Codechange: remove the unused lock around Blitter

pull/238/head
Patric Stout 3 years ago committed by Patric Stout
parent 4610aa7ae3
commit b9eac7c6dc

@ -1480,9 +1480,7 @@ void DrawDirtyBlocks()
if (!IsFirstModalProgressLoop()) CSleep(MODAL_PROGRESS_REDRAW_TIMEOUT);
/* Modal progress thread may need blitter access while we are waiting for it. */
VideoDriver::GetInstance()->ReleaseBlitterLock();
_modal_progress_paint_mutex.lock();
VideoDriver::GetInstance()->AcquireBlitterLock();
_modal_progress_work_mutex.lock();
/* When we ended with the modal progress, do not draw the blocks.

@ -295,8 +295,6 @@ static bool SwitchNewGRFBlitter()
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
VideoDriver::GetInstance()->AcquireBlitterLock();
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
@ -306,7 +304,6 @@ static bool SwitchNewGRFBlitter()
const char *repl_blitter = replacement_blitters[i].name;
if (strcmp(repl_blitter, cur_blitter) == 0) {
VideoDriver::GetInstance()->ReleaseBlitterLock();
return false;
}
if (BlitterFactory::GetBlitterFactory(repl_blitter) == nullptr) continue;
@ -323,8 +320,6 @@ static bool SwitchNewGRFBlitter()
if (BlitterFactory::SelectBlitter(cur_blitter) == nullptr || !VideoDriver::GetInstance()->AfterBlitterChange()) usererror("Failed to reinitialize video driver. Specify a fixed blitter in the config");
}
VideoDriver::GetInstance()->ReleaseBlitterLock();
return true;
}

@ -62,7 +62,6 @@ public:
/**
* Callback invoked after the blitter was changed.
* This may only be called between AcquireBlitterLock and ReleaseBlitterLock.
* @return True if no error.
*/
virtual bool AfterBlitterChange()
@ -70,18 +69,6 @@ public:
return true;
}
/**
* Acquire any lock(s) required to be held when changing blitters.
* These lock(s) may not be acquired recursively.
*/
virtual void AcquireBlitterLock() { }
/**
* Release any lock(s) required to be held when changing blitters.
* These lock(s) may not be acquired recursively.
*/
virtual void ReleaseBlitterLock() { }
virtual bool ClaimMousePointer()
{
return true;

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