Change: Avoid crashing to the side of a train

When a road vehicle is already running on a multi level crossing, and a train shows up ahead, don't make the road vehicle crash on the side of the train.
pull/491/head
SamuXarick 1 year ago committed by rubidium42
parent 8351b97f52
commit b52b29b1a4

@ -26,6 +26,7 @@
#include "effectvehicle_base.h"
#include "elrail_func.h"
#include "roadveh.h"
#include "train.h"
#include "town.h"
#include "company_base.h"
#include "core/random_func.hpp"
@ -2086,6 +2087,8 @@ static TrackStatus GetTileTrackStatus_Road(TileIndex tile, TransportType mode, u
trackdirbits = TrackBitsToTrackdirBits(AxisToTrackBits(axis));
if (IsCrossingBarred(tile)) {
red_signals = trackdirbits;
if (TrainOnCrossing(tile)) break;
auto mask_red_signal_bits_if_crossing_barred = [&](TileIndex t, TrackdirBits mask) {
if (IsLevelCrossingTile(t) && IsCrossingBarred(t)) red_signals &= mask;
};

@ -65,6 +65,8 @@ int GetTrainStopLocation(StationID station_id, TileIndex tile, const Train *v, i
void GetTrainSpriteSize(EngineID engine, uint &width, uint &height, int &xoffs, int &yoffs, EngineImageType image_type);
bool TrainOnCrossing(TileIndex tile);
/** Variables that are cached to improve performance and such */
struct TrainCache {
/* Cached wagon override spritegroup */

@ -1658,6 +1658,19 @@ static Vehicle *TrainOnTileEnum(Vehicle *v, void *)
return (v->type == VEH_TRAIN) ? v : nullptr;
}
/**
* Check if a level crossing tile has a train on it
* @param tile tile to test
* @return true if a train is on the crossing
* @pre tile is a level crossing
*/
bool TrainOnCrossing(TileIndex tile)
{
assert(IsLevelCrossingTile(tile));
return HasVehicleOnPos(tile, nullptr, &TrainOnTileEnum);
}
/**
* Checks if a train is approaching a rail-road crossing
@ -1709,7 +1722,7 @@ static bool TrainApproachingCrossing(TileIndex tile)
static inline bool CheckLevelCrossing(TileIndex tile)
{
/* reserved || train on crossing || train approaching crossing */
return HasCrossingReservation(tile) || HasVehicleOnPos(tile, NULL, &TrainOnTileEnum) || TrainApproachingCrossing(tile);
return HasCrossingReservation(tile) || TrainOnCrossing(tile) || TrainApproachingCrossing(tile);
}
/**

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