(svn r1093) -Fix: Hopefully fixed windows revision issues once and for all. Removed globalness of _openttd_revision and put all such ifdefs into one place. If server has a revision only the same revisions can join; if the server has no revision everyone can join. I reckon this should be a server-side option to allow people to join or not to join.

pull/155/head
darkvater 20 years ago
parent bc13fd26d5
commit c21659ae7e

@ -229,6 +229,8 @@ static void IConsoleWndProc(Window* w, WindowEvent* e)
}
}
extern const char _openttd_revision[];
void IConsoleInit(void)
{
uint i;
@ -253,11 +255,7 @@ void IConsoleInit(void)
_iconsole_cbuffer[i] = 0;
}
IConsoleStdLibRegister();
#if defined(WITH_REV)
IConsolePrintF(13, "OpenTTD Game Console Revision 6 - %s", _openttd_revision);
#else
IConsolePrint(13, "OpenTTD Game Console Revision 6");
#endif
IConsolePrint(12, "---------------------------------");
IConsolePrint(12, "use \"help\" for more info");
IConsolePrint(12, "");

@ -783,6 +783,8 @@ bool NetworkClientConnectGame(const byte* host, unsigned short port)
return _networking;
}
extern const char _openttd_revision[];
void NetworkInitGameInfo(void)
{
NetworkClientInfo *ci;

@ -43,6 +43,8 @@ DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_COMPANY_INFO)
NetworkSend_Packet(p, MY_CLIENT);
}
extern const char _openttd_revision[];
DEF_CLIENT_SEND_COMMAND(PACKET_CLIENT_JOIN)
{
//

@ -68,24 +68,26 @@ static void NetworkTruncateString(char *name, const int max_width)
}
}
extern const char _openttd_revision[];
static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
{
switch(e->event) {
case WE_PAINT: {
if (_selected_item == NULL)
w->disabled_state = (1<<17) | (1<<18);
else if (!_selected_item->online)
w->disabled_state = (1<<17); // Server offline, join button disabled
else if (_selected_item->info.clients_on == _selected_item->info.clients_max)
w->disabled_state = (1<<17); // Server full, join button disabled
#ifdef WITH_REV
else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, "norev000", sizeof(_selected_item->info.server_revision)) != 0)
w->disabled_state = (1<<17); // Revision mismatch, join button disabled
w->disabled_state = 0;
if (_selected_item == NULL) {
SETBIT(w->disabled_state, 17); SETBIT(w->disabled_state, 18);
} else if (!_selected_item->online) {
SETBIT(w->disabled_state, 17); // Server offline, join button disabled
} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
SETBIT(w->disabled_state, 17); // Server full, join button disabled
// revisions don't match, check if server has no revision; then allow connection
} else if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
SETBIT(w->disabled_state, 17); // Revision mismatch, join button disabled
}
#endif
else
w->disabled_state = 0;
SetDParam(0, 0x00);
SetDParam(2, STR_NETWORK_LAN + _network_connection);
@ -105,12 +107,8 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
char servername[NETWORK_NAME_LENGTH];
const NetworkGameList *cur_item = _network_game_list;
while (cur_item != NULL) {
#ifdef WITH_REV
bool compatible = (strncmp(cur_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) == 0);
#else
bool compatible = true; // We have no idea if we are compatible...
#endif
if (strncmp(cur_item->info.server_revision, "norev000", sizeof(cur_item->info.server_revision)) == 0)
if (strncmp(cur_item->info.server_revision, NOREV_STRING, sizeof(cur_item->info.server_revision)) == 0)
compatible = true;
if (cur_item == _selected_item)
@ -200,17 +198,15 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
y+=2;
#ifdef WITH_REV
if (strncmp(_selected_item->info.server_revision, _openttd_revision, NETWORK_REVISION_LENGTH - 1) != 0) {
if (strncmp(_selected_item->info.server_revision, "norev000", sizeof(_selected_item->info.server_revision)) != 0)
if (strncmp(_selected_item->info.server_revision, NOREV_STRING, sizeof(_selected_item->info.server_revision)) != 0)
DrawStringMultiCenter(360, y, STR_NETWORK_VERSION_MISMATCH, 2); // server mismatch
} else
#endif
if (_selected_item->info.clients_on == _selected_item->info.clients_max)
} else if (_selected_item->info.clients_on == _selected_item->info.clients_max) {
// Show: server full, when clients_on == clients_max
DrawStringMultiCenter(360, y, STR_NETWORK_SERVER_FULL, 2); // server full
else if (_selected_item->info.use_password)
} else if (_selected_item->info.use_password)
DrawStringMultiCenter(360, y, STR_NETWORK_PASSWORD, 2); // password warning
y+=10;
}
} break;

@ -563,6 +563,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMPANY_INFO)
SEND_COMMAND(PACKET_SERVER_COMPANY_INFO)(cs);
}
extern const char _openttd_revision[];
DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
{
char name[NETWORK_NAME_LENGTH];
@ -576,10 +578,8 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
NetworkRecv_string(p, client_revision, sizeof(client_revision));
// Too bad, when WITH_REV is disabled, we can not compare the version.
#if defined(WITH_REV)
// Check if the client has WITH_REV enabled
if (strncmp("norev000", client_revision, sizeof(client_revision)) != 0) {
// Check if the client has revision control enabled
if (strncmp(NOREV_STRING, client_revision, sizeof(client_revision)) != 0) {
if (strncmp(_network_game_info.server_revision, client_revision, sizeof(_network_game_info.server_revision) - 1) != 0) {
// Different revisions!!
SEND_COMMAND(PACKET_SERVER_ERROR)(cs, NETWORK_ERROR_WRONG_REVISION);
@ -587,7 +587,6 @@ DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_JOIN)
return;
}
}
#endif
NetworkRecv_string(p, name, sizeof(name));
playas = NetworkRecv_uint8(p);

@ -20,6 +20,14 @@ static byte *_langpack;
static uint _langtab_num[32]; // Offset into langpack offs
static uint _langtab_start[32]; // Offset into langpack offs
#if defined(WITH_REV)
extern const char _openttd_revision[];
#elif defined(WITH_REV_HACK)
const char _openttd_revision[] = WITH_REV_HACK;
#else
const char _openttd_revision[] = NOREV_STRING;
#endif
typedef byte *PlayerNameGeneratorProc(byte *buffr);
typedef struct {
@ -433,9 +441,7 @@ static byte *DecodeString(byte *buff, const byte *str)
buff = FormatNoCommaNumber(buff, GetParamInt32());
break;
case 2: /* {REV} */
#ifdef WITH_REV
buff = str_cat(buff, (const byte*)_openttd_revision);
#endif
break;
case 3: { /* {SHORTCARGO} */
// Short description of cargotypes. Layout:

@ -28,11 +28,6 @@
#include <stdarg.h>
/* Define the _openttd_revision tag if it is not defined */
#ifndef WITH_REV
const char _openttd_revision[] = "norev000";
#endif
void GameLoop();
void IncreaseSpriteLRU();

@ -1,6 +1,7 @@
#ifndef TTD_H
#define TTD_H
#define NOREV_STRING "norev000"
// FIXME: Include only where really needed.
// include sprites
#include "table/sprites.h"

@ -453,10 +453,9 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\md5.c">
</File>
<File
RelativePath=".\md5.c">
</File>
<File
RelativePath="minilzo.c">
<FileConfiguration
@ -576,9 +575,6 @@
BasicRuntimeChecks="3"/>
</FileConfiguration>
</File>
<File
RelativePath=".\newgrf.c">
</File>
<File
RelativePath=".\network_client.c">
</File>
@ -588,11 +584,14 @@
<File
RelativePath=".\network_gamelist.c">
</File>
<File
RelativePath=".\network_server.c">
</File>
<File
RelativePath=".\network_udp.c">
</File>
<File
RelativePath=".\network_server.c">
RelativePath=".\newgrf.c">
</File>
<File
RelativePath="oldloader.c">
@ -1172,9 +1171,6 @@
<File
RelativePath=".\network.h">
</File>
<File
RelativePath=".\newgrf.h">
</File>
<File
RelativePath=".\network_client.h">
</File>
@ -1187,11 +1183,14 @@
<File
RelativePath=".\network_gamelist.h">
</File>
<File
RelativePath=".\network_server.h">
</File>
<File
RelativePath=".\network_udp.h">
</File>
<File
RelativePath=".\network_server.h">
RelativePath=".\newgrf.h">
</File>
<File
RelativePath="news.h">

@ -426,13 +426,6 @@ VARDEF int _debug_grf_level;
VARDEF int _debug_ai_level;
VARDEF int _debug_net_level;
/* Make the revision tag global */
extern const char _openttd_revision[];
#ifdef WITH_REV_HACK
/* Special rules for Windows */
#define WITH_REV
#endif
void CDECL debug(const char *s, ...);
#ifdef NO_DEBUG_MESSAGES
#define DEBUG(name, level)

@ -15,11 +15,6 @@
#define SMART_PALETTE_ANIM
/* Declare the revision tag for Windows */
#ifdef WITH_REV_HACK
const char _openttd_revision[] = WITH_REV_HACK;
#endif
static struct {
HWND main_wnd;
HBITMAP dib_sect;
@ -446,6 +441,8 @@ static void RegisterWndClass()
}
}
extern const char _openttd_revision[];
static void MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
@ -504,10 +501,9 @@ static void MakeWindow(bool full_screen)
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
} else {
char Windowtitle[50] = "OpenTTD ";
#ifdef WITH_REV
// also show revision number/release in window title
strncat(Windowtitle, _openttd_revision, sizeof(Windowtitle)-(strlen(Windowtitle) + 1));
#endif
// also show revision number/release in window title
strncat(Windowtitle, _openttd_revision, sizeof(Windowtitle)-(strlen(Windowtitle) + 1));
_wnd.main_wnd = CreateWindow("TTD", Windowtitle, style, x, y, w, h, 0, 0, _inst, 0);
if (_wnd.main_wnd == NULL)
error("CreateWindow failed");

Loading…
Cancel
Save