(svn r18715) -Codechange: make StationFinder a subclass of TileArea

pull/155/head
rubidium 15 years ago
parent 82a96c3e35
commit e202a26990

@ -509,7 +509,7 @@ static void TransportIndustryGoods(TileIndex tile)
const IndustrySpec *indspec = GetIndustrySpec(i->type);
bool moved_cargo = false;
StationFinder stations(i->xy, i->width, i->height);
StationFinder stations(TileArea(i->xy, i->width, i->height));
for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
uint cw = min(i->produced_cargo_waiting[j], 255);

@ -3035,7 +3035,7 @@ void FindStationsAroundTiles(TileIndex tile, int w_prod, int h_prod, StationList
const StationList *StationFinder::GetStations()
{
if (this->tile != INVALID_TILE) {
FindStationsAroundTiles(this->tile, this->x_extent, this->y_extent, &this->stations);
FindStationsAroundTiles(this->tile, this->w, this->h, &this->stations);
this->tile = INVALID_TILE;
}
return &this->stations;

@ -99,19 +99,14 @@ typedef SmallVector<Station *, 2> StationList;
* Structure contains cached list of stations nearby. The list
* is created upon first call to GetStations()
*/
class StationFinder {
class StationFinder : TileArea {
StationList stations; ///< List of stations nearby
TileIndex tile; ///< Northern tile of producer, INVALID_TILE when # stations is valid
int x_extent; ///< Width of producer
int y_extent; ///< Height of producer
public:
/**
* Constructs StationFinder
* @param t northern tile
* @param dx width of producer
* @param dy height of producer
* @param area the area to search from
*/
StationFinder(TileIndex t, int dx, int dy) : tile(t), x_extent(dx), y_extent(dy) {}
StationFinder(const TileArea &area) : TileArea(area) {}
const StationList *GetStations();
};

@ -465,7 +465,7 @@ static void TileLoop_Town(TileIndex tile)
Town *t = Town::GetByTile(tile);
uint32 r = Random();
StationFinder stations(tile, 1, 1);
StationFinder stations(TileArea(tile, 1, 1));
if (HasBit(hs->callback_mask, CBM_HOUSE_PRODUCE_CARGO)) {
for (uint i = 0; i < 256; i++) {

@ -343,7 +343,7 @@ static void TileLoop_Unmovable(TileIndex tile)
uint level = GetCompanyHQSize(tile) + 1;
assert(level < 6);
StationFinder stations(tile, 2, 2);
StationFinder stations(TileArea(tile, 2, 2));
uint r = Random();
/* Top town buildings generate 250, so the top HQ type makes 256. */

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