|
|
|
@ -907,7 +907,8 @@ static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection brid
|
|
|
|
|
|
|
|
|
|
/* Make sure the direction is compatible with the slope.
|
|
|
|
|
* If any of the following bits match, the slope is forbidden for
|
|
|
|
|
* that diagdir. Total of 5 slopes per direction.
|
|
|
|
|
* that diagdir. This means 5 non-steep slopes, and 3 steep-slopes
|
|
|
|
|
* per diagdir.
|
|
|
|
|
* 0 -> 0b1100
|
|
|
|
|
* 1 -> 0b0110
|
|
|
|
|
* 2 -> 0b0011
|
|
|
|
@ -916,8 +917,11 @@ static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection brid
|
|
|
|
|
* the direction to get the forbidden slope mask. */
|
|
|
|
|
if (HASBITS(slope & 0x0F, 0xCC >> bridge_dir)) return false;
|
|
|
|
|
|
|
|
|
|
/* Assure that the bridge is connectable to the start side */
|
|
|
|
|
if (!(GetTownRoadBits(TileAddByDiagDir(tile, ReverseDiagDir(bridge_dir))) & DiagDirToRoadBits(bridge_dir))) return false;
|
|
|
|
|
|
|
|
|
|
/* We are in the right direction */
|
|
|
|
|
uint32 bridge_length = 0; // This value stores the length of the possible bridge
|
|
|
|
|
uint8 bridge_length = 0; // This value stores the length of the possible bridge
|
|
|
|
|
TileIndex bridge_tile = tile; // Used to store the other waterside
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
@ -925,7 +929,7 @@ static bool GrowTownWithBridge(const Town *t, TileIndex tile, DiagDirection brid
|
|
|
|
|
/* Max 11 tile long bridges */
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
bridge_tile = TILE_MASK(bridge_tile + TileOffsByDiagDir(bridge_dir));
|
|
|
|
|
bridge_tile = TileAddByDiagDir(bridge_tile, bridge_dir);
|
|
|
|
|
} while (IsWaterTile(bridge_tile));
|
|
|
|
|
|
|
|
|
|
/* no water tiles in between? */
|
|
|
|
|