Fix #10490: Allow ships to exit depots if another is not moving at the exit point (#12161)

pull/661/head
SamuXarick 3 months ago committed by GitHub
parent 2b79e7cdf5
commit b22fb43cea
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@ -364,11 +364,11 @@ void Ship::UpdateDeltaXY()
}
/**
* Test-procedure for HasVehicleOnPos to check for any ships which are visible and not stopped by the player.
* Test-procedure for HasVehicleOnPos to check for any ships which are moving.
*/
static Vehicle *EnsureNoMovingShipProc(Vehicle *v, void *)
{
return v->type == VEH_SHIP && (v->vehstatus & (VS_HIDDEN | VS_STOPPED)) == 0 ? v : nullptr;
return v->type == VEH_SHIP && v->cur_speed != 0 ? v : nullptr;
}
static bool CheckReverseShip(const Ship *v, Trackdir *trackdir = nullptr)

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