diff --git a/src/gfx.cpp b/src/gfx.cpp index 4601d444da..4b6b7b8d0c 100644 --- a/src/gfx.cpp +++ b/src/gfx.cpp @@ -1169,9 +1169,7 @@ std::unique_ptr DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel const Sprite *sprite = GetSprite(real_sprite, SpriteType::Normal); Dimension dim = GetSpriteSize(real_sprite, nullptr, zoom); size_t dim_size = static_cast(dim.width) * dim.height; - std::unique_ptr result(new uint32_t[dim_size]); - /* Set buffer to fully transparent. */ - MemSetT(result.get(), 0, dim_size); + std::unique_ptr result = std::make_unique(dim_size); /* Prepare new DrawPixelInfo - Normally this would be the screen but we want to draw to another buffer here. * Normally, pitch would be scaled screen width, but in our case our "screen" is only the sprite width wide. */ @@ -1189,9 +1187,7 @@ std::unique_ptr DrawSpriteToRgbaBuffer(SpriteID spriteId, ZoomLevel /* If the current blitter is a paletted blitter, we have to render to an extra buffer and resolve the palette later. */ std::unique_ptr pal_buffer{}; if (blitter->GetScreenDepth() == 8) { - pal_buffer.reset(new byte[dim_size]); - MemSetT(pal_buffer.get(), 0, dim_size); - + pal_buffer = std::make_unique(dim_size); dpi.dst_ptr = pal_buffer.get(); }