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@ -461,6 +461,12 @@ void NPFFollowTrack(AyStar* aystar, OpenListNode* current) {
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}
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}
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/* I can't enter a tunnel entry/exit tile from a tile above the tunnel. Note
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* that I can enter the tunnel from a tile below the tunnel entrance. This
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* solves the problem of vehicles wanting to drive off a tunnel entrance */
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if (IsTileType(dst_tile, MP_TUNNELBRIDGE) && (_map5[dst_tile] & 0xF0) == 0 && GetTileZ(dst_tile) < GetTileZ(src_tile))
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return;
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/* check correct rail type (mono, maglev, etc)
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* XXX: This now compares with the previous tile, which should not pose a
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* problem, but it might be nicer to compare with the first tile, or even
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