(svn r4755) - Newstations: add a gui station tile drawing routine and use it in place of the existing one for waypoints.

pull/155/head
peter1138 18 years ago
parent 09bb8ba10c
commit db77493ac0

@ -5,8 +5,10 @@
#include "stdafx.h"
#include "openttd.h"
#include "variables.h"
#include "functions.h"
#include "debug.h"
#include "sprite.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "station.h"
#include "station_map.h"
@ -564,3 +566,60 @@ bool DeallocateSpecFromStation(Station *st, byte specindex)
return freeable;
}
/** Draw representation of a station tile for GUI purposes.
* @param x, y Position of image.
* @param dir Direction.
* @param railtype Rail type.
* @param sclass, station Type of station.
* @return True if the tile was drawn (allows for fallback to default graphic)
*/
bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID sclass, uint station)
{
extern uint16 _custom_sprites_base;
const StationSpec *statspec;
const DrawTileSprites *sprites;
const DrawTileSeqStruct *seq;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
SpriteID relocation;
PalSpriteID image;
PalSpriteID colourmod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
uint tile = 2;
statspec = GetCustomStationSpec(sclass, station);
if (statspec == NULL) return false;
relocation = GetCustomStationRelocation(statspec, NULL, INVALID_TILE);
if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) {
uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0x2110000, 0, statspec, NULL, INVALID_TILE);
if (callback != CALLBACK_FAILED) tile = callback;
}
if (statspec->renderdata == NULL) {
sprites = GetStationTileLayout(tile + axis);
relocation -= 0x42D;
} else {
sprites = &statspec->renderdata[(tile < statspec->tiles) ? tile + axis : axis];
}
image = sprites->ground_sprite;
image += (image < _custom_sprites_base) ? rti->total_offset : rti->custom_ground_offset;
if (image & PALETTE_MODIFIER_COLOR) image &= SPRITE_MASK;
DrawSprite(image, x, y);
foreach_draw_tile_seq(seq, sprites->seq) {
Point pt;
image = seq->image + relocation;
if ((byte)seq->delta_z != 0x80) {
pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
DrawSprite((image & SPRITE_MASK) | colourmod, x + pt.x, y + pt.y);
}
}
return true;
}

@ -107,4 +107,7 @@ int AllocateSpecToStation(const StationSpec *statspec, Station *st, bool exec);
/* Deallocate a StationSpec from a Station. Called when removing a single station tile. */
bool DeallocateSpecFromStation(Station *st, byte specindex);
/* Draw representation of a station tile for GUI purposes. */
bool DrawStationTile(int x, int y, RailType railtype, Axis axis, StationClassID sclass, uint station);
#endif /* NEWGRF_STATION_H */

@ -15,7 +15,6 @@
#include "town.h"
#include "waypoint.h"
#include "variables.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "vehicle.h"
@ -379,47 +378,14 @@ Station *ComposeWaypointStation(TileIndex tile)
return &stat;
}
extern uint16 _custom_sprites_base;
/* Draw a waypoint */
void DrawWaypointSprite(int x, int y, int stat_id, RailType railtype)
{
const StationSpec *statspec;
uint32 relocation;
const DrawTileSprites *cust;
DrawTileSeqStruct const *seq;
const RailtypeInfo *rti = GetRailTypeInfo(railtype);
uint32 ormod, img;
ormod = SPRITE_PALETTE(PLAYER_SPRITE_COLOR(_local_player));
x += 33;
y += 17;
statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id);
if (statspec == NULL) {
// stat is NULL for default waypoints and when waypoint graphics are
// not loaded.
if (!DrawStationTile(x, y, railtype, AXIS_X, STAT_CLASS_WAYP, stat_id)) {
DrawDefaultWaypointSprite(x, y, railtype);
return;
}
relocation = GetCustomStationRelocation(statspec, NULL, INVALID_TILE);
// emulate station tile - open with building
// add 1 to get the other direction
cust = &statspec->renderdata[2];
img = cust->ground_sprite;
img += (img < _custom_sprites_base) ? rti->total_offset : rti->custom_ground_offset;
if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK);
DrawSprite(img, x, y);
foreach_draw_tile_seq(seq, cust->seq) {
Point pt = RemapCoords(seq->delta_x, seq->delta_y, seq->delta_z);
uint32 image = seq->image + relocation;
DrawSprite((image & SPRITE_MASK) | ormod, x + pt.x, y + pt.y);
}
}

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