(svn r7240) -Fix: Always display the excavation of roadworks even when fully zoomed out (they are quite noticable) or "full details" are off (they are part of the game mechanics)

pull/155/head
tron 18 years ago
parent a199678abb
commit d5dd316664

@ -735,15 +735,15 @@ static void DrawRoadBits(TileInfo* ti)
DrawGroundSprite(image);
// Return if full detail is disabled, or we are zoomed fully out.
if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
if (HasRoadWorks(ti->tile)) {
// Road works
DrawGroundSprite(road & ROAD_X ? SPR_EXCAVATION_X : SPR_EXCAVATION_Y);
return;
}
// Return if full detail is disabled, or we are zoomed fully out.
if (!(_display_opt & DO_FULL_DETAIL) || _cur_dpi->zoom == 2) return;
// Draw extra details.
for (drts = _road_display_table[roadside][road]; drts->image != 0; drts++) {
int x = ti->x | drts->subcoord_x;

Loading…
Cancel
Save