(svn r23601) -Fix: fix the conflict in window number

pull/155/head
truebrain 13 years ago
parent 32ca564bca
commit c74ccfff1b

@ -149,7 +149,7 @@ struct AIListWindow : public Window {
for (int i = 0; i < this->selected; i++) it++;
AIConfig::GetConfig(slot)->Change((*it).second->GetName(), (*it).second->GetVersion());
}
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_AI);
}
virtual void OnClick(Point pt, int widget, int click_count)
@ -583,7 +583,7 @@ struct AIConfigWindow : public Window {
AIConfigWindow() : Window()
{
this->InitNested(&_ai_config_desc); // Initializes 'this->line_height' as a side effect.
this->InitNested(&_ai_config_desc, WN_GAME_OPTIONS_AI); // Initializes 'this->line_height' as a side effect.
this->vscroll = this->GetScrollbar(WID_AIC_SCROLLBAR);
this->selected_slot = INVALID_COMPANY;
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(WID_AIC_LIST);
@ -752,7 +752,7 @@ struct AIConfigWindow : public Window {
/** Open the AI config window. */
void ShowAIConfigWindow()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
DeleteWindowByClass(WC_GAME_OPTIONS);
new AIConfigWindow();
}

@ -132,7 +132,7 @@ public:
/** Start listening to the content client events. */
BootstrapAskForDownloadWindow() : Window()
{
this->InitNested(&_bootstrap_query_desc);
this->InitNested(&_bootstrap_query_desc, WN_CONFIRM_POPUP_QUERY_BOOTSTRAP);
_network_content_client.AddCallback(this);
}

@ -812,7 +812,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (ci == NULL) return CommandCost();
/* Delete multiplayer progress bar */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Company *c = DoStartupNewCompany(false);

@ -83,7 +83,7 @@ static void CleanupGeneration()
_gw.abortp = NULL;
_gw.threaded = false;
DeleteWindowById(WC_MODAL_PROGRESS, 0);
DeleteWindowByClass(WC_MODAL_PROGRESS);
ShowFirstError();
MarkWholeScreenDirty();
}

@ -443,7 +443,7 @@ struct AboutWindow : public Window {
AboutWindow() : Window()
{
this->InitNested(&_about_desc);
this->InitNested(&_about_desc, WN_GAME_OPTIONS_ABOUT);
this->counter = 5;
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
@ -501,7 +501,7 @@ struct AboutWindow : public Window {
void ShowAboutWindow()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
DeleteWindowByClass(WC_GAME_OPTIONS);
new AboutWindow();
}
@ -1114,7 +1114,7 @@ struct QueryStringWindow : public QueryStringBaseWindow
this->flags = flags;
InitializeTextBuffer(&this->text, this->edit_str_buf, max_bytes, max_chars);
this->InitNested(desc);
this->InitNested(desc, WN_QUERY_STRING);
this->parent = parent;
@ -1245,7 +1245,7 @@ static const WindowDesc _query_string_desc(
*/
void ShowQueryString(StringID str, StringID caption, uint maxsize, Window *parent, CharSetFilter afilter, QueryStringFlags flags)
{
DeleteWindowById(WC_QUERY_STRING, 0);
DeleteWindowByClass(WC_QUERY_STRING);
new QueryStringWindow(str, caption, ((flags & QSF_LEN_IN_CHARS) ? MAX_CHAR_LENGTH : 1) * maxsize, maxsize, &_query_string_desc, parent, afilter, flags);
}
@ -1267,7 +1267,7 @@ struct QueryWindow : public Window {
this->message = message;
this->proc = callback;
this->InitNested(desc);
this->InitNested(desc, WN_CONFIRM_POPUP_QUERY);
this->parent = parent;
this->left = parent->left + (parent->width / 2) - (this->width / 2);

@ -791,7 +791,7 @@ void NetworkDisconnect(bool blocking, bool close_admins)
if (_settings_client.network.server_advertise) NetworkUDPRemoveAdvertise(blocking);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
NetworkClose(close_admins);

@ -181,7 +181,7 @@ void ClientNetworkGameSocketHandler::ClientError(NetworkRecvStatus res)
this->CloseConnection(res);
_networking = false;
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return;
}
@ -314,7 +314,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendCompanyInformationQuery()
{
my_client->status = STATUS_COMPANY_INFO;
_network_join_status = NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_COMPANY_INFO);
my_client->SendPacket(p);
@ -326,7 +326,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::SendJoin()
{
my_client->status = STATUS_JOIN;
_network_join_status = NETWORK_JOIN_STATUS_AUTHORIZING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
Packet *p = new Packet(PACKET_CLIENT_JOIN);
p->Send_string(_openttd_revision);
@ -531,7 +531,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_FULL;
}
@ -540,7 +540,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_BANNED;
}
@ -578,7 +578,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_COMPANY_INFO(Pa
p->Recv_string(company_info->clients, sizeof(company_info->clients));
SetWindowDirty(WC_NETWORK_WINDOW, 0);
SetWindowDirty(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
return NETWORK_RECV_STATUS_OKAY;
}
@ -675,7 +675,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
}
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_SERVER_ERROR;
}
@ -770,7 +770,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_WAIT(Packet *p)
/* But... only now we set the join status to waiting, instead of requesting. */
_network_join_status = NETWORK_JOIN_STATUS_WAITING;
_network_join_waiting = p->Recv_uint8();
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@ -790,7 +790,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_BEGIN(Packe
_network_join_bytes_total = 0;
_network_join_status = NETWORK_JOIN_STATUS_DOWNLOADING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@ -801,7 +801,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_SIZE(Packet
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_bytes_total = p->Recv_uint32();
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@ -815,7 +815,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DATA(Packet
this->savegame->AddPacket(p);
_network_join_bytes = (uint32)this->savegame->written_bytes;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
return NETWORK_RECV_STATUS_OKAY;
}
@ -826,7 +826,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
if (this->savegame == NULL) return NETWORK_RECV_STATUS_MALFORMED_PACKET;
_network_join_status = NETWORK_JOIN_STATUS_PROCESSING;
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, 0);
SetWindowDirty(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
/*
* Make sure everything is set for reading.
@ -847,7 +847,7 @@ NetworkRecvStatus ClientNetworkGameSocketHandler::Receive_SERVER_MAP_DONE(Packet
this->last_packet = _realtime_tick;
if (!load_success) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
ShowErrorMessage(STR_NETWORK_ERROR_SAVEGAMEERROR, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SAVEGAME;
}

@ -475,7 +475,7 @@ bool ClientNetworkContentSocketHandler::Receive_SERVER_CONTENT(Packet *p)
/* We have a file opened, thus are downloading internal content */
size_t toRead = (size_t)(p->size - p->pos);
if (fwrite(p->buffer + p->pos, 1, toRead, this->curFile) != toRead) {
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
this->Close();
fclose(this->curFile);
@ -509,7 +509,7 @@ bool ClientNetworkContentSocketHandler::BeforeDownload()
const char *filename = GetFullFilename(this->curInfo, true);
if (filename == NULL || (this->curFile = fopen(filename, "wb")) == NULL) {
/* Unless that fails ofcourse... */
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
ShowErrorMessage(STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD, STR_CONTENT_ERROR_COULD_NOT_DOWNLOAD_FILE_NOT_WRITABLE, WL_ERROR);
return false;
}

@ -55,7 +55,7 @@ BaseNetworkContentDownloadStatusWindow::BaseNetworkContentDownloadStatusWindow(c
_network_content_client.AddCallback(this);
_network_content_client.DownloadSelectedContent(this->total_files, this->total_bytes);
this->InitNested(desc, 0);
this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD);
}
BaseNetworkContentDownloadStatusWindow::~BaseNetworkContentDownloadStatusWindow()
@ -117,7 +117,7 @@ public:
*/
NetworkContentDownloadStatusWindow() : BaseNetworkContentDownloadStatusWindow(&_network_content_download_status_window_desc)
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, 1);
this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
}
/** Free whatever we've allocated */
@ -163,17 +163,17 @@ public:
case CONTENT_TYPE_BASE_GRAPHICS:
BaseGraphics::FindSets();
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
break;
case CONTENT_TYPE_BASE_SOUNDS:
BaseSounds::FindSets();
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
break;
case CONTENT_TYPE_BASE_MUSIC:
BaseMusic::FindSets();
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
break;
case CONTENT_TYPE_NEWGRF:
@ -193,7 +193,7 @@ public:
}
/* Always invalidate the download window; tell it we are going to be gone */
InvalidateWindowData(WC_NETWORK_WINDOW, 1, 2);
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST, 2);
}
virtual void OnClick(Point pt, int widget, int click_count)
@ -205,7 +205,7 @@ public:
} else {
/* If downloading succeeded, close the online content window. This will close
* the current window as well. */
DeleteWindowById(WC_NETWORK_WINDOW, 1);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
}
}
}
@ -357,7 +357,7 @@ public:
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NCL_SCROLLBAR);
this->FinishInitNested(desc, 1);
this->FinishInitNested(desc, WN_NETWORK_WINDOW_CONTENT_LIST);
this->GetWidget<NWidgetStacked>(WID_NCL_SEL_ALL_UPDATE)->SetDisplayedPlane(select_all);
@ -658,7 +658,7 @@ public:
break;
case WID_NCL_DOWNLOAD:
if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, 0) == NULL) new NetworkContentDownloadStatusWindow();
if (BringWindowToFrontById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) == NULL) new NetworkContentDownloadStatusWindow();
break;
}
}
@ -801,7 +801,7 @@ public:
}
/* If data == 2 then the status window caused this OnInvalidate */
this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, 0) != NULL && data != 2));
this->SetWidgetDisabledState(WID_NCL_DOWNLOAD, this->filesize_sum == 0 || (FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD) != NULL && data != 2));
this->SetWidgetDisabledState(WID_NCL_UNSELECT, this->filesize_sum == 0);
this->SetWidgetDisabledState(WID_NCL_SELECT_ALL, !show_select_all);
this->SetWidgetDisabledState(WID_NCL_SELECT_UPDATE, !show_select_upgrade);
@ -915,7 +915,7 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type)
_network_content_client.RequestContentList(cv, true);
}
DeleteWindowById(WC_NETWORK_WINDOW, 1);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_CONTENT_LIST);
new NetworkContentListWindow(&_network_content_list_desc, cv != NULL);
#else
ShowErrorMessage(STR_CONTENT_NO_ZLIB, STR_CONTENT_NO_ZLIB_SUB, WL_ERROR);

@ -74,7 +74,7 @@ void SortNetworkLanguages()
*/
void UpdateNetworkGameWindow(bool unselect)
{
InvalidateWindowData(WC_NETWORK_WINDOW, 0, unselect ? 1 : 0);
InvalidateWindowData(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME, unselect ? 1 : 0);
}
typedef GUIList<NetworkGameList*> GUIGameServerList;
@ -425,7 +425,7 @@ public:
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NG_SCROLLBAR);
this->FinishInitNested(desc, 0);
this->FinishInitNested(desc, WN_NETWORK_WINDOW_GAME);
ttd_strlcpy(this->edit_str_buf, _settings_client.network.client_name, this->edit_str_size);
this->afilter = CS_ALPHANUMERAL;
@ -651,7 +651,7 @@ public:
this->field = widget;
switch (widget) {
case WID_NG_CANCEL: // Cancel button
DeleteWindowById(WC_NETWORK_WINDOW, 0);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
break;
case WID_NG_CONN_BTN: // 'Connection' droplist
@ -980,7 +980,8 @@ static const WindowDesc _network_game_window_desc(
void ShowNetworkGameWindow()
{
static bool first = true;
DeleteWindowById(WC_NETWORK_WINDOW, 0);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
/* Only show once */
if (first) {
@ -1000,7 +1001,7 @@ struct NetworkStartServerWindow : public QueryStringBaseWindow {
NetworkStartServerWindow(const WindowDesc *desc) : QueryStringBaseWindow(NETWORK_NAME_LENGTH)
{
this->InitNested(desc, 0);
this->InitNested(desc, WN_NETWORK_WINDOW_START);
ttd_strlcpy(this->edit_str_buf, _settings_client.network.server_name, this->edit_str_size);
@ -1316,7 +1317,8 @@ static const WindowDesc _network_start_server_window_desc(
static void ShowNetworkStartServerWindow()
{
DeleteWindowById(WC_NETWORK_WINDOW, 0);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY);
new NetworkStartServerWindow(&_network_start_server_window_desc);
}
@ -1332,7 +1334,7 @@ struct NetworkLobbyWindow : public Window {
{
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_NL_SCROLLBAR);
this->FinishInitNested(desc, 0);
this->FinishInitNested(desc, WN_NETWORK_WINDOW_LOBBY);
this->OnResize();
}
@ -1608,7 +1610,8 @@ static const WindowDesc _network_lobby_window_desc(
*/
static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
{
DeleteWindowById(WC_NETWORK_WINDOW, 0);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_START);
DeleteWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
NetworkTCPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // company info
NetworkUDPQueryServer(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port)); // general data
@ -1623,7 +1626,7 @@ static void ShowNetworkLobbyWindow(NetworkGameList *ngl)
*/
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company)
{
NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, 0));
NetworkLobbyWindow *lobby = dynamic_cast<NetworkLobbyWindow*>(FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_LOBBY));
return (lobby != NULL && company < MAX_COMPANIES) ? &lobby->company_info[company] : NULL;
}
@ -1990,8 +1993,8 @@ struct NetworkJoinStatusWindow : Window {
NetworkJoinStatusWindow(const WindowDesc *desc) : Window()
{
this->parent = FindWindowById(WC_NETWORK_WINDOW, 0);
this->InitNested(desc, 0);
this->parent = FindWindowById(WC_NETWORK_WINDOW, WN_NETWORK_WINDOW_GAME);
this->InitNested(desc, WN_NETWORK_STATUS_WINDOW_JOIN);
}
virtual void DrawWidget(const Rect &r, int widget) const
@ -2100,13 +2103,13 @@ static const WindowDesc _network_join_status_window_desc(
void ShowJoinStatusWindow()
{
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
DeleteWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
new NetworkJoinStatusWindow(&_network_join_status_window_desc);
}
void ShowNetworkNeedPassword(NetworkPasswordType npt)
{
NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, 0);
NetworkJoinStatusWindow *w = (NetworkJoinStatusWindow *)FindWindowById(WC_NETWORK_STATUS_WINDOW, WN_NETWORK_STATUS_WINDOW_JOIN);
if (w == NULL) return;
w->password_type = npt;

@ -277,7 +277,7 @@ void GRFParameterInfo::SetValue(struct GRFConfig *config, uint32 value)
SB(config->param[this->param_nr], this->first_bit, this->num_bit, value);
}
config->num_params = max<uint>(config->num_params, this->param_nr + 1);
SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
}
/**
@ -688,7 +688,7 @@ void DoScanNewGRFFiles(void *callback)
/* Yes... these are the NewGRF windows */
InvalidateWindowClassesData(WC_SAVELOAD, 0, true);
InvalidateWindowData(WC_GAME_OPTIONS, 0, GOID_NEWGRF_RESCANNED, true);
InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true);
if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned();
DeleteWindowByClass(WC_MODAL_PROGRESS);

@ -284,7 +284,7 @@ struct NewGRFParametersWindow : public Window {
if (!this->action14present && this->grf_config->num_params > 0) {
this->grf_config->num_params--;
this->InvalidateData();
SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
}
break;
@ -293,7 +293,7 @@ struct NewGRFParametersWindow : public Window {
if (!this->action14present && c->num_params < c->num_valid_params) {
c->param[c->num_params++] = 0;
this->InvalidateData();
SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
}
break;
}
@ -349,7 +349,7 @@ struct NewGRFParametersWindow : public Window {
case WID_NP_RESET:
this->grf_config->SetParameterDefaults();
this->InvalidateData();
SetWindowClassesDirty(WC_GAME_OPTIONS); // Is always the newgrf window
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE);
break;
case WID_NP_ACCEPT:
@ -727,7 +727,7 @@ struct NewGRFWindow : public QueryStringBaseWindow, NewGRFScanCallback {
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_REMOVE)->SetDisplayedPlane(this->editable ? 0 : 1);
this->GetWidget<NWidgetStacked>(WID_NS_SHOW_APPLY)->SetDisplayedPlane(this->editable ? 0 : SZSP_HORIZONTAL);
this->FinishInitNested(desc);
this->FinishInitNested(desc, WN_GAME_OPTIONS_NEWGRF_STATE);
InitializeTextBuffer(&this->text, this->edit_str_buf, this->edit_str_size);
this->SetFocusedWidget(WID_NS_FILTER);
@ -1940,7 +1940,7 @@ struct ScanProgressWindow : public Window {
/** Create the window. */
ScanProgressWindow() : Window(), last_name(NULL), scanned(0)
{
this->InitNested(&_scan_progress_desc);
this->InitNested(&_scan_progress_desc, 1);
}
/** Free the last name buffer. */

@ -1089,7 +1089,7 @@ struct MessageOptionsWindow : Window {
MessageOptionsWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
this->InitNested(desc, WN_GAME_OPTIONS_MESSAGE_OPTION);
/* Set up the initial disabled buttons in the case of 'off' or 'full' */
NewsDisplay all_val = _news_type_data[0].display;
for (int i = 0; i < NT_END; i++) {
@ -1345,6 +1345,6 @@ static const WindowDesc _message_options_desc(
*/
void ShowMessageOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
DeleteWindowByClass(WC_GAME_OPTIONS);
new MessageOptionsWindow(&_message_options_desc);
}

@ -414,9 +414,9 @@ struct BuildRailToolbarWindow : Window {
RailType railtype; ///< Rail type to build.
int last_user_action; ///< Last started user action.
BuildRailToolbarWindow(const WindowDesc *desc, WindowNumber window_number, RailType railtype) : Window()
BuildRailToolbarWindow(const WindowDesc *desc, RailType railtype) : Window()
{
this->InitNested(desc);
this->InitNested(desc, TRANSPORT_RAIL);
this->SetupRailToolbar(railtype);
this->DisableWidget(WID_RAT_REMOVE);
this->last_user_action = WIDGET_LIST_END;
@ -735,6 +735,7 @@ struct BuildRailToolbarWindow : Window {
DeleteWindowById(WC_BUILD_SIGNAL, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_STATION, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_DEPOT, TRANSPORT_RAIL);
DeleteWindowById(WC_BUILD_WAYPOINT, TRANSPORT_RAIL);
DeleteWindowById(WC_SELECT_STATION, 0);
DeleteWindowByClass(WC_BUILD_BRIDGE);
}
@ -841,7 +842,7 @@ Window *ShowBuildRailToolbar(RailType railtype)
DeleteWindowByClass(WC_BUILD_TOOLBAR);
_cur_railtype = railtype;
_remove_button_clicked = false;
return new BuildRailToolbarWindow(&_build_rail_desc, TRANSPORT_RAIL, railtype);
return new BuildRailToolbarWindow(&_build_rail_desc, railtype);
}
EventState RailToolbarGlobalHotkeys(uint16 key, uint16 keycode)
@ -1533,14 +1534,14 @@ public:
case WID_BS_DRAG_SIGNALS_DENSITY_DECREASE:
if (_settings_client.gui.drag_signals_density > 1) {
_settings_client.gui.drag_signals_density--;
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
}
break;
case WID_BS_DRAG_SIGNALS_DENSITY_INCREASE:
if (_settings_client.gui.drag_signals_density < 20) {
_settings_client.gui.drag_signals_density++;
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_SETTINGS);
}
break;
@ -1777,7 +1778,7 @@ static const NWidgetPart _nested_build_waypoint_widgets[] = {
static const WindowDesc _build_waypoint_desc(
WDP_AUTO, 0, 0,
WC_BUILD_DEPOT, WC_BUILD_TOOLBAR,
WC_BUILD_WAYPOINT, WC_BUILD_TOOLBAR,
WDF_CONSTRUCTION,
_nested_build_waypoint_widgets, lengthof(_nested_build_waypoint_widgets)
);

@ -826,7 +826,7 @@ static const WindowDesc _build_road_scen_desc(
Window *ShowBuildRoadScenToolbar()
{
_cur_roadtype = ROADTYPE_ROAD;
return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, 0);
return AllocateWindowDescFront<BuildRoadToolbarWindow>(&_build_road_scen_desc, TRANSPORT_ROAD);
}
EventState RoadToolbarEditorGlobalHotkeys(uint16 key, uint16 keycode)

@ -1717,7 +1717,7 @@ CommandCost CmdChangeSetting(TileIndex tile, DoCommandFlag flags, uint32 p1, uin
GamelogStopAction();
}
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowClassesDirty(WC_GAME_OPTIONS);
}
return CommandCost();
@ -1754,7 +1754,7 @@ CommandCost CmdChangeCompanySetting(TileIndex tile, DoCommandFlag flags, uint32
return CommandCost();
}
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowClassesDirty(WC_GAME_OPTIONS);
}
return CommandCost();
@ -1783,7 +1783,9 @@ bool SetSettingValue(uint index, int32 value, bool force_newgame)
Write_ValidateSetting(var2, sd, value);
}
if (sd->desc.proc != NULL) sd->desc.proc((int32)ReadValue(var, sd->save.conv));
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowClassesDirty(WC_GAME_OPTIONS);
return true;
}

@ -130,7 +130,7 @@ struct GameOptionsWindow : Window {
this->opt = &GetGameSettings();
this->reload = false;
this->InitNested(desc);
this->InitNested(desc, WN_GAME_OPTIONS_GAME_OPTIONS);
this->OnInvalidateData(0);
}
@ -464,7 +464,7 @@ struct GameOptionsWindow : Window {
case WID_GO_TOWNNAME_DROPDOWN: // Town names
if (_game_mode == GM_MENU || Town::GetNumItems() == 0) {
this->opt->game_creation.town_name = index;
SetWindowDirty(WC_GAME_OPTIONS, 0);
SetWindowDirty(WC_GAME_OPTIONS, WN_GAME_OPTIONS_GAME_OPTIONS);
}
break;
@ -603,7 +603,7 @@ static const WindowDesc _game_options_desc(
/** Open the game options window. */
void ShowGameOptions()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameOptionsWindow(&_game_options_desc);
}
@ -624,7 +624,7 @@ public:
GameDifficultyWindow(const WindowDesc *desc) : Window()
{
this->InitNested(desc);
this->InitNested(desc, WN_GAME_OPTIONS_GAME_DIFFICULTY);
/* Setup disabled buttons when creating window
* disable all other difficulty buttons during gameplay except for 'custom' */
@ -879,7 +879,7 @@ static const WindowDesc _game_difficulty_desc(
/** Open the game-difficulty window. */
void ShowGameDifficulty()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameDifficultyWindow(&_game_difficulty_desc);
}
@ -1594,7 +1594,7 @@ struct GameSettingsWindow : Window {
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_GS_SCROLLBAR);
this->FinishInitNested(desc, 0);
this->FinishInitNested(desc, WN_GAME_OPTIONS_GAME_SETTINGS);
this->vscroll->SetCount(_settings_main_page.Length());
}
@ -1793,7 +1793,7 @@ static const WindowDesc _settings_selection_desc(
/** Open advanced settings window. */
void ShowGameSettings()
{
DeleteWindowById(WC_GAME_OPTIONS, 0);
DeleteWindowByClass(WC_GAME_OPTIONS);
new GameSettingsWindow(&_settings_selection_desc);
}

@ -479,7 +479,7 @@ struct SignWindow : QueryStringBaseWindow, SignList {
this->caption = STR_EDIT_SIGN_CAPTION;
this->afilter = CS_ALPHANUMERAL;
this->InitNested(desc);
this->InitNested(desc, WN_QUERY_STRING_SIGN);
this->LowerWidget(WID_QES_TEXT);
UpdateSignEditWindow(si);
@ -656,7 +656,7 @@ void HandleClickOnSign(const Sign *si)
void ShowRenameSignWindow(const Sign *si)
{
/* Delete all other edit windows */
DeleteWindowById(WC_QUERY_STRING, 0);
DeleteWindowByClass(WC_QUERY_STRING);
new SignWindow(&_query_sign_edit_desc, si);
}
@ -667,7 +667,7 @@ void ShowRenameSignWindow(const Sign *si)
*/
void DeleteRenameSignWindow(SignID sign)
{
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, 0));
SignWindow *w = dynamic_cast<SignWindow *>(FindWindowById(WC_QUERY_STRING, WN_QUERY_STRING_SIGN));
if (w != NULL && w->cur_sign == sign) delete w;
}

@ -12,6 +12,33 @@
#ifndef WINDOW_TYPE_H
#define WINDOW_TYPE_H
/**
* Window numbers.
*/
enum WindowNumberEnum {
WN_GAME_OPTIONS_AI = 0, ///< AI settings.
WN_GAME_OPTIONS_ABOUT, ///< About window.
WN_GAME_OPTIONS_NEWGRF_STATE, ///< NewGRF settings.
WN_GAME_OPTIONS_MESSAGE_OPTION, ///< News settings.
WN_GAME_OPTIONS_GAME_OPTIONS, ///< Game options.
WN_GAME_OPTIONS_GAME_DIFFICULTY, ///< Game difficulty.
WN_GAME_OPTIONS_GAME_SETTINGS, ///< Game settings.
WN_QUERY_STRING = 0, ///< Query string.
WN_QUERY_STRING_SIGN, ///< Query string for signs.
WN_CONFIRM_POPUP_QUERY = 0, ///< Query popup confirm.
WN_CONFIRM_POPUP_QUERY_BOOTSTRAP, ///< Query popup confirm for bootstrap.
WN_NETWORK_WINDOW_GAME = 0, ///< Network game window.
WN_NETWORK_WINDOW_LOBBY, ///< Network lobby window.
WN_NETWORK_WINDOW_CONTENT_LIST, ///< Network content list.
WN_NETWORK_WINDOW_START, ///< Network start server.
WN_NETWORK_STATUS_WINDOW_JOIN = 0, ///< Network join status.
WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD, ///< Network content download status.
};
/**
* Window classes.
*/
@ -39,7 +66,7 @@ enum WindowClass {
/**
* Build toolbar; Window numbers:
* - 0 = #RailToolbarWidgets
* - #TRANSPORT_RAIL = #RailToolbarWidgets
* - #TRANSPORT_AIR = #AirportToolbarWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
@ -48,8 +75,8 @@ enum WindowClass {
/**
* Scenario build toolbar; Window numbers:
* - 0 = #RoadToolbarWidgets
* - #TRANSPORT_WATER = #DockToolbarWidgets
* - #TRANSPORT_ROAD = #RoadToolbarWidgets
*/
WC_SCEN_BUILD_TOOLBAR,
@ -90,16 +117,16 @@ enum WindowClass {
WC_TOOLTIPS,
/**
* Query string window; Window numbers: (TODO - CONFLICT)
* - 0 = #QueryStringWidgets
* - 0 = #QueryEditSignWidgets
* Query string window; Window numbers:
* - #WN_QUERY_STRING = #QueryStringWidgets
* - #WN_QUERY_STRING_SIGN = #QueryEditSignWidgets
*/
WC_QUERY_STRING,
/**
* Popup with confirm question; Window numbers: (TODO - CONFLICT)
* - 0 = #BootstrapAskForDownloadWidgets
* - 0 = #QueryWidgets
* Popup with confirm question; Window numbers:
* - #WN_CONFIRM_POPUP_QUERY = #QueryWidgets
* - #WN_CONFIRM_POPUP_QUERY_BOOTSTRAP = #BootstrapAskForDownloadWidgets
*/
WC_CONFIRM_POPUP_QUERY,
@ -365,14 +392,19 @@ enum WindowClass {
WC_TRUCK_STATION,
/**
* Build depot; Window numbers: (TODO - CONFLICT)
* Build depot; Window numbers:
* - #TRANSPORT_WATER = #BuildDockDepotWidgets
* - #TRANSPORT_RAIL = #BuildRailDepotWidgets
* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
* - #TRANSPORT_ROAD = #BuildRoadDepotWidgets
*/
WC_BUILD_DEPOT,
/**
* Build waypoint; Window numbers:
* - #TRANSPORT_RAIL = #BuildRailWaypointWidgets
*/
WC_BUILD_WAYPOINT,
/**
* Found a town; Window numbers:
* - 0 = #TownFoundingWidgets
@ -407,19 +439,19 @@ enum WindowClass {
WC_GENERATE_LANDSCAPE,
/**
* Progress report of landscape generation; Window numbers: (TODO - CONFLICT)
* Progress report of landscape generation; Window numbers:
* - 0 = #GenerationProgressWidgets
* - 0 = #ScanProgressWidgets
* - 1 = #ScanProgressWidgets
*/
WC_MODAL_PROGRESS,
/**
* Network window; Window numbers: (TODO - CONFLICT)
* - 0 = #NetworkGameWidgets
* - 0 = #NetworkLobbyWidgets
* - 1 = #NetworkContentListWidgets
* - 1 = #NetworkStartServerWidgets
* Network window; Window numbers:
* - #WN_NETWORK_WINDOW_GAME = #NetworkGameWidgets
* - #WN_NETWORK_WINDOW_LOBBY = #NetworkLobbyWidgets
* - #WN_NETWORK_WINDOW_CONTENT_LIST = #NetworkContentListWidgets
* - #WN_NETWORK_WINDOW_START = #NetworkStartServerWidgets
*/
WC_NETWORK_WINDOW,
@ -436,9 +468,9 @@ enum WindowClass {
WC_CLIENT_LIST_POPUP,
/**
* Network status window; Window numbers: (TODO - CONFLICT)
* - 0 = #NetworkJoinStatusWidgets
* - 0 = #NetworkContentDownloadStatusWidgets
* Network status window; Window numbers:
* - #WN_NETWORK_STATUS_WINDOW_JOIN = #NetworkJoinStatusWidgets
* - #WN_NETWORK_STATUS_WINDOW_CONTENT_DOWNLOAD = #NetworkContentDownloadStatusWidgets
*/
WC_NETWORK_STATUS_WINDOW,
@ -554,14 +586,14 @@ enum WindowClass {
WC_MUSIC_TRACK_SELECTION,
/**
* Game options window; Window numbers: (TODO - CONFLICT)
* - 0 = #AIConfigWidgets
* - 0 = #AboutWidgets
* - 0 = #NewGRFStateWidgets
* - 0 = #MessageOptionWidgets
* - 0 = #GameOptionsWidgets
* - 0 = #GameDifficultyWidgets
* - 0 = #GameSettingsWidgets
* Game options window; Window numbers:
* - #WN_GAME_OPTIONS_AI = #AIConfigWidgets
* - #WN_GAME_OPTIONS_ABOUT = #AboutWidgets
* - #WN_GAME_OPTIONS_NEWGRF_STATE = #NewGRFStateWidgets
* - #WN_GAME_OPTIONS_MESSAGE_OPTION = #MessageOptionWidgets
* - #WN_GAME_OPTIONS_GAME_OPTIONS = #GameOptionsWidgets
* - #WN_GAME_OPTIONS_GAME_DIFFICULTY = #GameDifficultyWidgets
* - #WN_GAME_OPTIONS_GAME_SETTINGS = #GameSettingsWidgets
*/
WC_GAME_OPTIONS,

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