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@ -143,6 +143,44 @@ static void NewIndustryTileResolver(ResolverObject *res, IndustryGfx gfx, TileIn
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res->reseed = 0;
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}
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void IndustryDrawTileLayout(const TileInfo *ti, const SpriteGroup *group, byte rnd_color, byte stage, IndustryGfx gfx)
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{
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const DrawTileSprites *dts = group->g.layout.dts;
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const DrawTileSeqStruct *dtss;
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SpriteID image = dts->ground_sprite;
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SpriteID pal = dts->ground_pal;
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if (GB(image, 0, SPRITE_WIDTH) != 0) DrawGroundSprite(image, pal);
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foreach_draw_tile_seq(dtss, dts->seq) {
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if (GB(dtss->image, 0, SPRITE_WIDTH) == 0) continue;
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image = dtss->image + stage;
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pal = dtss->pal;
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if (!HASBIT(image, SPRITE_MODIFIER_OPAQUE) && HASBIT(_transparent_opt, TO_INDUSTRIES)) {
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SETBIT(image, PALETTE_MODIFIER_TRANSPARENT);
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pal = PALETTE_TO_TRANSPARENT;
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} else if (HASBIT(image, PALETTE_MODIFIER_COLOR)) {
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pal = GENERAL_SPRITE_COLOR(rnd_color);
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} else {
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pal = PAL_NONE;
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}
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if ((byte)dtss->delta_z != 0x80) {
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AddSortableSpriteToDraw(
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image, pal,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->size_x, dtss->size_y,
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dtss->size_z, ti->z + dtss->delta_z
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);
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} else {
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AddChildSpriteScreen(image, pal, dtss->delta_x, dtss->delta_y);
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}
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}
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}
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uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, IndustryGfx gfx_id, Industry *industry, TileIndex tile)
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{
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ResolverObject object;
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@ -158,3 +196,33 @@ uint16 GetIndustryTileCallback(uint16 callback, uint32 param1, uint32 param2, In
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return group->g.callback.result;
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}
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bool DrawNewIndustryTile(TileInfo *ti, Industry *i, IndustryGfx gfx, const IndustryTileSpec *inds)
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{
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const SpriteGroup *group;
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ResolverObject object;
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if (ti->tileh != SLOPE_FLAT) {
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bool draw_old_one = true;
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if (HASBIT(inds->callback_flags, CBM_INDT_DRAW_FOUNDATIONS)) {
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/* Called to determine the type (if any) of foundation to draw for industry tile */
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uint32 callback_res = GetIndustryTileCallback(CBID_INDUSTRY_DRAW_FOUNDATIONS, 0, 0, gfx, i, ti->tile);
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draw_old_one = callback_res == 0 || callback_res == CALLBACK_FAILED;
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}
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if (draw_old_one) DrawFoundation(ti, ti->tileh);
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}
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NewIndustryTileResolver(&object, gfx, ti->tile, i);
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group = Resolve(inds->grf_prop.spritegroup, &object);
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if (group == NULL || group->type != SGT_TILELAYOUT) {
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return false;
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} else {
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/* Limit the building stage to the number of stages supplied. */
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byte stage = GetIndustryConstructionStage(ti->tile);
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stage = clamp(stage - 4 + group->g.layout.num_sprites, 0, group->g.layout.num_sprites - 1);
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IndustryDrawTileLayout(ti, group, i->random_color, stage, gfx);
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return true;
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}
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}
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