Add gfx_debug console command

pull/195/head
Jonathan G Rennison 4 years ago
parent a474e71243
commit d29a08dfe1

@ -2390,6 +2390,23 @@ DEF_CONSOLE_CMD(ConViewportMarkStationOverlayDirty)
return true;
}
DEF_CONSOLE_CMD(ConGfxDebug)
{
if (argc < 1 || argc > 2) {
IConsoleHelp("Debug: gfx flags. Usage: 'gfx_debug [<flags>]'");
return true;
}
extern uint32 _gfx_debug_flags;
if (argc == 1) {
IConsolePrintF(CC_DEFAULT, "Gfx debug flags: %X", _gfx_debug_flags);
} else {
_gfx_debug_flags = strtoul(argv[1], nullptr, 16);
}
return true;
}
DEF_CONSOLE_CMD(ConCSleep)
{
if (argc != 2) {
@ -2806,6 +2823,7 @@ void IConsoleStdLibRegister()
IConsoleCmdRegister("viewport_debug", ConViewportDebug, nullptr, true);
IConsoleCmdRegister("viewport_mark_dirty", ConViewportMarkDirty, nullptr, true);
IConsoleCmdRegister("viewport_mark_dirty_st_overlay", ConViewportMarkStationOverlayDirty, nullptr, true);
IConsoleCmdRegister("gfx_debug", ConGfxDebug, nullptr, true);
IConsoleCmdRegister("csleep", ConCSleep, nullptr, true);
/* NewGRF development stuff */

@ -85,6 +85,13 @@ bool _gfx_draw_active = false;
static std::vector<Rect> _dirty_blocks;
static std::vector<Rect> _pending_dirty_blocks;
enum GfxDebugFlags {
GDF_SHOW_WINDOW_DIRTY,
GDF_SHOW_WIDGET_DIRTY,
GDF_SHOW_RECT_DIRTY,
};
uint32 _gfx_debug_flags;
/**
* Applies a certain FillRectMode-operation to a rectangle [left, right] x [top, bottom] on the screen.
*
@ -1555,7 +1562,7 @@ void DrawDirtyBlocks()
DrawPixelInfo bk;
_cur_dpi = &bk;
extern void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, bool gfx_dirty);
extern void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, DrawOverlappedWindowFlags flags);
Window *w;
FOR_ALL_WINDOWS_FROM_BACK(w) {
@ -1566,14 +1573,24 @@ void DrawDirtyBlocks()
if (w->flags & WF_DIRTY) {
clear_overlays();
DrawOverlappedWindow(w, max(0, w->left), max(0, w->top), min(_screen.width, w->left + w->width), min(_screen.height, w->top + w->height), true);
DrawOverlappedWindowFlags flags = DOWF_MARK_DIRTY;
if (unlikely(HasBit(_gfx_debug_flags, GDF_SHOW_WINDOW_DIRTY))) {
flags |= DOWF_SHOW_DEBUG;
_dirty_block_colour++;
}
DrawOverlappedWindow(w, max(0, w->left), max(0, w->top), min(_screen.width, w->left + w->width), min(_screen.height, w->top + w->height), flags);
w->flags &= ~(WF_DIRTY | WF_WIDGETS_DIRTY);
} else if (w->flags & WF_WIDGETS_DIRTY) {
if (w->nested_root != nullptr) {
clear_overlays();
w->nested_root->FillDirtyWidgets(dirty_widgets);
for (NWidgetBase *widget : dirty_widgets) {
DrawOverlappedWindow(w, max(0, w->left + widget->pos_x), max(0, w->top + widget->pos_y), min(_screen.width, w->left + widget->pos_x + widget->current_x), min(_screen.height, w->top + widget->pos_y + widget->current_y), true);
DrawOverlappedWindowFlags flags = DOWF_MARK_DIRTY;
if (unlikely(HasBit(_gfx_debug_flags, GDF_SHOW_WIDGET_DIRTY))) {
flags |= DOWF_SHOW_DEBUG;
_dirty_block_colour++;
}
DrawOverlappedWindow(w, max(0, w->left + widget->pos_x), max(0, w->top + widget->pos_y), min(_screen.width, w->left + widget->pos_x + widget->current_x), min(_screen.height, w->top + widget->pos_y + widget->current_y), flags);
}
dirty_widgets.clear();
}
@ -1699,6 +1716,11 @@ void DrawDirtyBlocks()
for (const Rect &r : _dirty_blocks) {
RedrawScreenRect(r.left, r.top, r.right, r.bottom);
}
if (unlikely(HasBit(_gfx_debug_flags, GDF_SHOW_RECT_DIRTY))) {
for (const Rect &r : _dirty_blocks) {
GfxFillRect(r.left, r.top, r.right, r.bottom, _string_colourmap[++_dirty_block_colour & 0xF], FILLRECT_CHECKER);
}
}
}
_dirty_blocks.clear();

@ -156,6 +156,12 @@ static inline int CenterBounds(int min, int max, int size)
}
/* window.cpp */
enum DrawOverlappedWindowFlags {
DOWF_NONE = 0,
DOWF_MARK_DIRTY = 1 << 0,
DOWF_SHOW_DEBUG = 1 << 1,
};
DECLARE_ENUM_AS_BIT_SET(DrawOverlappedWindowFlags)
void DrawOverlappedWindowForAll(int left, int top, int right, int bottom);
void SetMouseCursorBusy(bool busy);

@ -2091,7 +2091,7 @@ void ViewportMapBuildTunnelCache()
/**
* Draw/colour the blocks that have been redrawn.
*/
static void ViewportDrawDirtyBlocks()
void ViewportDrawDirtyBlocks()
{
Blitter *blitter = BlitterFactory::GetCurrentBlitter();
const DrawPixelInfo *dpi = _cur_dpi;

@ -887,9 +887,9 @@ static void DispatchMouseWheelEvent(Window *w, NWidgetCore *nwid, int wheel)
* @param top Top edge of the rectangle that should be repainted
* @param right Right edge of the rectangle that should be repainted
* @param bottom Bottom edge of the rectangle that should be repainted
* @param gfx_dirty Whether to mark gfx dirty
* @param flags Whether to mark gfx dirty, etc.
*/
void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, bool gfx_dirty)
void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, DrawOverlappedWindowFlags flags)
{
const Window *v;
FOR_ALL_WINDOWS_FROM_BACK_FROM(v, w->z_front) {
@ -902,26 +902,26 @@ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, b
int x;
if (left < (x = v->left)) {
DrawOverlappedWindow(w, left, top, x, bottom, gfx_dirty);
DrawOverlappedWindow(w, x, top, right, bottom, gfx_dirty);
DrawOverlappedWindow(w, left, top, x, bottom, flags);
DrawOverlappedWindow(w, x, top, right, bottom, flags);
return;
}
if (right > (x = v->left + v->width)) {
DrawOverlappedWindow(w, left, top, x, bottom, gfx_dirty);
DrawOverlappedWindow(w, x, top, right, bottom, gfx_dirty);
DrawOverlappedWindow(w, left, top, x, bottom, flags);
DrawOverlappedWindow(w, x, top, right, bottom, flags);
return;
}
if (top < (x = v->top)) {
DrawOverlappedWindow(w, left, top, right, x, gfx_dirty);
DrawOverlappedWindow(w, left, x, right, bottom, gfx_dirty);
DrawOverlappedWindow(w, left, top, right, x, flags);
DrawOverlappedWindow(w, left, x, right, bottom, flags);
return;
}
if (bottom > (x = v->top + v->height)) {
DrawOverlappedWindow(w, left, top, right, x, gfx_dirty);
DrawOverlappedWindow(w, left, x, right, bottom, gfx_dirty);
DrawOverlappedWindow(w, left, top, right, x, flags);
DrawOverlappedWindow(w, left, x, right, bottom, flags);
return;
}
@ -939,7 +939,11 @@ void DrawOverlappedWindow(Window *w, int left, int top, int right, int bottom, b
dp->dst_ptr = BlitterFactory::GetCurrentBlitter()->MoveTo(_screen.dst_ptr, left, top);
dp->zoom = ZOOM_LVL_NORMAL;
w->OnPaint();
if (gfx_dirty) {
if (unlikely(flags & DOWF_SHOW_DEBUG)) {
extern void ViewportDrawDirtyBlocks();
ViewportDrawDirtyBlocks();
}
if (flags & DOWF_MARK_DIRTY) {
VideoDriver::GetInstance()->MakeDirty(left, top, right - left, bottom - top);
UnsetDirtyBlocks(left, top, right, bottom);
}
@ -968,7 +972,7 @@ void DrawOverlappedWindowForAll(int left, int top, int right, int bottom)
left < w->left + w->width &&
top < w->top + w->height) {
/* Window w intersects with the rectangle => needs repaint */
DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height), false);
DrawOverlappedWindow(w, max(left, w->left), max(top, w->top), min(right, w->left + w->width), min(bottom, w->top + w->height), DOWF_NONE);
}
}
_cur_dpi = old_dpi;

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