(svn r26108) -Codechange: some coding style (whitespace)

pull/155/head
rubidium 11 years ago
parent f843a0b5d9
commit d709a7f465

@ -56,7 +56,7 @@ public:
};
/** Factory for the 32bpp blitter with animation. */
class FBlitter_32bppAnim: public BlitterFactory<FBlitter_32bppAnim> {
class FBlitter_32bppAnim : public BlitterFactory<FBlitter_32bppAnim> {
public:
/* virtual */ const char *GetName() { return "32bpp-anim"; }
/* virtual */ const char *GetDescription() { return "32bpp Animation Blitter (palette animation)"; }

@ -32,7 +32,7 @@ public:
};
/** Factory for the optimised 32 bpp blitter (without palette animation). */
class FBlitter_32bppOptimized: public BlitterFactory<FBlitter_32bppOptimized> {
class FBlitter_32bppOptimized : public BlitterFactory<FBlitter_32bppOptimized> {
public:
/* virtual */ const char *GetName() { return "32bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "32bpp Optimized Blitter (no palette animation)"; }

@ -34,7 +34,7 @@ public:
};
/** Factory for the simple 32 bpp blitter. */
class FBlitter_32bppSimple: public BlitterFactory<FBlitter_32bppSimple> {
class FBlitter_32bppSimple : public BlitterFactory<FBlitter_32bppSimple> {
public:
/* virtual */ const char *GetName() { return "32bpp-simple"; }
/* virtual */ const char *GetDescription() { return "32bpp Simple Blitter (no palette animation)"; }

@ -31,7 +31,7 @@ public:
};
/** Factory for the 8bpp blitter optimised for speed. */
class FBlitter_8bppOptimized: public BlitterFactory<FBlitter_8bppOptimized> {
class FBlitter_8bppOptimized : public BlitterFactory<FBlitter_8bppOptimized> {
public:
/* virtual */ const char *GetName() { return "8bpp-optimized"; }
/* virtual */ const char *GetDescription() { return "8bpp Optimized Blitter (compression + all-ZoomLevel cache)"; }

@ -25,7 +25,7 @@ public:
};
/** Factory for the most trivial 8bpp blitter. */
class FBlitter_8bppSimple: public BlitterFactory<FBlitter_8bppSimple> {
class FBlitter_8bppSimple : public BlitterFactory<FBlitter_8bppSimple> {
public:
/* virtual */ const char *GetName() { return "8bpp-simple"; }
/* virtual */ const char *GetDescription() { return "8bpp Simple Blitter (relative slow, but never wrong)"; }

@ -163,7 +163,7 @@ public:
* A template factory, so ->GetName() works correctly. This because else some compiler will complain.
*/
template <class T>
class BlitterFactory: public BlitterFactoryBase {
class BlitterFactory : public BlitterFactoryBase {
public:
BlitterFactory() { this->RegisterBlitter(((T *)this)->GetName()); }

@ -38,7 +38,7 @@ public:
};
/** Factory for the blitter that does nothing. */
class FBlitter_Null: public BlitterFactory<FBlitter_Null> {
class FBlitter_Null : public BlitterFactory<FBlitter_Null> {
public:
/* virtual */ const char *GetName() { return "null"; }
/* virtual */ const char *GetDescription() { return "Null Blitter (does nothing)"; }

@ -88,7 +88,7 @@ public:
};
/** Action of reserving cargo from a station to be loaded onto a vehicle. */
class CargoReservation: public CargoLoad {
class CargoReservation : public CargoLoad {
public:
CargoReservation(StationCargoList *source, VehicleCargoList *destination, uint max_move, TileIndex load_place) :
CargoLoad(source, destination, max_move, load_place) {}
@ -96,7 +96,7 @@ public:
};
/** Action of returning previously reserved cargo from the vehicle to the station. */
class CargoReturn: public CargoMovement<VehicleCargoList, StationCargoList> {
class CargoReturn : public CargoMovement<VehicleCargoList, StationCargoList> {
StationID next;
public:
CargoReturn(VehicleCargoList *source, StationCargoList *destination, uint max_move, StationID next) :

@ -59,9 +59,9 @@ DECLARE_POSTFIX_INCREMENT(Driver::Type)
/** Base for all driver factories. */
class DriverFactoryBase {
private:
Driver::Type type; ///< The type of driver.
Driver::Type type; ///< The type of driver.
int priority; ///< The priority of this factory.
const char *name; ///< The name of the drivers of this factory.
const char *name; ///< The name of the drivers of this factory.
const char *description; ///< The description of this driver.
typedef std::map<const char *, DriverFactoryBase *, StringCompare> Drivers; ///< Type for a map of drivers.

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** Allegro's music player. */
class MusicDriver_Allegro: public MusicDriver {
class MusicDriver_Allegro : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** The midi player for BeOS. */
class MusicDriver_BeMidi: public MusicDriver {
class MusicDriver_BeMidi : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -14,7 +14,7 @@
#include "music_driver.hpp"
class MusicDriver_Cocoa: public MusicDriver {
class MusicDriver_Cocoa : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** Music player making use of DirectX. */
class MusicDriver_DMusic: public MusicDriver {
class MusicDriver_DMusic : public MusicDriver {
public:
virtual ~MusicDriver_DMusic();

@ -14,7 +14,7 @@
#include "music_driver.hpp"
class MusicDriver_ExtMidi: public MusicDriver {
class MusicDriver_ExtMidi : public MusicDriver {
private:
char *command;
char song[MAX_PATH];

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** Music driver making use of libtimidity. */
class MusicDriver_LibTimidity: public MusicDriver {
class MusicDriver_LibTimidity : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "../driver.h"
/** Driver for all music playback. */
class MusicDriver: public Driver {
class MusicDriver : public Driver {
public:
/**
* Play a particular song.

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** The music player that does nothing. */
class MusicDriver_Null: public MusicDriver {
class MusicDriver_Null : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param) { return NULL; }

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** OS/2's music player. */
class MusicDriver_OS2: public MusicDriver {
class MusicDriver_OS2 : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -14,7 +14,7 @@
#include "music_driver.hpp"
class MusicDriver_QtMidi: public MusicDriver {
class MusicDriver_QtMidi : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "music_driver.hpp"
/** The Windows music player. */
class MusicDriver_Win32: public MusicDriver {
class MusicDriver_Win32 : public MusicDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "sound_driver.hpp"
/** Implementation of the allegro sound driver. */
class SoundDriver_Allegro: public SoundDriver {
class SoundDriver_Allegro : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -14,7 +14,7 @@
#include "sound_driver.hpp"
class SoundDriver_Cocoa: public SoundDriver {
class SoundDriver_Cocoa : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "sound_driver.hpp"
/** Implementation of the null sound driver. */
class SoundDriver_Null: public SoundDriver {
class SoundDriver_Null : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param) { return NULL; }

@ -15,7 +15,7 @@
#include "sound_driver.hpp"
/** Implementation of the SDL sound driver. */
class SoundDriver_SDL: public SoundDriver {
class SoundDriver_SDL : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "../driver.h"
/** Base for all sound drivers. */
class SoundDriver: public Driver {
class SoundDriver : public Driver {
public:
/** Called once every tick */
virtual void MainLoop() {}

@ -15,7 +15,7 @@
#include "sound_driver.hpp"
/** Implementation of the sound driver for Windows. */
class SoundDriver_Win32: public SoundDriver {
class SoundDriver_Win32 : public SoundDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "video_driver.hpp"
/** The allegro video driver. */
class VideoDriver_Allegro: public VideoDriver {
class VideoDriver_Allegro : public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -14,7 +14,7 @@
#include "../video_driver.hpp"
class VideoDriver_Cocoa: public VideoDriver {
class VideoDriver_Cocoa : public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -76,7 +76,7 @@ struct OTTD_QuartzGammaTable {
}
@end
class FullscreenSubdriver: public CocoaSubdriver {
class FullscreenSubdriver : public CocoaSubdriver {
CGDirectDisplayID display_id; ///< 0 == main display (only support single display)
CFDictionaryRef cur_mode; ///< current mode of the display
CFDictionaryRef save_mode; ///< original mode of the display

@ -57,7 +57,7 @@ class WindowQuartzSubdriver;
- (void)drawRect:(NSRect)invalidRect;
@end
class WindowQuartzSubdriver: public CocoaSubdriver {
class WindowQuartzSubdriver : public CocoaSubdriver {
private:
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.

@ -45,7 +45,7 @@
class WindowQuickdrawSubdriver;
class WindowQuickdrawSubdriver: public CocoaSubdriver {
class WindowQuickdrawSubdriver : public CocoaSubdriver {
private:
/**
* This function copies 32bpp pixels from the screen buffer in 16bpp windowed mode.

@ -15,7 +15,7 @@
#include "video_driver.hpp"
/** The dedicated server video driver. */
class VideoDriver_Dedicated: public VideoDriver {
class VideoDriver_Dedicated : public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -15,7 +15,7 @@
#include "video_driver.hpp"
/** The null video driver. */
class VideoDriver_Null: public VideoDriver {
class VideoDriver_Null : public VideoDriver {
private:
uint ticks; ///< Amount of ticks to run.

@ -15,7 +15,7 @@
#include "video_driver.hpp"
/** The SDL video driver. */
class VideoDriver_SDL: public VideoDriver {
class VideoDriver_SDL : public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);

@ -16,7 +16,7 @@
#include "../core/geometry_type.hpp"
/** The base of all video drivers. */
class VideoDriver: public Driver {
class VideoDriver : public Driver {
public:
/**
* Mark a particular area dirty.

@ -15,7 +15,7 @@
#include "video_driver.hpp"
/** The video driver for windows. */
class VideoDriver_Win32: public VideoDriver {
class VideoDriver_Win32 : public VideoDriver {
public:
/* virtual */ const char *Start(const char * const *param);

Loading…
Cancel
Save