(svn r2348) - Fix: Do not scroll the game with the arrow keys when the chatbox is open

pull/155/head
Darkvater 19 years ago
parent 73ea0646ae
commit b51c190546

@ -930,7 +930,12 @@ void DrawEditBox(Window *w, int wid)
static void QueryStringWndProc(Window *w, WindowEvent *e)
{
static bool closed = false;
switch(e->event) {
switch (e->event) {
case WE_CREATE:
SETBIT(_no_scroll, SCROLL_EDIT);
closed = false;
break;
case WE_PAINT:
SetDParam(0, WP(w,querystr_d).caption);
DrawWindowWidgets(w);
@ -987,10 +992,6 @@ press_ok:;
}
} break;
case WE_CREATE:
closed = false;
break;
case WE_DESTROY:
// If the window is not closed yet, it means it still needs to send a CANCEL
if (!closed) {
@ -1039,7 +1040,6 @@ void ShowQueryString(StringID str, StringID caption, uint maxlen, uint maxwidth,
DeleteWindowById(WC_SAVELOAD, 0);
w = AllocateWindowDesc(&_query_string_desc);
SETBIT(_no_scroll, SCROLL_EDIT);
GetString(_edit_str_buf, str);
_edit_str_buf[realmaxlen] = '\0';

@ -1363,6 +1363,7 @@ static void ChatWindowWndProc(Window *w, WindowEvent *e)
switch (e->event) {
case WE_CREATE:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_CREATE, w->height, 0);
SETBIT(_no_scroll, SCROLL_CHAT); // do not scroll the game with the arrow-keys
closed = false;
break;
@ -1421,6 +1422,7 @@ press_ok:;
case WE_DESTROY:
SendWindowMessage(WC_NEWS_WINDOW, 0, WE_DESTROY, 0, 0);
CLRBIT(_no_scroll, SCROLL_CHAT);
// If the window is not closed yet, it means it still needs to send a CANCEL
if (!closed) {
Window *parent = FindWindowById(WP(w,querystr_d).wnd_class, WP(w,querystr_d).wnd_num);

@ -536,6 +536,7 @@ enum {
SCROLL_CON = 0,
SCROLL_EDIT = 1,
SCROLL_SAVE = 2,
SCROLL_CHAT = 4,
};
VARDEF byte _no_scroll;

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