(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects DEBUG() to a remote connection over TCP

For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982
  Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9
  And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
pull/155/head
truelight 18 years ago
parent 7f589f5029
commit bc5d3ef3b0

@ -8,6 +8,11 @@
#include "debug.h"
#include "functions.h"
#include "string.h"
#include "network/core/core.h"
#if defined(ENABLE_NETWORK)
SOCKET _debug_socket = INVALID_SOCKET;
#endif /* ENABLE_NETWORK */
int _debug_ai_level;
int _debug_driver_level;
@ -78,8 +83,18 @@ void CDECL debug(const char *dbg, ...)
s = va_arg(va, const char*);
vsnprintf(buf, lengthof(buf), s, va);
va_end(va);
fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
IConsoleDebug(dbg, buf);
#if defined(ENABLE_NETWORK)
if (_debug_socket != INVALID_SOCKET) {
char buf2[lengthof(buf) + 32];
snprintf(buf2, lengthof(buf2), "dbg: [%s] %s\n", dbg, buf);
send(_debug_socket, buf2, strlen(buf2), 0);
} else
#endif /* ENABLE_NETWORK */
{
fprintf(stderr, "dbg: [%s] %s\n", dbg, buf);
IConsoleDebug(dbg, buf);
}
}
}
#endif /* NO_DEBUG_MESSAGES */

@ -17,6 +17,7 @@
enum {
NETWORK_MASTER_SERVER_PORT = 3978, ///< The default port of the master server (UDP)
NETWORK_DEFAULT_PORT = 3979, ///< The default port of the game server (TCP & UDP)
NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)
SEND_MTU = 1460, ///< Number of bytes we can pack in a single packet

@ -1317,6 +1317,37 @@ static void NetworkGenerateUniqueId(void)
snprintf(_network_unique_id, sizeof(_network_unique_id), "%s", hex_output);
}
void NetworkStartDebugLog(const char *hostname, uint16 port)
{
extern SOCKET _debug_socket; // Comes from debug.c
SOCKET s;
struct sockaddr_in sin;
DEBUG(net, 0, "Redirecting DEBUG() to %s:%d", hostname, port);
s = socket(AF_INET, SOCK_STREAM, 0);
if (s == INVALID_SOCKET) {
DEBUG(net, 0, "Failed to open socket for redirection DEBUG()");
return;
}
if (!SetNoDelay(s)) DEBUG(net, 1, "Setting TCP_NODELAY failed");
sin.sin_family = AF_INET;
sin.sin_addr.s_addr = NetworkResolveHost(hostname);
sin.sin_port = htons(port);
if (connect(s, (struct sockaddr *)&sin, sizeof(sin)) != 0) {
DEBUG(net, 0, "Failed to redirection DEBUG() to %s:%d", hostname, port);
return;
}
if (!SetNonBlocking(s)) DEBUG(net, 0, "Setting non-blocking mode failed");
_debug_socket = s;
DEBUG(net, 0, "DEBUG() is now redirected");
}
/** This tries to launch the network for a given OS */
void NetworkStartUp(void)
{

@ -166,6 +166,7 @@ bool NetworkChangeCompanyPassword(byte argc, char *argv[]);
void NetworkPopulateCompanyInfo(void);
void UpdateNetworkGameWindow(bool unselect);
void CheckMinPlayers(void);
void NetworkStartDebugLog(const char *hostname, uint16 port);
void NetworkStartUp(void);
void NetworkUDPCloseAll();

@ -159,6 +159,7 @@ static void showhelp(void)
#if defined(ENABLE_NETWORK)
" -n [ip:port#player] = Start networkgame\n"
" -D [ip][:port] = Start dedicated server\n"
" -l ip[:port] = Redirect DEBUG()\n"
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
" -f = Fork into the background (dedicated only)\n"
#endif
@ -344,6 +345,7 @@ int ttd_main(int argc, char *argv[])
bool dedicated = false;
bool network = false;
char *network_conn = NULL;
char *debuglog_conn = NULL;
char *dedicated_host = NULL;
uint16 dedicated_port = 0;
#endif /* ENABLE_NETWORK */
@ -360,7 +362,7 @@ int ttd_main(int argc, char *argv[])
// a letter means: it accepts that param (e.g.: -h)
// a ':' behind it means: it need a param (e.g.: -m<driver>)
// a '::' behind it means: it can optional have a param (e.g.: -d<debug>)
optformat = "m:s:v:hD::n::eit:d::r:g::G:c:x"
optformat = "m:s:v:hD::n::eit:d::r:g::G:c:xl:"
#if !defined(__MORPHOS__) && !defined(__AMIGA__) && !defined(WIN32)
"f"
#endif
@ -394,6 +396,9 @@ int ttd_main(int argc, char *argv[])
network = true;
network_conn = mgo.opt; // optional IP parameter, NULL if unset
break;
case 'l':
debuglog_conn = mgo.opt;
break;
#endif /* ENABLE_NETWORK */
case 'r': ParseResolution(resolution, mgo.opt); break;
case 't': startyear = atoi(mgo.opt); break;
@ -490,6 +495,21 @@ int ttd_main(int argc, char *argv[])
NetworkStartUp(); // initialize network-core
#if defined(ENABLE_NETWORK)
if (debuglog_conn != NULL && _network_available) {
const char *not_used = NULL;
const char *port = NULL;
uint16 rport;
rport = NETWORK_DEFAULT_DEBUGLOG_PORT;
ParseConnectionString(&not_used, &port, debuglog_conn);
if (port != NULL) rport = atoi(port);
NetworkStartDebugLog(debuglog_conn, rport);
}
#endif /* ENABLE_NETWORK */
ScanNewGRFFiles();
_opt_ptr = &_opt_newgame;

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