(svn r22626) -Fix [FS#4622]: Also initialise _old_vds with newgame settings; TTD savegames do not contain these settings.

pull/155/head
frosch 13 years ago
parent 1bf9bc70a3
commit c1b1513815

@ -314,7 +314,10 @@ void MakeNewgameSettingsLive()
}
#endif /* ENABLE_AI */
/* Copy newgame settings to active settings.
* Also initialise old settings needed for savegame conversion. */
_settings_game = _settings_newgame;
_old_vds = _settings_client.company.vehicle;
#ifdef ENABLE_AI
for (CompanyID c = COMPANY_FIRST; c < MAX_COMPANIES; c++) {

@ -93,6 +93,4 @@ bool SetSettingValue(uint index, int32 value, bool force_newgame = false);
bool SetSettingValue(uint index, const char *value, bool force_newgame = false);
void SetCompanySetting(uint index, int32 value);
extern VehicleDefaultSettings _old_vds;
#endif /* SETTINGS_INTERNAL_H */

@ -465,6 +465,9 @@ extern GameSettings _settings_game;
/** The settings values that are used for new games and/or modified in config file. */
extern GameSettings _settings_newgame;
/** Old vehicle settings, which were game settings before, and are company settings now. (Needed for savegame conversion) */
extern VehicleDefaultSettings _old_vds;
/**
* Get the settings-object applicable for the current situation: the newgame settings
* when we're in the main menu and otherwise the settings of the current game.

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