Fix: [Network] show query errors in the server listing instead of error popup (#9506)

When you are query several servers at once, it is rather unclear
for which server you got a popup. Instead, show any errors on the
server itself.

This is only true for the query-part. Joining a server still gives
an error popup to tell you about any issue.
pull/332/head
Patric Stout 3 years ago committed by GitHub
parent e31b5d3870
commit dc5b7b996c
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -2046,6 +2046,8 @@ STR_NETWORK_SERVER_LIST_GAMESCRIPT :{SILVER}Game Sc
STR_NETWORK_SERVER_LIST_PASSWORD :{SILVER}Password protected!
STR_NETWORK_SERVER_LIST_SERVER_OFFLINE :{SILVER}SERVER OFFLINE
STR_NETWORK_SERVER_LIST_SERVER_FULL :{SILVER}SERVER FULL
STR_NETWORK_SERVER_LIST_SERVER_BANNED :{SILVER}SERVER BANNED YOU
STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD :{SILVER}SERVER TOO OLD
STR_NETWORK_SERVER_LIST_VERSION_MISMATCH :{SILVER}VERSION MISMATCH
STR_NETWORK_SERVER_LIST_GRF_MISMATCH :{SILVER}NEWGRF MISMATCH
@ -2226,7 +2228,6 @@ STR_NETWORK_ERROR_TIMEOUT_COMPUTER :{WHITE}Your com
STR_NETWORK_ERROR_TIMEOUT_MAP :{WHITE}Your computer took too long to download the map
STR_NETWORK_ERROR_TIMEOUT_JOIN :{WHITE}Your computer took too long to join the server
STR_NETWORK_ERROR_INVALID_CLIENT_NAME :{WHITE}Your player name is not valid
STR_NETWORK_ERROR_SERVER_TOO_OLD :{WHITE}The queried server is too old for this client
############ Leave those lines in this order!!
STR_NETWORK_ERROR_CLIENT_GENERAL :general error

@ -632,7 +632,7 @@ public:
void OnFailure() override
{
NetworkGameList *item = NetworkGameListAddItem(connection_string);
item->online = false;
item->status = NGLS_OFFLINE;
UpdateNetworkGameWindow();
}

@ -152,7 +152,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_ERROR(Packet *p)
/* Mark the server as offline. */
NetworkGameList *item = NetworkGameListAddItem(detail);
item->online = false;
item->status = NGLS_OFFLINE;
UpdateNetworkGameWindow();
return true;
@ -257,7 +257,7 @@ bool ClientNetworkCoordinatorSocketHandler::Receive_GC_LISTING(Packet *p)
/* Check for compatability with the client. */
CheckGameCompatibility(item->info);
/* Mark server as online. */
item->online = true;
item->status = NGLS_ONLINE;
/* Mark the item as up-to-date. */
item->version = _network_game_list_version;
}

@ -14,17 +14,26 @@
#include "core/game_info.h"
#include "network_type.h"
/** The status a server can be in. */
enum NetworkGameListStatus {
NGLS_OFFLINE, ///< Server is offline (or cannot be queried).
NGLS_ONLINE, ///< Server is online.
NGLS_FULL, ///< Server is full and cannot be queried.
NGLS_BANNED, ///< You are banned from this server.
NGLS_TOO_OLD, ///< Server is too old to query.
};
/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
NetworkGameList(const std::string &connection_string) : connection_string(connection_string) {}
NetworkGameInfo info = {}; ///< The game information of this server
std::string connection_string; ///< Address of the server
bool online = false; ///< False if the server did not respond (default status)
bool manually = false; ///< True if the server was added manually
uint8 retries = 0; ///< Number of retries (to stop requerying)
int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list
NetworkGameInfo info = {}; ///< The game information of this server.
std::string connection_string; ///< Address of the server.
NetworkGameListStatus status = NGLS_OFFLINE; ///< Stats of the server.
bool manually = false; ///< True if the server was added manually.
uint8 retries = 0; ///< Number of retries (to stop requerying).
int version = 0; ///< Used to see which servers are no longer available on the Game Coordinator and can be removed.
NetworkGameList *next = nullptr; ///< Next pointer to make a linked game list.
};
extern NetworkGameList *_network_game_list;

@ -407,7 +407,7 @@ protected:
DrawString(nwi_name->pos_x + WD_FRAMERECT_LEFT, nwi_name->pos_x + nwi_name->current_x - WD_FRAMERECT_RIGHT, y + text_y_offset, cur_item->info.server_name, TC_BLACK);
/* only draw details if the server is online */
if (cur_item->online) {
if (cur_item->status == NGLS_ONLINE) {
const NWidgetServerListHeader *nwi_header = this->GetWidget<NWidgetServerListHeader>(WID_NG_HEADER);
if (nwi_header->IsWidgetVisible(WID_NG_CLIENTS)) {
@ -609,13 +609,13 @@ public:
this->SetWidgetDisabledState(WID_NG_REFRESH, sel == nullptr);
/* 'Join' button disabling conditions */
this->SetWidgetDisabledState(WID_NG_JOIN, sel == nullptr || // no Selected Server
!sel->online || // Server offline
sel->status != NGLS_ONLINE || // Server offline
sel->info.clients_on >= sel->info.clients_max || // Server full
!sel->info.compatible); // Revision mismatch
/* 'NewGRF Settings' button invisible if no NewGRF is used */
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || !sel->online || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr);
this->GetWidget<NWidgetStacked>(WID_NG_NEWGRF_MISSING_SEL)->SetDisplayedPlane(sel == nullptr || sel->status != NGLS_ONLINE || sel->info.grfconfig == nullptr || !sel->info.version_compatible || sel->info.compatible);
#ifdef __EMSCRIPTEN__
this->SetWidgetDisabledState(WID_NG_SEARCH_INTERNET, true);
@ -637,10 +637,20 @@ public:
GfxFillRect(r.left + 1, r.top + 1, r.right - 1, r.top + detail_height - 1, PC_DARK_BLUE);
if (sel == nullptr) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);
} else if (!sel->online) {
} else if (sel->status != NGLS_ONLINE) {
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6 + 4 + FONT_HEIGHT_NORMAL, sel->info.server_name, TC_ORANGE, SA_HOR_CENTER); // game name
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, STR_NETWORK_SERVER_LIST_SERVER_OFFLINE, TC_FROMSTRING, SA_HOR_CENTER); // server offline
StringID message = INVALID_STRING_ID;
switch (sel->status) {
case NGLS_OFFLINE: message = STR_NETWORK_SERVER_LIST_SERVER_OFFLINE; break;
case NGLS_FULL: message = STR_NETWORK_SERVER_LIST_SERVER_FULL; break;
case NGLS_BANNED: message = STR_NETWORK_SERVER_LIST_SERVER_BANNED; break;
case NGLS_TOO_OLD: message = STR_NETWORK_SERVER_LIST_SERVER_TOO_OLD; break;
/* Handled by the if-case above. */
case NGLS_ONLINE: NOT_REACHED();
}
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + detail_height + 4, message, TC_FROMSTRING, SA_HOR_CENTER); // server offline
} else { // show game info
DrawString(r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + 6, STR_NETWORK_SERVER_LIST_GAME_INFO, TC_FROMSTRING, SA_HOR_CENTER);

@ -77,16 +77,22 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::SendGameInfo()
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_FULL(Packet *p)
{
/* We try to join a server which is full */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_FULL, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SERVER_FULL;
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
item->status = NGLS_FULL;
UpdateNetworkGameWindow();
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_BANNED(Packet *p)
{
/* We try to join a server where we are banned */
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_BANNED, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SERVER_BANNED;
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
item->status = NGLS_BANNED;
UpdateNetworkGameWindow();
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet *p)
@ -100,7 +106,7 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_GAME_INFO(Packet
/* Check for compatability with the client. */
CheckGameCompatibility(item->info);
/* Ensure we consider the server online. */
item->online = true;
item->status = NGLS_ONLINE;
UpdateNetworkGameWindow();
@ -111,17 +117,21 @@ NetworkRecvStatus QueryNetworkGameSocketHandler::Receive_SERVER_ERROR(Packet *p)
{
NetworkErrorCode error = (NetworkErrorCode)p->Recv_uint8();
/* If we query a server that is 1.11.1 or older, we get an
* NETWORK_ERROR_NOT_EXPECTED on requesting the game info. Show a special
* error popup in that case.
*/
NetworkGameList *item = NetworkGameListAddItem(this->connection_string);
if (error == NETWORK_ERROR_NOT_EXPECTED) {
ShowErrorMessage(STR_NETWORK_ERROR_SERVER_TOO_OLD, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_CLOSE_QUERY;
/* If we query a server that is 1.11.1 or older, we get an
* NETWORK_ERROR_NOT_EXPECTED on requesting the game info. Show to the
* user this server is too old to query.
*/
item->status = NGLS_TOO_OLD;
} else {
item->status = NGLS_OFFLINE;
}
ShowErrorMessage(STR_NETWORK_ERROR_LOSTCONNECTION, INVALID_STRING_ID, WL_CRITICAL);
return NETWORK_RECV_STATUS_SERVER_ERROR;
UpdateNetworkGameWindow();
return NETWORK_RECV_STATUS_CLOSE_QUERY;
}
/**

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