {
c->livery[i].in_use = 3;
}
}
}
if (num_liveries < LS_END) {
/* We want to insert some liveries somewhere in between. This means some have to be moved. */
memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0]));
c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL];
c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV];
}
if (num_liveries == LS_END - 4) {
/* Copy bus/truck liveries over to trams */
c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS];
c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK];
}
} else {
/* Skip liveries */
Livery dummy_livery;
for (i = 0; i < num_liveries; i++) {
SlObject(&dummy_livery, _company_livery_desc);
}
}
}
static void SaveLoad_PLYR(Company *c)
{
SaveLoad_PLYR_common(c, c);
}
static void Save_PLYR()
{
for (Company *c : Company::Iterate()) {
SlSetArrayIndex(c->index);
SlAutolength((AutolengthProc*)SaveLoad_PLYR, c);
SlObject(c, _company_desc);
}
}
@ -485,7 +507,7 @@ static void Load_PLYR()
int index;
while ((index = SlIterateArray()) != -1) {
Company *c = new (index) Company();
SaveLoad_PLYR(c);
SlObject(c, _company_desc);
_company_colours[index] = (Colours)c->colour;
}
}
@ -495,7 +517,7 @@ static void Check_PLYR()
int index;
while ((index = SlIterateArray()) != -1) {
CompanyProperties *cprops = new CompanyProperties();
SaveLoad_PLYR_common(nullptr, cprops);
SlObject(cprops, _company_desc);
/* We do not load old custom names */
if (IsSavegameVersionBefore(SLV_84)) {
@ -522,7 +544,7 @@ static void Check_PLYR()
static void Ptrs_PLYR()
{
for (Company *c : Company::Iterate()) {
SlObject(c, _company_settings_desc);
SlObject(c, _company_desc);
}
}

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