Fix #10638: Incorrect water infra total when building canal over object

In the case where the object is on an unowned canal tile and
the new canal tile is owned
pull/510/head
Jonathan G Rennison 1 year ago committed by rubidium42
parent d04aae8428
commit bb988f940e

@ -481,6 +481,14 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
if (!water) cost.AddCost(ret);
if (flags & DC_EXEC) {
if (IsTileType(current_tile, MP_WATER) && IsCanal(current_tile)) {
Owner owner = GetTileOwner(current_tile);
if (Company::IsValidID(owner)) {
Company::Get(owner)->infrastructure.water--;
DirtyCompanyInfrastructureWindows(owner);
}
}
switch (wc) {
case WATER_CLASS_RIVER:
MakeRiver(current_tile, Random());
@ -498,14 +506,11 @@ CommandCost CmdBuildCanal(DoCommandFlag flags, TileIndex tile, TileIndex start_t
FALLTHROUGH;
default:
/* If we overbuild a water object with a canal, don't update the infrastructure total. */
bool is_existing_canal = IsTileType(current_tile, MP_WATER) && IsCanal(current_tile);
if (Company::IsValidID(_current_company) && !is_existing_canal) {
MakeCanal(current_tile, _current_company, Random());
if (Company::IsValidID(_current_company)) {
Company::Get(_current_company)->infrastructure.water++;
DirtyCompanyInfrastructureWindows(_current_company);
}
MakeCanal(current_tile, _current_company, Random());
break;
}
MarkTileDirtyByTile(current_tile);

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