@ -906,7 +906,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
case VEH_ROAD : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_VEHICLE_LIST_ROAD_CAPTION ; break ;
case VEH_SHIP : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_VEHICLE_LIST_SHIP_CAPTION ; break ;
case VEH_AIRCRAFT : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_VEHICLE_LIST_AIRCRAFT_CAPTION ; break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
break ;
@ -920,7 +920,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
case VEH_ROAD : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_SCHEDULED_ROAD_VEHICLES ; break ;
case VEH_SHIP : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_SCHEDULED_SHIPS ; break ;
case VEH_AIRCRAFT : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_SCHEDULED_AIRCRAFT ; break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
break ;
@ -930,10 +930,10 @@ struct VehicleListWindow : public BaseVehicleListWindow {
case VEH_ROAD : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_VEHICLE_LIST_ROADVEH_DEPOT ; break ;
case VEH_SHIP : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_VEHICLE_LIST_SHIP_DEPOT ; break ;
case VEH_AIRCRAFT : this - > widget [ VLW_WIDGET_CAPTION ] . data = STR_VEHICLE_LIST_AIRCRAFT_DEPOT ; break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
switch ( this - > vehicle_type ) {
@ -963,7 +963,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
case VEH_ROAD : this - > sorting = & _sorting . roadveh ; break ;
case VEH_SHIP : this - > sorting = & _sorting . ship ; break ;
case VEH_AIRCRAFT : this - > sorting = & _sorting . aircraft ; break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
this - > vehicles . SetListing ( * this - > sorting ) ;
@ -1024,7 +1024,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
case VEH_ROAD : SetDParam ( 0 , STR_DEPOT_ROAD_CAPTION ) ; break ;
case VEH_SHIP : SetDParam ( 0 , STR_DEPOT_SHIP_CAPTION ) ; break ;
case VEH_AIRCRAFT : SetDParam ( 0 , STR_DEPOT_AIRCRAFT_CAPTION ) ; break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
if ( this - > vehicle_type = = VEH_AIRCRAFT ) {
SetDParam ( 1 , index ) ; // Airport name
@ -1033,7 +1033,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
}
SetDParam ( 2 , this - > vscroll . count ) ;
break ;
default : NOT_REACHED ( ) ; break ;
default : NOT_REACHED ( ) ;
}
/* Hide the widgets that we will not use in this window
@ -1393,12 +1393,11 @@ struct VehicleDetailsWindow : Window {
{
switch ( vehicle_type ) {
default : NOT_REACHED ( ) ;
case VEH_TRAIN : return _settings_game . vehicle . servint_trains ! = 0 ; break ;
case VEH_ROAD : return _settings_game . vehicle . servint_roadveh ! = 0 ; break ;
case VEH_SHIP : return _settings_game . vehicle . servint_ships ! = 0 ; break ;
case VEH_AIRCRAFT : return _settings_game . vehicle . servint_aircraft ! = 0 ; break ;
case VEH_TRAIN : return _settings_game . vehicle . servint_trains ! = 0 ;
case VEH_ROAD : return _settings_game . vehicle . servint_roadveh ! = 0 ;
case VEH_SHIP : return _settings_game . vehicle . servint_ships ! = 0 ;
case VEH_AIRCRAFT : return _settings_game . vehicle . servint_aircraft ! = 0 ;
}
return false ; // kill a compiler warning
}
/**