(svn r20185) -Codechange: reduce the scope of _palette_animation_counter

pull/155/head
rubidium 14 years ago
parent 4a2901eea4
commit cd5bc729d4

@ -1212,11 +1212,15 @@ void GfxInitPalettes()
_pal_count_dirty = 256;
}
#define EXTR(p, q) (((uint16)(_palette_animation_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~_palette_animation_counter * (p)) * (q)) >> 16)
#define EXTR(p, q) (((uint16)(palette_animation_counter * (p)) * (q)) >> 16)
#define EXTR2(p, q) (((uint16)(~palette_animation_counter * (p)) * (q)) >> 16)
void DoPaletteAnimations()
{
/* Animation counter for the palette animation. */
static int palette_animation_counter = 0;
palette_animation_counter += 8;
Blitter *blitter = BlitterFactoryBase::GetCurrentBlitter();
const Colour *s;
const ExtraPaletteValues *ev = &_extra_palette_values;
@ -1226,12 +1230,12 @@ void DoPaletteAnimations()
const int colour_rotation_amount = (_use_palette == PAL_DOS) ? PALETTE_ANIM_SIZE_DOS : PALETTE_ANIM_SIZE_WIN;
Colour old_val[PALETTE_ANIM_SIZE_DOS];
const int oldval_size = colour_rotation_amount * sizeof(*old_val);
const uint old_tc = _palette_animation_counter;
const uint old_tc = palette_animation_counter;
uint i;
uint j;
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
_palette_animation_counter = 0;
palette_animation_counter = 0;
}
Colour *palette_pos = &_cur_palette[PALETTE_ANIM_SIZE_START]; // Points to where animations are taking place on the palette
@ -1277,7 +1281,7 @@ void DoPaletteAnimations()
/* Radio tower blinking */
{
byte i = (_palette_animation_counter >> 1) & 0x7F;
byte i = (palette_animation_counter >> 1) & 0x7F;
byte v;
if (i < 0x3f) {
@ -1337,7 +1341,7 @@ void DoPaletteAnimations()
}
if (blitter != NULL && blitter->UsePaletteAnimation() == Blitter::PALETTE_ANIMATION_NONE) {
_palette_animation_counter = old_tc;
palette_animation_counter = old_tc;
} else {
if (memcmp(old_val, &_cur_palette[PALETTE_ANIM_SIZE_START], oldval_size) != 0) {
/* Did we changed anything on the palette? Seems so. Mark it as dirty */

@ -1323,7 +1323,6 @@ void GameLoop()
extern int _caret_timer;
_caret_timer += 3;
_palette_animation_counter += 8;
CursorTick();
#ifdef ENABLE_NETWORK

@ -19,9 +19,6 @@
/* Amount of game ticks */
VARDEF uint16 _tick_counter;
/* NOSAVE: Used in palette animations only, not really important. */
VARDEF int _palette_animation_counter;
VARDEF uint32 _realtime_tick;
VARDEF byte _display_opt;

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