Import day length patch

Minor whitespace fixes.

http://www.tt-forums.net/viewtopic.php?p=1148227#p1148227
pull/3/head
patch-import 9 years ago committed by Jonathan G Rennison
parent be00f631da
commit d86a56cbef

@ -28,6 +28,7 @@ Month _cur_month; ///< Current month (0..11)
Date _date; ///< Current date in days (day counter)
DateFract _date_fract; ///< Fractional part of the day.
uint16 _tick_counter; ///< Ever incrementing (and sometimes wrapping) tick counter for setting off various events
uint8 _tick_skip_counter; ///< Counter for ticks, when only vehicles are moving and nothing else happens
/**
* Set the date.

@ -18,7 +18,8 @@ extern Year _cur_year;
extern Month _cur_month;
extern Date _date;
extern DateFract _date_fract;
extern uint16 _tick_counter;
extern uint16 _tick_counter;
extern uint8 _tick_skip_counter;
void SetDate(Date date, DateFract fract);
void ConvertDateToYMD(Date date, YearMonthDay *ymd);

@ -1527,6 +1527,8 @@ STR_CONFIG_SETTING_ALLOW_SHARES :Allow buying sh
STR_CONFIG_SETTING_ALLOW_SHARES_HELPTEXT :When enabled, allow buying and selling of company shares. Shares will only be available for companies reaching a certain age
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE :Percentage of leg profit to pay in feeder systems: {STRING2}
STR_CONFIG_SETTING_FEEDER_PAYMENT_SHARE_HELPTEXT :Percentage of income given to the intermediate legs in feeder systems, giving more control over the income
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR :Day length factor: {STRING2}
STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT :Game pace is slowed by this factor
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY :When dragging, place signals every: {STRING2}
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_HELPTEXT :Set the distance at which signals will be built on a track up to the next obstacle (signal, junction), if signals are dragged
STR_CONFIG_SETTING_DRAG_SIGNALS_DENSITY_VALUE :{COMMA} tile{P 0 "" s}

@ -62,6 +62,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
_pause_mode = PM_UNPAUSED;
_fast_forward = 0;
_tick_counter = 0;
_tick_skip_counter = 0;
_cur_tileloop_tile = 1;
_thd.redsq = INVALID_TILE;
if (reset_settings) MakeNewgameSettingsLive();

@ -1377,11 +1377,17 @@ void StateGameLoop()
Backup<CompanyByte> cur_company(_current_company, OWNER_NONE, FILE_LINE);
BasePersistentStorageArray::SwitchMode(PSM_ENTER_GAMELOOP);
AnimateAnimatedTiles();
IncreaseDate();
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
_tick_skip_counter++;
if (_tick_skip_counter < _settings_game.economy.day_length_factor) {
CallVehicleTicks();
} else {
_tick_skip_counter = 0;
AnimateAnimatedTiles();
IncreaseDate();
RunTileLoop();
CallVehicleTicks();
CallLandscapeTick();
}
BasePersistentStorageArray::SwitchMode(PSM_LEAVE_GAMELOOP);
#ifndef DEBUG_DUMP_COMMANDS

@ -75,6 +75,7 @@ static const SaveLoadGlobVarList _date_desc[] = {
SLEG_CONDVAR(_date, SLE_INT32, 31, SL_MAX_VERSION),
SLEG_VAR(_date_fract, SLE_UINT16),
SLEG_VAR(_tick_counter, SLE_UINT16),
SLEG_CONDVAR(_tick_skip_counter, SLE_UINT8, 200, SL_MAX_VERSION),
SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
SLEG_CONDVAR(_age_cargo_skip_counter, SLE_UINT8, 0, 161),
SLE_CONDNULL(1, 0, 45),
@ -100,6 +101,7 @@ static const SaveLoadGlobVarList _date_check_desc[] = {
SLEG_CONDVAR(_load_check_data.current_date, SLE_INT32, 31, SL_MAX_VERSION),
SLE_NULL(2), // _date_fract
SLE_NULL(2), // _tick_counter
SLEG_CONDVAR(_tick_skip_counter, SLE_UINT8, 200, SL_MAX_VERSION),
SLE_CONDNULL(2, 0, 156), // _vehicle_id_ctr_day
SLE_CONDNULL(1, 0, 161), // _age_cargo_skip_counter
SLE_CONDNULL(1, 0, 45),

@ -263,7 +263,7 @@
* 193 26802
* 194 26881 1.5.x
*/
extern const uint16 SAVEGAME_VERSION = 194; ///< Current savegame version of OpenTTD.
extern const uint16 SAVEGAME_VERSION = 200; ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading

@ -1591,6 +1591,7 @@ static SettingsContainer &GetSettingsTree()
SettingsPage *accounting = main->Add(new SettingsPage(STR_CONFIG_SETTING_ACCOUNTING));
{
accounting->Add(new SettingEntry("economy.inflation"));
accounting->Add(new SettingEntry("economy.day_length_factor"));
accounting->Add(new SettingEntry("difficulty.initial_interest"));
accounting->Add(new SettingEntry("difficulty.max_loan"));
accounting->Add(new SettingEntry("difficulty.subsidy_multiplier"));

@ -488,6 +488,7 @@ struct EconomySettings {
uint16 town_noise_population[3]; ///< population to base decision on noise evaluation (@see town_council_tolerance)
bool allow_town_level_crossings; ///< towns are allowed to build level crossings
bool infrastructure_maintenance; ///< enable monthly maintenance fee for owner infrastructure
uint8 day_length_factor; ///< factor which the length of day is multiplied
};
struct LinkGraphSettings {

@ -1262,6 +1262,19 @@ str = STR_CONFIG_SETTING_INFLATION
strhelp = STR_CONFIG_SETTING_INFLATION_HELPTEXT
cat = SC_BASIC
[SDT_VAR]
base = GameSettings
var = economy.day_length_factor
type = SLE_UINT8
from = 200
def = 1
min = 1
max = 125
str = STR_CONFIG_SETTING_DAY_LENGTH_FACTOR
strhelp = STR_CONFIG_SETTING_DAY_LENGTH_FACTOR_HELPTEXT
strval = STR_JUST_COMMA
cat = SC_BASIC
[SDT_VAR]
base = GameSettings
var = construction.raw_industry_construction

@ -17,6 +17,7 @@
#include "vehicle_base.h"
#include "cmd_helper.h"
#include "core/sort_func.hpp"
#include "settings_type.h"
#include "table/strings.h"
@ -384,7 +385,7 @@ void UpdateVehicleTimetable(Vehicle *v, bool travelling)
just_started = !HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED);
if (v->timetable_start != 0) {
v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS + _date_fract;
v->lateness_counter = (_date - v->timetable_start) * DAY_TICKS * _settings_game.economy.day_length_factor + _date_fract + _tick_skip_counter;
v->timetable_start = 0;
}

@ -878,7 +878,7 @@ void CallVehicleTicks()
{
_vehicles_to_autoreplace.Clear();
RunVehicleDayProc();
if (_tick_skip_counter == 0) RunVehicleDayProc();
Station *st;
FOR_ALL_STATIONS(st) LoadUnloadStation(st);

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