Fix: don't update framerates when a modal window is open

Otherwise the numbers are all over the place when a modal window
just closed.
pull/238/head
Patric Stout 3 years ago committed by Patric Stout
parent 970fedd78c
commit b349ef6e71

@ -1347,8 +1347,8 @@ void StateGameLoop()
StateGameLoop_LinkGraphPauseControl();
}
/* don't execute the state loop during pause */
if (_pause_mode != PM_UNPAUSED) {
/* Don't execute the state loop during pause or when modal windows are open. */
if (_pause_mode != PM_UNPAUSED || HasModalProgress()) {
PerformanceMeasurer::Paused(PFE_GAMELOOP);
PerformanceMeasurer::Paused(PFE_GL_ECONOMY);
PerformanceMeasurer::Paused(PFE_GL_TRAINS);
@ -1357,7 +1357,7 @@ void StateGameLoop()
PerformanceMeasurer::Paused(PFE_GL_AIRCRAFT);
PerformanceMeasurer::Paused(PFE_GL_LANDSCAPE);
UpdateLandscapingLimits();
if (!HasModalProgress()) UpdateLandscapingLimits();
#ifndef DEBUG_DUMP_COMMANDS
Game::GameLoop();
#endif
@ -1366,7 +1366,6 @@ void StateGameLoop()
PerformanceMeasurer framerate(PFE_GAMELOOP);
PerformanceAccumulator::Reset(PFE_GL_LANDSCAPE);
if (HasModalProgress()) return;
Layouter::ReduceLineCache();

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