(svn r24381) -Revert (r24380): RoadVehicle::IsInDepot was supposed to behave different to Train::IsInDepot.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
frosch 12 years ago
parent c1dd0107c7
commit e0cf1e3e94

@ -112,7 +112,7 @@ struct RoadVehicle FINAL : public GroundVehicle<RoadVehicle, VEH_ROAD> {
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed / 2; }
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
bool IsInDepot() const;
bool IsInDepot() const { return this->state == RVSB_IN_DEPOT; }
bool IsStoppedInDepot() const;
bool Tick();
void OnNewDay();

@ -307,16 +307,11 @@ CommandCost CmdBuildRoadVehicle(TileIndex tile, DoCommandFlag flags, const Engin
}
bool RoadVehicle::IsStoppedInDepot() const
{
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
return this->IsInDepot();
}
bool RoadVehicle::IsInDepot() const
{
TileIndex tile = this->tile;
if (!IsRoadDepotTile(tile)) return false;
if (this->IsFrontEngine() && !(this->vehstatus & VS_STOPPED)) return false;
for (const RoadVehicle *v = this; v != NULL; v = v->Next()) {
if (v->state != RVSB_IN_DEPOT || v->tile != tile) return false;

Loading…
Cancel
Save