Merge branch 'master' into jgrpp

pull/428/head
Jonathan G Rennison 2 years ago
commit dc5e073379

@ -581,7 +581,14 @@ Company *DoStartupNewCompany(DoStartupNewCompanyFlag flags, CompanyID company)
c->avail_railtypes = GetCompanyRailtypes(c->index);
c->avail_roadtypes = GetCompanyRoadTypes(c->index);
c->inaugurated_year = _cur_year;
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false); // create a random company manager face
/* If starting a player company in singleplayer and a favorite company manager face is selected, choose it. Otherwise, use a random face.
* In a network game, we'll choose the favorite face later in CmdCompanyCtrl to sync it to all clients. */
if (_company_manager_face != 0 && !is_ai && !_networking) {
c->face = _company_manager_face;
} else {
RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false, false);
}
SetDefaultCompanySettings(c->index);
ClearEnginesHiddenFlagOfCompany(c->index);
@ -871,6 +878,10 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
}
/* In network games, we need to try setting the company manager face here to sync it to all clients.
* If a favorite company manager face is selected, choose it. Otherwise, use a random face. */
if (_company_manager_face != 0) DoCommandP(0, 0, _company_manager_face, CMD_SET_COMPANY_MANAGER_FACE);
/* Now that we have a new company, broadcast our company settings to
* all clients so everything is in sync */
SyncCompanySettings();

@ -358,15 +358,15 @@ static const NWidgetPart _framerate_window_widgets[] = {
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_GAMELOOP), SetDataTip(STR_FRAMERATE_RATE_GAMELOOP, STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_DRAWING), SetDataTip(STR_FRAMERATE_RATE_BLITTER, STR_FRAMERATE_RATE_BLITTER_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_GAMELOOP), SetDataTip(STR_FRAMERATE_RATE_GAMELOOP, STR_FRAMERATE_RATE_GAMELOOP_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_DRAWING), SetDataTip(STR_FRAMERATE_RATE_BLITTER, STR_FRAMERATE_RATE_BLITTER_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_RATE_FACTOR), SetDataTip(STR_FRAMERATE_SPEED_FACTOR, STR_FRAMERATE_SPEED_FACTOR_TOOLTIP), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_VERTICAL), SetPadding(6), SetPIP(0, 3, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 6, 0),
NWidget(NWID_HORIZONTAL), SetPIP(0, 8, 0),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_NAMES), SetScrollbar(WID_FRW_SCROLLBAR),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_CURRENT), SetScrollbar(WID_FRW_SCROLLBAR),
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_TIMES_AVERAGE), SetScrollbar(WID_FRW_SCROLLBAR),
@ -374,7 +374,7 @@ static const NWidgetPart _framerate_window_widgets[] = {
NWidget(WWT_EMPTY, COLOUR_GREY, WID_FRW_ALLOCSIZE), SetScrollbar(WID_FRW_SCROLLBAR),
EndContainer(),
EndContainer(),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0),
NWidget(WWT_TEXT, COLOUR_GREY, WID_FRW_INFO_DATA_POINTS), SetDataTip(STR_FRAMERATE_DATA_POINTS, 0x0), SetFill(1, 0), SetResize(1, 0),
EndContainer(),
EndContainer(),
NWidget(NWID_VERTICAL),
@ -964,7 +964,7 @@ struct FrametimeGraphWindow : Window {
(int)Scinterlate<int64>(x_zero, x_max, 0, (int64)draw_horz_scale, (int64)draw_horz_scale - (int64)time_sum),
(int)Scinterlate<int64>(y_zero, y_max, 0, (int64)draw_vert_scale, (int64)value)
};
assert(newpoint.x <= lastpoint.x);
if (newpoint.x > lastpoint.x) continue; // don't draw backwards
GfxDrawLine(lastpoint.x, lastpoint.y, newpoint.x, newpoint.y, c_lines);
lastpoint = newpoint;

@ -519,7 +519,7 @@ STR_ABOUT_MENU_SCREENSHOT :스크린샷
STR_ABOUT_MENU_SHOW_FRAMERATE :프레임레이트 보기
STR_ABOUT_MENU_SHOW_TOGGLE_MODIFIER_KEYS :보조 키 창
STR_ABOUT_MENU_ABOUT_OPENTTD :'OpenTTD'에 대해서
STR_ABOUT_MENU_SPRITE_ALIGNER :스프라이트 정렬도구
STR_ABOUT_MENU_SPRITE_ALIGNER :스프라이트 정렬 도구
STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES :박스 경계선 보기 전환
STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS :시각적 업데이트 블록 표시 전환
@ -3987,7 +3987,7 @@ STR_LAI_OBJECT_DESCRIPTION_COMPANY_OWNED_LAND :회사 소유
# About OpenTTD window
STR_ABOUT_OPENTTD :{WHITE}OpenTTD에 대해서
STR_ABOUT_ORIGINAL_COPYRIGHT :{BLACK}Original copyright {COPYRIGHT} 1995 Chris Sawyer, All rights reserved
STR_ABOUT_VERSION :{BLACK}OpenTTD 버전 {REV}
STR_ABOUT_VERSION :{BLACK}OpenTTD {REV} 버전
STR_ABOUT_COPYRIGHT_OPENTTD :{BLACK}OpenTTD {COPYRIGHT} 2002-{STRING} OpenTTD 개발팀
# Framerate display window

@ -1728,6 +1728,11 @@ public:
this->FinishInitNested(window_number);
}
void OnInit() override
{
RebuildList();
}
void OnInvalidateData(int data = 0, bool gui_scope = true) override
{
this->RebuildList();

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