Fix #9940: Print debuglevel parse errors to console when changed from console

pull/428/head
Niels Martin Hansen 2 years ago
parent dcdc8d187c
commit c6953f13e4

@ -1587,7 +1587,7 @@ DEF_CONSOLE_CMD(ConDebugLevel)
if (argc == 1) {
IConsolePrint(CC_DEFAULT, "Current debug-level: '{}'", GetDebugString());
} else {
SetDebugString(argv[1]);
SetDebugString(argv[1], [](const char *err) { IConsolePrint(CC_ERROR, std::string(err)); });
}
return true;

@ -159,8 +159,9 @@ void DebugPrint(const char *level, const std::string &message)
* For setting individual levels a string like \c "net=3,grf=6" should be used.
* If the string starts with a number, the number is used as global debugging level.
* @param s Text describing the wanted debugging levels.
* @param error_func The function to call if a parse error occurs.
*/
void SetDebugString(const char *s)
void SetDebugString(const char *s, void (*error_func)(const char *))
{
int v;
char *end;
@ -203,7 +204,8 @@ void SetDebugString(const char *s)
if (p != nullptr) {
*p = v;
} else {
ShowInfoF("Unknown debug level '%.*s'", (int)(s - t), t);
std::string error_string = fmt::format("Unknown debug level '{}'", std::string(t, s - t));
error_func(error_string.c_str());
return;
}
}

@ -57,7 +57,7 @@ extern int _debug_random_level;
#endif
char *DumpDebugFacilityNames(char *buf, char *last);
void SetDebugString(const char *s);
void SetDebugString(const char *s, void (*error_func)(const char *));
const char *GetDebugString();
/* Shorter form for passing filename and linenumber */

@ -564,7 +564,7 @@ int openttd_main(int argc, char *argv[])
videodriver = "dedicated";
blitter = "null";
dedicated = true;
SetDebugString("net=4");
SetDebugString("net=4", ShowInfo);
if (mgo.opt != nullptr) {
scanner->dedicated_host = ParseFullConnectionString(mgo.opt, scanner->dedicated_port);
}
@ -588,7 +588,7 @@ int openttd_main(int argc, char *argv[])
#if defined(_WIN32)
CreateConsole();
#endif
if (mgo.opt != nullptr) SetDebugString(mgo.opt);
if (mgo.opt != nullptr) SetDebugString(mgo.opt, ShowInfo);
break;
}
case 'e': _switch_mode = (_switch_mode == SM_LOAD_GAME || _switch_mode == SM_LOAD_SCENARIO ? SM_LOAD_SCENARIO : SM_EDITOR); break;

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