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@ -23,6 +23,14 @@ static const int ASCII_LETTERSTART = 32; ///< First printable ASCII letter.
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/** Semi-constant for the height of the different sizes of fonts. */
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int _font_height[FS_END];
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/** Reset the font sizes to the defaults of the sprite based fonts. */
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void ResetFontSizes()
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{
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_font_height[FS_SMALL] = 6;
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_font_height[FS_NORMAL] = 10;
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_font_height[FS_LARGE] = 18;
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}
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#ifdef WITH_FREETYPE
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#include <ft2build.h>
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#include FT_FREETYPE_H
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@ -809,21 +817,45 @@ static void LoadFreeTypeFont(const char *font_name, FT_Face *face, const char *t
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}
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static void ResetGlyphCache();
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/**
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* Unload a face and set it to NULL.
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* @param face the face to unload
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*/
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static void UnloadFace(FT_Face *face)
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{
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if (*face == NULL) return;
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FT_Done_Face(*face);
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*face = NULL;
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}
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/**
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* (Re)initialize the freetype related things, i.e. load the non-sprite fonts.
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*/
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void InitFreeType()
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{
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ResetFontSizes();
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ResetGlyphCache();
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UnloadFace(&_face_small);
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UnloadFace(&_face_medium);
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UnloadFace(&_face_large);
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if (StrEmpty(_freetype.small_font) && StrEmpty(_freetype.medium_font) && StrEmpty(_freetype.large_font)) {
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DEBUG(freetype, 1, "No font faces specified, using sprite fonts instead");
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return;
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}
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if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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if (_library == NULL) {
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if (FT_Init_FreeType(&_library) != FT_Err_Ok) {
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ShowInfoF("Unable to initialize FreeType, using sprite fonts instead");
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return;
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}
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DEBUG(freetype, 2, "Initialized");
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DEBUG(freetype, 2, "Initialized");
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}
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/* Load each font */
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LoadFreeTypeFont(_freetype.small_font, &_face_small, "small");
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@ -842,26 +874,11 @@ void InitFreeType()
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}
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}
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static void ResetGlyphCache();
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/**
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* Unload a face and set it to NULL.
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* @param face the face to unload
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*/
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static void UnloadFace(FT_Face *face)
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{
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if (*face == NULL) return;
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FT_Done_Face(*face);
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*face = NULL;
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}
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/**
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* Free everything allocated w.r.t. fonts.
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*/
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void UninitFreeType()
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{
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ResetFontSizes();
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ResetGlyphCache();
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UnloadFace(&_face_small);
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@ -1109,14 +1126,6 @@ uint GetGlyphWidth(FontSize size, WChar key)
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#endif /* WITH_FREETYPE */
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/** Reset the font sizes to the defaults of the sprite based fonts. */
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void ResetFontSizes()
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{
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_font_height[FS_SMALL] = 6;
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_font_height[FS_NORMAL] = 10;
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_font_height[FS_LARGE] = 18;
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}
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/* Sprite based glyph mapping */
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#include "table/unicode.h"
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