(svn r94) -Fix: AI crash bug (blathijs)

pull/155/head
truelight 20 years ago
parent c55eda92f8
commit b43e1e4e43

@ -487,12 +487,13 @@ static bool AiNew_CheckVehicleStation(Player *p, Station *st) {
FOR_ALL_VEHICLES(v) {
if (v->owner == _current_player) {
sched = v->schedule_ptr;
if (sched == NULL) continue;
while ((ord=*sched++) != 0) {
if ((ord & OT_MASK) == OT_GOTO_STATION && DEREF_STATION(ord >> 8) == st) {
// This vehicle has this city in his list
count++;
}
};
}
}
}

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