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@ -364,11 +364,11 @@ void Ship::UpdateDeltaXY()
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}
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/**
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* Test-procedure for HasVehicleOnPos to check for any ships which are visible and not stopped by the player.
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* Test-procedure for HasVehicleOnPos to check for any ships which are moving.
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*/
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static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *)
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{
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return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr;
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return v->type == VEH_SHIP && v->cur_speed != 0 ? v : nullptr;
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}
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static bool CheckReverseShip(const Ship *v, Trackdir *trackdir = nullptr)
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