(svn r19016) -Fix [FS#3591]: When removing roads, the player was also charged for removing the foundations.

pull/155/head
terkhen 15 years ago
parent 330d29f9ed
commit c6d7d42606

@ -312,9 +312,11 @@ static CommandCost RemoveRoad(TileIndex tile, DoCommandFlag flags, RoadBits piec
}
}
/* If we change the foundation we have to pay for it. */
return CommandCost(EXPENSES_CONSTRUCTION, CountBits(pieces) * _price[PR_CLEAR_ROAD] +
((GetRoadFoundation(tileh, present) != f) ? _price[PR_BUILD_FOUNDATION] : (Money)0));
CommandCost cost(EXPENSES_CONSTRUCTION, CountBits(pieces) * _price[PR_CLEAR_ROAD]);
/* If we build a foundation we have to pay for it. */
if (f == FOUNDATION_NONE && GetRoadFoundation(tileh, present) != FOUNDATION_NONE) cost.AddCost(_price[PR_BUILD_FOUNDATION]);
return cost;
}
case ROAD_TILE_CROSSING: {
@ -420,7 +422,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits *pieces, RoadBits existi
return CommandCost();
}
} else {
if (CountBits(existing) == 1) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
if (CountBits(existing) == 1 && GetRoadFoundation(tileh, existing) == FOUNDATION_NONE) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
return CommandCost();
}
}

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