(svn r27639) -Codechange: Also always set the abstract FileToSaveLoad::filetype when setting a mode.

pull/11/head
alberth 8 years ago
parent e78627f2f1
commit b6c29ae4eb

@ -20,6 +20,8 @@ enum AbstractFileType {
FT_SAVEGAME, ///< old or new savegame
FT_SCENARIO, ///< old or new scenario
FT_HEIGHTMAP, ///< heightmap file
FT_INVALID = 7, ///< Invalid or unknown file type.
};
/** Elements of a file system that are recognized. */

@ -2893,7 +2893,7 @@ void GenerateDefaultSaveName(char *buf, const char *last)
}
/**
* Set the mode of the file to save or load based on the type of file entry at the file system.
* Set the mode and file type of the file to save or load based on the type of file entry at the file system.
* @param ft Type of file entry of the file system.
*/
void FileToSaveLoad::SetMode(FiosType ft)
@ -2923,6 +2923,31 @@ void FileToSaveLoad::SetMode(FiosType ft)
this->mode = SL_INVALID;
break;
}
switch (ft) {
case FIOS_TYPE_OLDFILE:
case FIOS_TYPE_FILE:
this->filetype = FT_SAVEGAME;
break;
case FIOS_TYPE_OLD_SCENARIO:
case FIOS_TYPE_SCENARIO:
this->filetype = FT_SCENARIO;
break;
#ifdef WITH_PNG
case FIOS_TYPE_PNG:
/* FALL THROUGH */
#endif /* WITH_PNG */
case FIOS_TYPE_BMP:
this->filetype = FT_HEIGHTMAP;
break;
default:
this->filetype = FT_INVALID;
break;
}
}
#if 0

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