Change: track hover position on Online Players GUI

Especially if there are many players online, trying to chat with
the right one can be a visual challenge. This can be solved by
highlighting the row you are on. This visual cue is often enough
for humans to find the right row.
pull/259/head
Patric Stout 3 years ago committed by Patric Stout
parent 54f69deb0c
commit c2e116a3d3

@ -1755,6 +1755,7 @@ private:
Scrollbar *vscroll; ///< Vertical scrollbar of this window.
uint line_height; ///< Current lineheight of each entry in the matrix.
uint line_count; ///< Amount of lines in the matrix.
int hover_index; ///< Index of the current line we are hovering over, or -1 if none.
std::map<uint, std::vector<std::unique_ptr<ButtonCommon>>> buttons; ///< Per line which buttons are available.
@ -2261,6 +2262,11 @@ public:
case WID_CL_MATRIX: {
uint line = 0;
if (this->hover_index >= 0) {
uint offset = this->hover_index * this->line_height;
GfxFillRect(r.left + 2, r.top + offset, r.right - 1, r.top + offset + this->line_height - 1, GREY_SCALE(9));
}
for (const Company *c : Company::Iterate()) {
this->DrawCompany(c, r.left, r.right, r.top, line);
}
@ -2271,6 +2277,24 @@ public:
}
}
}
virtual void OnMouseLoop() override
{
if (GetWidgetFromPos(this, _cursor.pos.x - this->left, _cursor.pos.y - this->top) != WID_CL_MATRIX) {
this->hover_index = -1;
this->SetDirty();
return;
}
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_CL_MATRIX);
int y = _cursor.pos.y - this->top - nwi->pos_y - 2;
int index = y / this->line_height;
if (index != this->hover_index) {
this->hover_index = index;
this->SetDirty();
}
}
};
void ShowClientList()

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