(svn r17997) -Codechange: Introduce functions for querying top and bottom of the main view.

pull/155/head
alberth 15 years ago
parent 0fa6870eca
commit c7ca4691c4

@ -588,13 +588,11 @@ public:
return pt;
}
/* Find the screen part between the main toolbar at the top, and the statusbar at the bottom.
/* Find the free screen space between the main toolbar at the top, and the statusbar at the bottom.
* Add a fixed distance 20 to make it less cluttered.
*/
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
int scr_top = ((w != NULL) ? w->top + w->height : 0) + 20;
w = FindWindowById(WC_STATUS_BAR, 0);
int scr_bot = ((w != NULL) ? w->top : _screen.height) - 20;
int scr_top = GetMainViewTop() + 20;
int scr_bot = GetMainViewBottom() - 20;
Point pt = RemapCoords2(this->position.x, this->position.y);
const ViewPort *vp = FindWindowById(WC_MAIN_WINDOW, 0)->viewport;
@ -805,13 +803,11 @@ struct TooltipsWindow : public Window
virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
{
/* Find the screen part between the main toolbar at the top, and the statusbar at the bottom.
/* Find the free screen space between the main toolbar at the top, and the statusbar at the bottom.
* Add a fixed distance 2 so the tooltip floats free from both bars.
*/
const Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
int scr_top = ((w != NULL) ? w->top + w->height : 0) + 2;
w = FindWindowById(WC_STATUS_BAR, 0);
int scr_bot = ((w != NULL) ? w->top : _screen.height) - 2;
int scr_top = GetMainViewTop() + 2;
int scr_bot = GetMainViewBottom() - 2;
Point pt;

@ -377,18 +377,13 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, u
int height = list_height;
/* Check if the status bar is visible, as we don't want to draw over it */
Window *w3 = FindWindowById(WC_STATUS_BAR, 0);
int screen_bottom = w3 == NULL ? _screen.height : w3->top;
int screen_bottom = GetMainViewBottom();
bool scroll = false;
/* Check if the dropdown will fully fit below the widget */
if (top + height + 4 >= screen_bottom) {
w3 = FindWindowById(WC_MAIN_TOOLBAR, 0);
int screen_top = w3 == NULL ? 0 : w3->top + w3->height;
/* If not, check if it will fit above the widget */
if (w->top + wi_rect.top - height > screen_top) {
if (w->top + wi_rect.top - height > GetMainViewTop()) {
top = w->top + wi_rect.top - height - 4;
} else {
/* ... and lastly if it won't, enable the scroll bar and fit the

@ -1602,6 +1602,26 @@ void ResizeWindow(Window *w, int delta_x, int delta_y)
w->SetDirty();
}
/** Return the top of the main view available for general use.
* @return Uppermost vertical coordinate available.
* @note Above the upper y coordinate is often the main toolbar.
*/
int GetMainViewTop()
{
Window *w = FindWindowById(WC_MAIN_TOOLBAR, 0);
return (w == NULL) ? 0 : w->top + w->height;
}
/** Return the bottom of the main view available for general use.
* @return The vertical coordinate of the first unusable row, so 'top + height <= bottom' gives the correct result.
* @note At and below the bottom y coordinate is often the status bar.
*/
int GetMainViewBottom()
{
Window *w = FindWindowById(WC_STATUS_BAR, 0);
return (w == NULL) ? _screen.height : w->top;
}
/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
static const int MIN_VISIBLE_TITLE_BAR = 13;

@ -21,6 +21,9 @@ void ChangeWindowOwner(Owner old_owner, Owner new_owner);
void ResizeWindow(Window *w, int x, int y);
int PositionMainToolbar(Window *w);
int GetMainViewTop();
int GetMainViewBottom();
void InitWindowSystem();
void UnInitWindowSystem();
void ResetWindowSystem();

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