Remove: ENABLE_NETWORK switch

This switch has been a pain for years. Often disabling broke
compilation, as no developer compiles OpenTTD without, neither do
any of our official binaries.

Additionaly, it has grown so hugely in our codebase, that it
clearly shows that the current solution was a poor one. 350+
instances of "#ifdef ENABLE_NETWORK" were in the code, of which
only ~30 in the networking code itself. The rest were all around
the code to do the right thing, from GUI to NewGRF.

A more proper solution would be to stub all the functions, and
make sure the rest of the code can simply assume network is
available. This was also partially done, and most variables were
correct if networking was disabled. Despite that, often the #ifdefs
were still used.

With the recent removal of DOS, there is also no platform anymore
which we support where networking isn't working out-of-the-box.

All in all, it is time to remove the ENABLE_NETWORK switch. No
replacement is planned, but if you feel we really need this option,
we welcome any Pull Request which implements this in a way that
doesn't crawl through the code like this diff shows we used to.
pull/82/head
Patric Stout 5 years ago
parent 72c5f2b3ee
commit e3c639a09f

@ -289,8 +289,7 @@ EXPAND_ONLY_PREDEF = YES
SEARCH_INCLUDES = YES
INCLUDE_PATH =
INCLUDE_FILE_PATTERNS =
PREDEFINED = ENABLE_NETWORK \
WITH_ZLIB \
PREDEFINED = WITH_ZLIB \
WITH_LZO \
WITH_LIBLZMA \
WITH_SDL \

@ -52,7 +52,6 @@ set_default() {
enable_profiling="0"
enable_lto="0"
enable_dedicated="0"
enable_network="1"
enable_static="1"
enable_translator="0"
enable_unicode="1"
@ -130,7 +129,6 @@ set_default() {
enable_profiling
enable_lto
enable_dedicated
enable_network
enable_static
enable_translator
enable_unicode
@ -289,9 +287,6 @@ detect_params() {
--enable-ipo=*) enable_lto="$optarg";;
--enable-dedicated) enable_dedicated="1";;
--enable-dedicated=*) enable_dedicated="$optarg";;
--enable-network) enable_network="2";;
--enable-network=*) enable_network="$optarg";;
--disable-network) enable_network="0";;
--disable-static) enable_static="0";;
--enable-static) enable_static="2";;
--enable-static=*) enable_static="$optarg";;
@ -749,11 +744,6 @@ check_params() {
if [ "$enable_dedicated" != "0" ]; then
log 1 "checking GDI video driver... dedicated server, skipping"
log 1 "checking dedicated... found"
if [ "$enable_network" = "0" ]; then
log 1 "configure: error: building a dedicated server without network support is pointless"
exit 1
fi
else
if [ "$os" = "MINGW" ] || [ "$os" = "CYGWIN" ]; then
log 1 "checking GDI video driver... found"
@ -784,12 +774,6 @@ check_params() {
log 1 "checking console application... enabled"
fi
if [ "$enable_network" != "0" ]; then
log 1 "checking network... found"
else
log 1 "checking network... disabled"
fi
log 1 "checking squirrel... found"
SCRIPT_SRC_DIR="$ROOT_DIR/src/3rdparty/squirrel/include"
@ -1833,16 +1817,12 @@ make_cflags_and_ldflags() {
CFLAGS="$CFLAGS -DUNICODE -D_UNICODE"
fi
if [ "$enable_network" != "0" ]; then
CFLAGS="$CFLAGS -DENABLE_NETWORK"
if [ "$os" = "HAIKU" ]; then
LDFLAGS="$LDFLAGS -lnetwork"
fi
if [ "$os" = "HAIKU" ]; then
LDFLAGS="$LDFLAGS -lnetwork"
fi
if [ "$os" = "SUNOS" ]; then
LDFLAGS="$LDFLAGS -lnsl -lsocket"
fi
if [ "$os" = "SUNOS" ]; then
LDFLAGS="$LDFLAGS -lnsl -lsocket"
fi
if [ "$enable_static" != "0" ]; then
@ -3499,7 +3479,6 @@ showhelp() {
echo " --enable-console compile as a console application instead of as a GUI application."
echo " If this setting is active, debug output will appear in the same"
echo " console instead of opening a new window. (Win32 ONLY)"
echo " --disable-network disable network support"
echo " --disable-assert disable asserts (continue on errors)"
echo " --enable-strip enable any possible stripping"
echo " --without-osx-sysroot disable the automatic adding of sysroot "

@ -164,11 +164,9 @@ public:
/** Gets the ScriptScanner instance that is used to find AI Libraries */
static AIScannerLibrary *GetScannerLibrary();
#if defined(ENABLE_NETWORK)
/** Wrapper function for AIScanner::HasAI */
static bool HasAI(const struct ContentInfo *ci, bool md5sum);
static bool HasAILibrary(const ContentInfo *ci, bool md5sum);
#endif
private:
static uint frame_counter; ///< Tick counter for the AI code
static class AIScannerInfo *scanner_info; ///< ScriptScanner instance that is used to find AIs

@ -362,8 +362,6 @@
InvalidateWindowClassesData(WC_AI_SETTINGS);
}
#if defined(ENABLE_NETWORK)
/**
* Check whether we have an AI (library) with the exact characteristics as ci.
* @param ci the characteristics to search on (shortname and md5sum)
@ -380,8 +378,6 @@
return AI::scanner_library->HasScript(ci, md5sum);
}
#endif /* defined(ENABLE_NETWORK) */
/* static */ AIScannerInfo *AI::GetScannerInfo()
{
return AI::scanner_info;

@ -928,9 +928,7 @@ struct AIConfigWindow : public Window {
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
#if defined(ENABLE_NETWORK)
ShowNetworkContentListWindow(NULL, CONTENT_TYPE_AI, CONTENT_TYPE_GAME);
#endif
}
break;
}

@ -277,7 +277,6 @@ template <class Tbase_set>
return p;
}
#if defined(ENABLE_NETWORK)
#include "network/network_content.h"
template <class Tbase_set> const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s)
@ -307,22 +306,6 @@ template <class Tbase_set>
(TryGetBaseSetFile(ci, md5sum, BaseMedia<Tbase_set>::duplicate_sets) != NULL);
}
#else
template <class Tbase_set>
const char *TryGetBaseSetFile(const ContentInfo *ci, bool md5sum, const Tbase_set *s)
{
return NULL;
}
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::HasSet(const ContentInfo *ci, bool md5sum)
{
return false;
}
#endif /* ENABLE_NETWORK */
/**
* Count the number of available graphics sets.
* @return the number of sets

@ -13,7 +13,7 @@
#include "base_media_base.h"
#include "blitter/factory.hpp"
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE)
#if defined(WITH_FREETYPE)
#include "core/geometry_func.hpp"
#include "fontcache.h"
@ -204,7 +204,7 @@ public:
}
};
#endif /* defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) */
#endif /* defined(WITH_FREETYPE) */
/**
* Handle all procedures for bootstrapping OpenTTD without a base graphics set.
@ -220,7 +220,7 @@ bool HandleBootstrap()
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
#if defined(ENABLE_NETWORK) && defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
#if defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(_WIN32) || defined(__APPLE__))
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */

@ -573,10 +573,8 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
return false;
}
#ifdef ENABLE_NETWORK
/* Only set p2 when the command does not come from the network. */
if (!(cmd & CMD_NETWORK_COMMAND) && GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = CLIENT_ID_SERVER;
#endif
CommandCost res = DoCommandPInternal(tile, p1, p2, cmd, callback, text, my_cmd, estimate_only);
if (res.Failed()) {
@ -646,10 +644,8 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
/* Flags get send to the DoCommand */
DoCommandFlag flags = CommandFlagsToDCFlags(cmd_flags);
#ifdef ENABLE_NETWORK
/* Make sure p2 is properly set to a ClientID. */
assert(!(cmd_flags & CMD_CLIENT_ID) || p2 != 0);
#endif
/* Do not even think about executing out-of-bounds tile-commands */
if (tile != 0 && (tile >= MapSize() || (!IsValidTile(tile) && (cmd_flags & CMD_ALL_TILES) == 0))) return_dcpi(CMD_ERROR);
@ -696,7 +692,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
return_dcpi(res);
}
#ifdef ENABLE_NETWORK
/*
* If we are in network, and the command is not from the network
* send it to the command-queue and abort execution
@ -711,7 +706,6 @@ CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd,
* reset the storages as we've not executed the command. */
return_dcpi(CommandCost());
}
#endif /* ENABLE_NETWORK */
DEBUG(desync, 1, "cmd: %08x; %02x; %02x; %06x; %08x; %08x; %08x; \"%s\" (%s)", _date, _date_fract, (int)_current_company, tile, p1, p2, cmd & ~CMD_NETWORK_COMMAND, text, GetCommandName(cmd));
/* Actually try and execute the command. If no cost-type is given

@ -42,9 +42,7 @@ bool DoCommandP(const CommandContainer *container, bool my_cmd = true);
CommandCost DoCommandPInternal(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, bool my_cmd, bool estimate_only);
#ifdef ENABLE_NETWORK
void NetworkSendCommand(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallback *callback, const char *text, CompanyID company);
#endif /* ENABLE_NETWORK */
extern Money _additional_cash_required;

@ -104,10 +104,8 @@ void SetLocalCompany(CompanyID new_company)
/* company could also be COMPANY_SPECTATOR or OWNER_NONE */
assert(Company::IsValidID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE);
#ifdef ENABLE_NETWORK
/* Delete the chat window, if you were team chatting. */
InvalidateWindowData(WC_SEND_NETWORK_MSG, DESTTYPE_TEAM, _local_company);
#endif
assert(IsLocalCompany());
@ -597,9 +595,7 @@ void StartupCompanies()
/** Start a new competitor company if possible. */
static bool MaybeStartNewCompany()
{
#ifdef ENABLE_NETWORK
if (_networking && Company::GetNumItems() >= _settings_client.network.max_companies) return false;
#endif /* ENABLE_NETWORK */
Company *c;
@ -792,9 +788,7 @@ void CompanyNewsInformation::FillData(const Company *c, const Company *other)
*/
void CompanyAdminUpdate(const Company *company)
{
#ifdef ENABLE_NETWORK
if (_network_server) NetworkAdminCompanyUpdate(company);
#endif /* ENABLE_NETWORK */
}
/**
@ -804,9 +798,7 @@ void CompanyAdminUpdate(const Company *company)
*/
void CompanyAdminRemove(CompanyID company_id, CompanyRemoveReason reason)
{
#ifdef ENABLE_NETWORK
if (_network_server) NetworkAdminCompanyRemove(company_id, (AdminCompanyRemoveReason)reason);
#endif /* ENABLE_NETWORK */
}
/**
@ -832,7 +824,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
/* This command is only executed in a multiplayer game */
if (!_networking) return CMD_ERROR;
#ifdef ENABLE_NETWORK
/* Has the network client a correct ClientIndex? */
if (!(flags & DC_EXEC)) return CommandCost();
@ -876,7 +867,6 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
}
NetworkServerNewCompany(c, ci);
#endif /* ENABLE_NETWORK */
break;
}
@ -885,9 +875,7 @@ CommandCost CmdCompanyCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (company_id != INVALID_COMPANY && (company_id >= MAX_COMPANIES || Company::IsValidID(company_id))) return CMD_ERROR;
Company *c = DoStartupNewCompany(true, company_id);
#ifdef ENABLE_NETWORK
if (c != NULL) NetworkServerNewCompany(c, NULL);
#endif /* ENABLE_NETWORK */
break;
}

@ -2387,11 +2387,9 @@ struct CompanyWindow : Window
break;
}
#ifdef ENABLE_NETWORK
case WID_C_HAS_PASSWORD:
*size = maxdim(*size, GetSpriteSize(SPR_LOCK));
break;
#endif /* ENABLE_NETWORK */
}
}
@ -2498,13 +2496,11 @@ struct CompanyWindow : Window
break;
}
#ifdef ENABLE_NETWORK
case WID_C_HAS_PASSWORD:
if (_networking && NetworkCompanyIsPassworded(c->index)) {
DrawSprite(SPR_LOCK, PAL_NONE, r.left, r.top);
}
break;
#endif /* ENABLE_NETWORK */
}
}
@ -2594,7 +2590,6 @@ struct CompanyWindow : Window
DoCommandP(0, this->window_number, 0, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_ERROR_CAN_T_SELL_25_SHARE_IN));
break;
#ifdef ENABLE_NETWORK
case WID_C_COMPANY_PASSWORD:
if (this->window_number == _local_company) ShowNetworkCompanyPasswordWindow(this);
break;
@ -2614,7 +2609,6 @@ struct CompanyWindow : Window
}
break;
}
#endif /* ENABLE_NETWORK */
}
}
@ -2652,11 +2646,9 @@ struct CompanyWindow : Window
DoCommandP(0, 0, 0, CMD_RENAME_COMPANY | CMD_MSG(STR_ERROR_CAN_T_CHANGE_COMPANY_NAME), NULL, str);
break;
#ifdef ENABLE_NETWORK
case WID_C_COMPANY_JOIN:
NetworkClientRequestMove((CompanyID)this->window_number, str);
break;
#endif /* ENABLE_NETWORK */
}
}

@ -33,10 +33,8 @@ FILE *_iconsole_output_file;
void IConsoleInit()
{
_iconsole_output_file = NULL;
#ifdef ENABLE_NETWORK /* Initialize network only variables */
_redirect_console_to_client = INVALID_CLIENT_ID;
_redirect_console_to_admin = INVALID_ADMIN_ID;
#endif
IConsoleGUIInit();
@ -90,7 +88,6 @@ void IConsolePrint(TextColour colour_code, const char *string)
assert(IsValidConsoleColour(colour_code));
char *str;
#ifdef ENABLE_NETWORK
if (_redirect_console_to_client != INVALID_CLIENT_ID) {
/* Redirect the string to the client */
NetworkServerSendRcon(_redirect_console_to_client, colour_code, string);
@ -101,7 +98,6 @@ void IConsolePrint(TextColour colour_code, const char *string)
NetworkServerSendAdminRcon(_redirect_console_to_admin, colour_code, string);
return;
}
#endif
/* Create a copy of the string, strip if of colours and invalid
* characters and (when applicable) assign it to the console buffer */
@ -110,9 +106,7 @@ void IConsolePrint(TextColour colour_code, const char *string)
str_validate(str, str + strlen(str));
if (_network_dedicated) {
#ifdef ENABLE_NETWORK
NetworkAdminConsole("console", str);
#endif /* ENABLE_NETWORK */
fprintf(stdout, "%s%s\n", GetLogPrefix(), str);
fflush(stdout);
IConsoleWriteToLogFile(str);

@ -86,8 +86,6 @@ static ConsoleFileList _console_file_list; ///< File storage cache for the conso
* command hooks
****************/
#ifdef ENABLE_NETWORK
/**
* Check network availability and inform in console about failure of detection.
* @return Network availability.
@ -159,10 +157,6 @@ DEF_CONSOLE_HOOK(ConHookNoNetwork)
return CHR_ALLOW;
}
#else
# define ConHookNoNetwork NULL
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
{
if (_settings_client.gui.newgrf_developer_tools) {
@ -170,11 +164,7 @@ DEF_CONSOLE_HOOK(ConHookNewGRFDeveloperTool)
if (echo) IConsoleError("This command is only available in game and editor.");
return CHR_DISALLOW;
}
#ifdef ENABLE_NETWORK
return ConHookNoNetwork(echo);
#else
return CHR_ALLOW;
#endif
}
return CHR_HIDE;
}
@ -479,7 +469,6 @@ DEF_CONSOLE_CMD(ConClearBuffer)
/**********************************
* Network Core Console Commands
**********************************/
#ifdef ENABLE_NETWORK
static bool ConKickOrBan(const char *argv, bool ban)
{
@ -930,8 +919,6 @@ DEF_CONSOLE_CMD(ConNetworkConnect)
return true;
}
#endif /* ENABLE_NETWORK */
/*********************************
* script file console commands
*********************************/
@ -1547,12 +1534,9 @@ DEF_CONSOLE_CMD(ConCompanies)
const char *password_state = "";
if (c->is_ai) {
password_state = "AI";
}
#ifdef ENABLE_NETWORK
else if (_network_server) {
} else if (_network_server) {
password_state = StrEmpty(_network_company_states[c->index].password) ? "unprotected" : "protected";
}
#endif
char colour[512];
GetString(colour, STR_COLOUR_DARK_BLUE + _company_colours[c->index], lastof(colour));
@ -1569,8 +1553,6 @@ DEF_CONSOLE_CMD(ConCompanies)
return true;
}
#ifdef ENABLE_NETWORK
DEF_CONSOLE_CMD(ConSay)
{
if (argc == 0) {
@ -1812,7 +1794,6 @@ DEF_CONSOLE_CMD(ConContent)
return false;
}
#endif /* defined(WITH_ZLIB) */
#endif /* ENABLE_NETWORK */
DEF_CONSOLE_CMD(ConSetting)
{
@ -1992,7 +1973,7 @@ void IConsoleStdLibRegister()
IConsoleAliasRegister("players", "companies");
/* networking functions */
#ifdef ENABLE_NETWORK
/* Content downloading is only available with ZLIB */
#if defined(WITH_ZLIB)
IConsoleCmdRegister("content", ConContent);
@ -2050,7 +2031,6 @@ void IConsoleStdLibRegister()
IConsoleAliasRegister("restart_game_year", "setting restart_game_year %+");
IConsoleAliasRegister("min_players", "setting min_active_clients %+");
IConsoleAliasRegister("reload_cfg", "setting reload_cfg %+");
#endif /* ENABLE_NETWORK */
/* debugging stuff */
#ifdef _DEBUG

@ -195,9 +195,7 @@ static void OnNewYear()
VehiclesYearlyLoop();
TownsYearlyLoop();
InvalidateWindowClassesData(WC_BUILD_STATION);
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerYearlyLoop();
#endif /* ENABLE_NETWORK */
if (_cur_year == _settings_client.gui.semaphore_build_before) ResetSignalVariant();
@ -217,11 +215,9 @@ static void OnNewYear()
LinkGraph *lg;
FOR_ALL_LINK_GRAPHS(lg) lg->ShiftDates(-days_this_year);
#ifdef ENABLE_NETWORK
/* Because the _date wraps here, and text-messages expire by game-days, we have to clean out
* all of them if the date is set back, else those messages will hang for ever */
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
}
if (_settings_client.gui.auto_euro) CheckSwitchToEuro();
@ -244,9 +240,7 @@ static void OnNewMonth()
IndustryMonthlyLoop();
SubsidyMonthlyLoop();
StationMonthlyLoop();
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerMonthlyLoop();
#endif /* ENABLE_NETWORK */
}
/**
@ -254,9 +248,7 @@ static void OnNewMonth()
*/
static void OnNewDay()
{
#ifdef ENABLE_NETWORK
if (_network_server) NetworkServerDailyLoop();
#endif /* ENABLE_NETWORK */
DisasterDailyLoop();
IndustryDailyLoop();

@ -23,10 +23,8 @@
#include <time.h>
#if defined(ENABLE_NETWORK)
#include "network/network_admin.h"
SOCKET _debug_socket = INVALID_SOCKET;
#endif /* ENABLE_NETWORK */
#include "safeguards.h"
@ -111,7 +109,6 @@ char *DumpDebugFacilityNames(char *buf, char *last)
*/
static void debug_print(const char *dbg, const char *buf)
{
#if defined(ENABLE_NETWORK)
if (_debug_socket != INVALID_SOCKET) {
char buf2[1024 + 32];
@ -121,7 +118,6 @@ static void debug_print(const char *dbg, const char *buf)
send(_debug_socket, buf2, (int)strlen(buf2), 0);
return;
}
#endif /* ENABLE_NETWORK */
if (strcmp(dbg, "desync") == 0) {
static FILE *f = FioFOpenFile("commands-out.log", "wb", AUTOSAVE_DIR);
if (f == NULL) return;
@ -146,9 +142,7 @@ static void debug_print(const char *dbg, const char *buf)
#else
fputs(buffer, stderr);
#endif
#ifdef ENABLE_NETWORK
NetworkAdminConsole(dbg, buf);
#endif /* ENABLE_NETWORK */
IConsoleDebug(dbg, buf);
}
}

@ -11,8 +11,6 @@
#include "stdafx.h"
#ifdef ENABLE_NETWORK
char *_log_file = NULL; ///< File to reroute output of a forked OpenTTD to
FILE *_log_fd = NULL; ///< File to reroute output of a forked OpenTTD to
@ -67,10 +65,3 @@ void DedicatedFork()
}
}
#endif
#else
/** Empty helper function call for NOT(UNIX) systems */
void DedicatedFork() {}
#endif /* ENABLE_NETWORK */

@ -292,10 +292,8 @@ void ChangeOwnershipOfCompanyItems(Owner old_owner, Owner new_owner)
* the client. This is needed as it needs to know whether "you" really
* are the current local company. */
Backup<CompanyByte> cur_company(_current_company, old_owner, FILE_LINE);
#ifdef ENABLE_NETWORK
/* In all cases, make spectators of clients connected to that company */
if (_networking) NetworkClientsToSpectators(old_owner);
#endif /* ENABLE_NETWORK */
if (old_owner == _local_company) {
/* Single player cheated to AI company.
* There are no spectators in single player, so we must pick some other company. */

@ -1240,7 +1240,6 @@ void DeterminePaths(const char *exe)
/* If we have network we make a directory for the autodownloading of content */
_searchpaths[SP_AUTODOWNLOAD_DIR] = str_fmt("%s%s", _personal_dir, "content_download" PATHSEP);
#ifdef ENABLE_NETWORK
FioCreateDirectory(_searchpaths[SP_AUTODOWNLOAD_DIR]);
/* Create the directory for each of the types of content */
@ -1253,14 +1252,6 @@ void DeterminePaths(const char *exe)
extern char *_log_file;
_log_file = str_fmt("%sopenttd.log", _personal_dir);
#else /* ENABLE_NETWORK */
/* If we don't have networking, we don't need to make the directory. But
* if it exists we keep it, otherwise remove it from the search paths. */
if (!FileExists(_searchpaths[SP_AUTODOWNLOAD_DIR])) {
free(_searchpaths[SP_AUTODOWNLOAD_DIR]);
_searchpaths[SP_AUTODOWNLOAD_DIR] = NULL;
}
#endif /* ENABLE_NETWORK */
}
/**

@ -13,11 +13,13 @@
*/
#include "stdafx.h"
#include "fios.h"
#include "3rdparty/md5/md5.h"
#include "fileio_func.h"
#include "tar_type.h"
#include "fios.h"
#include "network/network_content.h"
#include "screenshot.h"
#include "string_func.h"
#include "tar_type.h"
#include <sys/stat.h>
#ifndef _WIN32
@ -632,10 +634,6 @@ const char *FiosGetScreenshotDir()
return fios_screenshot_path;
}
#if defined(ENABLE_NETWORK)
#include "network/network_content.h"
#include "3rdparty/md5/md5.h"
/** Basic data to distinguish a scenario. Used in the server list window */
struct ScenarioIdentifier {
uint32 scenid; ///< ID for the scenario (generated by content).
@ -754,5 +752,3 @@ void ScanScenarios()
{
_scanner.Scan(true);
}
#endif /* ENABLE_NETWORK */

@ -634,9 +634,7 @@ public:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else if (_load_check_data.HasNewGrfs()) {
#if defined(ENABLE_NETWORK)
ShowMissingContentWindow(_load_check_data.grfconfig);
#endif
}
break;
@ -698,14 +696,12 @@ public:
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
#if defined(ENABLE_NETWORK)
assert(this->fop == SLO_LOAD);
switch (this->abstract_filetype) {
default: NOT_REACHED();
case FT_SCENARIO: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_SCENARIO); break;
case FT_HEIGHTMAP: ShowNetworkContentListWindow(NULL, CONTENT_TYPE_HEIGHTMAP); break;
}
#endif
}
break;

@ -112,11 +112,9 @@ public:
*/
static class GameInstance *GetInstance() { return Game::instance; }
#if defined(ENABLE_NETWORK)
/** Wrapper function for GameScanner::HasGame */
static bool HasGame(const struct ContentInfo *ci, bool md5sum);
static bool HasGameLibrary(const ContentInfo *ci, bool md5sum);
#endif
/** Gets the ScriptScanner instance that is used to find Game scripts */
static GameScannerInfo *GetScannerInfo();
/** Gets the ScriptScanner instance that is used to find Game Libraries */

@ -257,8 +257,6 @@
return Game::scanner_library->FindLibrary(library, version);
}
#if defined(ENABLE_NETWORK)
/**
* Check whether we have an Game (library) with the exact characteristics as ci.
* @param ci the characteristics to search on (shortname and md5sum)
@ -275,8 +273,6 @@
return Game::scanner_library->HasScript(ci, md5sum);
}
#endif /* defined(ENABLE_NETWORK) */
/* static */ GameScannerInfo *Game::GetScannerInfo()
{
return Game::scanner_info;

@ -86,9 +86,7 @@ void GfxScroll(int left, int top, int width, int height, int xo, int yo)
if (_cursor.visible) UndrawMouseCursor();
#ifdef ENABLE_NETWORK
if (_networking) NetworkUndrawChatMessage();
#endif /* ENABLE_NETWORK */
blitter->ScrollBuffer(_screen.dst_ptr, left, top, width, height, xo, yo);
/* This part of the screen is now dirty. */
@ -1288,9 +1286,7 @@ void RedrawScreenRect(int left, int top, int right, int bottom)
}
}
#ifdef ENABLE_NETWORK
if (_networking) NetworkUndrawChatMessage();
#endif /* ENABLE_NETWORK */
DrawOverlappedWindowForAll(left, top, right, bottom);

@ -247,20 +247,14 @@ CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
{
uint16 uniqueid = (GoalType)GB(p1, 0, 16);
CompanyID company = (CompanyID)GB(p1, 16, 8);
#ifdef ENABLE_NETWORK
ClientIndex client = (ClientIndex)GB(p1, 16, 8);
#endif
byte type = GB(p1, 24, 2);
bool is_client = HasBit(p1, 31);
if (_current_company != OWNER_DEITY) return CMD_ERROR;
if (StrEmpty(text)) return CMD_ERROR;
if (is_client) {
#ifdef ENABLE_NETWORK
if (!NetworkClientInfo::IsValidID(client)) return CMD_ERROR;
#else
return CMD_ERROR;
#endif
} else {
if (company != INVALID_COMPANY && !Company::IsValidID(company)) return CMD_ERROR;
}
@ -270,9 +264,7 @@ CommandCost CmdGoalQuestion(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (flags & DC_EXEC) {
if (is_client) {
#ifdef ENABLE_NETWORK
if (NetworkClientInfo::Get(client)->client_id != _network_own_client_id) return CommandCost();
#endif
} else {
if (company == INVALID_COMPANY && !Company::IsValidID(_local_company)) return CommandCost();
if (company != INVALID_COMPANY && company != _local_company) return CommandCost();

@ -113,11 +113,9 @@ struct SelectGameWindow : public Window {
virtual void OnClick(Point pt, int widget, int click_count)
{
#ifdef ENABLE_NETWORK
/* Do not create a network server when you (just) have closed one of the game
* creation/load windows for the network server. */
if (IsInsideMM(widget, WID_SGI_GENERATE_GAME, WID_SGI_EDIT_SCENARIO + 1)) _is_network_server = false;
#endif /* ENABLE_NETWORK */
switch (widget) {
case WID_SGI_GENERATE_GAME:

@ -2139,7 +2139,7 @@ STR_NETWORK_CHAT_ALL :[All] {RAW_STRI
STR_NETWORK_CHAT_OSKTITLE :{BLACK}Enter text for network chat
# Network messages
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found or compiled without ENABLE_NETWORK
STR_NETWORK_ERROR_NOTAVAILABLE :{WHITE}No network devices found
STR_NETWORK_ERROR_NOSERVER :{WHITE}Could not find any network games
STR_NETWORK_ERROR_NOCONNECTION :{WHITE}The server didn't answer the request
STR_NETWORK_ERROR_NEWGRF_MISMATCH :{WHITE}Could not connect due to NewGRF mismatch

@ -53,7 +53,6 @@ static int _rename_what = -1;
void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
#ifdef ENABLE_NETWORK
if (result.Failed() || !_settings_game.economy.give_money) return;
/* Inform the company of the action of one of its clients (controllers). */
@ -66,25 +65,22 @@ void CcGiveMoney(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2
} else {
NetworkServerSendChat(NETWORK_ACTION_GIVE_MONEY, DESTTYPE_TEAM, p2, msg, CLIENT_ID_SERVER, p1);
}
#endif /* ENABLE_NETWORK */
}
void HandleOnEditText(const char *str)
{
switch (_rename_what) {
#ifdef ENABLE_NETWORK
case 3: { // Give money, you can only give money in excess of loan
const Company *c = Company::GetIfValid(_local_company);
if (c == NULL) break;
Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
case 3: { // Give money, you can only give money in excess of loan
const Company *c = Company::GetIfValid(_local_company);
if (c == NULL) break;
Money money = min(c->money - c->current_loan, (Money)(atoi(str) / _currency->rate));
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
uint32 money_c = Clamp(ClampToI32(money), 0, 20000000); // Clamp between 20 million and 0
/* Give 'id' the money, and subtract it from ourself */
DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
break;
}
#endif /* ENABLE_NETWORK */
/* Give 'id' the money, and subtract it from ourself */
DoCommandP(0, money_c, _rename_id, CMD_GIVE_MONEY | CMD_MSG(STR_ERROR_INSUFFICIENT_FUNDS), CcGiveMoney, str);
break;
}
default: NOT_REACHED();
}
@ -124,14 +120,12 @@ void CcPlaySound_EXPLOSION(const CommandCost &result, TileIndex tile, uint32 p1,
if (result.Succeeded() && _settings_client.sound.confirm) SndPlayTileFx(SND_12_EXPLOSION, tile);
}
#ifdef ENABLE_NETWORK
void ShowNetworkGiveMoneyWindow(CompanyID company)
{
_rename_id = company;
_rename_what = 3;
ShowQueryString(STR_EMPTY, STR_NETWORK_GIVE_MONEY_CAPTION, 30, NULL, CS_NUMERAL, QSF_NONE);
}
#endif /* ENABLE_NETWORK */
/**
@ -397,7 +391,6 @@ struct MainWindow : Window
ResetRestoreAllTransparency();
break;
#ifdef ENABLE_NETWORK
case GHK_CHAT: // smart chat; send to team if any, otherwise to all
if (_networking) {
const NetworkClientInfo *cio = NetworkClientInfo::GetByClientID(_network_own_client_id);
@ -425,7 +418,6 @@ struct MainWindow : Window
ShowNetworkChatQueryWindow(DESTTYPE_CLIENT, CLIENT_ID_SERVER);
}
break;
#endif
default: return ES_NOT_HANDLED;
}
@ -516,12 +508,10 @@ static Hotkey global_hotkeys[] = {
Hotkey('8' | WKC_CTRL | WKC_SHIFT, "invisibility_catenary", GHK_TOGGLE_INVISIBILITY + 7),
Hotkey('X' | WKC_CTRL, "transparency_toolbar", GHK_TRANSPARENCY_TOOLBAR),
Hotkey('X', "toggle_transparency", GHK_TRANSPARANCY),
#ifdef ENABLE_NETWORK
Hotkey(_ghk_chat_keys, "chat", GHK_CHAT),
Hotkey(_ghk_chat_all_keys, "chat_all", GHK_CHAT_ALL),
Hotkey(_ghk_chat_company_keys, "chat_company", GHK_CHAT_COMPANY),
Hotkey(_ghk_chat_server_keys, "chat_server", GHK_CHAT_SERVER),
#endif
HOTKEY_LIST_END
};
HotkeyList MainWindow::hotkeys("global", global_hotkeys);

@ -111,9 +111,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settin
InitializeCheats();
InitTextEffects();
#ifdef ENABLE_NETWORK
NetworkInitChatMessage();
#endif /* ENABLE_NETWORK */
InitializeAnimatedTiles();
InitializeEconomy();

@ -154,12 +154,10 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
case PM_PAUSED_GAME_SCRIPT:
break;
#ifdef ENABLE_NETWORK
case PM_PAUSED_JOIN:
case PM_PAUSED_ACTIVE_CLIENTS:
if (!_networking) return CMD_ERROR;
break;
#endif /* ENABLE_NETWORK */
default: return CMD_ERROR;
}
@ -172,9 +170,7 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
AskUnsafeUnpauseCallback
);
} else {
#ifdef ENABLE_NETWORK
PauseMode prev_mode = _pause_mode;
#endif /* ENABLE_NETWORK */
if (p2 == 0) {
_pause_mode = _pause_mode & ~p1;
@ -182,9 +178,7 @@ CommandCost CmdPause(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2,
_pause_mode = _pause_mode | p1;
}
#ifdef ENABLE_NETWORK
NetworkHandlePauseChange(prev_mode, (PauseMode)p1);
#endif /* ENABLE_NETWORK */
}
SetWindowDirty(WC_STATUS_BAR, 0);

@ -11,8 +11,6 @@
#include "../../stdafx.h"
#ifdef ENABLE_NETWORK
#include "address.h"
#include "../../debug.h"
@ -433,5 +431,3 @@ void NetworkAddress::Listen(int socktype, SocketList *sockets)
default: return "unsupported";
}
}
#endif /* ENABLE_NETWORK */

@ -17,8 +17,6 @@
#include "../../string_func.h"
#include "../../core/smallmap_type.hpp"
#ifdef ENABLE_NETWORK
class NetworkAddress;
typedef SmallVector<NetworkAddress, 4> NetworkAddressList; ///< Type for a list of addresses.
typedef SmallMap<NetworkAddress, SOCKET, 4> SocketList; ///< Type for a mapping between address and socket.
@ -192,5 +190,4 @@ public:
static const char *AddressFamilyAsString(int family);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_ADDRESS_H */

@ -11,8 +11,6 @@
* @file core.cpp Functions used to initialize/shut down the core network
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../debug.h"
#include "os_abstraction.h"
@ -80,5 +78,3 @@ void NetworkSocketHandler::ReceiveGRFIdentifier(Packet *p, GRFIdentifier *grf)
grf->md5sum[j] = p->Recv_uint8();
}
}
#endif /* ENABLE_NETWORK */

@ -17,8 +17,6 @@
#include "../../newgrf_config.h"
#include "config.h"
#ifdef ENABLE_NETWORK
bool NetworkCoreInitialize();
void NetworkCoreShutdown();
@ -80,6 +78,4 @@ public:
void SendCompanyInformation(Packet *p, const struct Company *c, const struct NetworkCompanyStats *stats, uint max_len = NETWORK_COMPANY_NAME_LENGTH);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_CORE_H */

@ -19,8 +19,6 @@
#include "../../newgrf_config.h"
#include "../../date_type.h"
#ifdef ENABLE_NETWORK
/**
* The game information that is not generated on-the-fly and has to
* be sent to the clients.
@ -58,6 +56,4 @@ struct NetworkGameInfo : NetworkServerGameInfo {
const char * GetNetworkRevisionString();
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_GAME_H */

@ -9,8 +9,6 @@
/** @file host.cpp Functions related to getting host specific data (IPs). */
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../debug.h"
#include "address.h"
@ -207,5 +205,3 @@ void NetworkFindBroadcastIPs(NetworkAddressList *broadcast)
DEBUG(net, 3, "%d) %s", i++, addr->GetHostname());
}
}
#endif /* ENABLE_NETWORK */

@ -18,8 +18,6 @@
/* Include standard stuff per OS */
#ifdef ENABLE_NETWORK
/* Windows stuff */
#if defined(_WIN32)
#include <errno.h>
@ -172,6 +170,4 @@ static inline bool SetNoDelay(SOCKET d)
assert_compile(sizeof(in_addr) == 4); ///< IPv4 addresses should be 4 bytes.
assert_compile(sizeof(in6_addr) == 16); ///< IPv6 addresses should be 16 bytes.
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_OS_ABSTRACTION_H */

@ -11,8 +11,6 @@
* @file packet.cpp Basic functions to create, fill and read packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../string_func.h"
@ -310,5 +308,3 @@ void Packet::Recv_string(char *buffer, size_t size, StringValidationSettings set
str_validate(bufp, last, settings);
}
#endif /* ENABLE_NETWORK */

@ -18,8 +18,6 @@
#include "core.h"
#include "../../string_type.h"
#ifdef ENABLE_NETWORK
typedef uint16 PacketSize; ///< Size of the whole packet.
typedef uint8 PacketType; ///< Identifier for the packet
@ -87,6 +85,4 @@ public:
void Recv_string(char *buffer, size_t size, StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_PACKET_H */

@ -11,8 +11,6 @@
* @file tcp.cpp Basic functions to receive and send TCP packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../debug.h"
@ -243,5 +241,3 @@ bool NetworkTCPSocketHandler::CanSendReceive()
this->writable = !!FD_ISSET(this->sock, &write_fd);
return FD_ISSET(this->sock, &read_fd) != 0;
}
#endif /* ENABLE_NETWORK */

@ -17,8 +17,6 @@
#include "address.h"
#include "packet.h"
#ifdef ENABLE_NETWORK
/** The states of sending the packets. */
enum SendPacketsState {
SPS_CLOSED, ///< The connection got closed.
@ -99,6 +97,4 @@ public:
static void KillAll();
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_H */

@ -11,8 +11,6 @@
* @file tcp_admin.cpp Basic functions to receive and send TCP packets to and from the admin network.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../network_internal.h"
@ -172,5 +170,3 @@ NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_NAMES(Packet *p)
NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_CMD_LOGGING(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_CMD_LOGGING); }
NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_RCON_END(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_RCON_END); }
NetworkRecvStatus NetworkAdminSocketHandler::Receive_SERVER_PONG(Packet *p) { return this->ReceiveInvalidPacket(ADMIN_PACKET_SERVER_PONG); }
#endif /* ENABLE_NETWORK */

@ -19,8 +19,6 @@
#include "../network_type.h"
#include "../../core/pool_type.hpp"
#ifdef ENABLE_NETWORK
/**
* Enum with types of TCP packets specific to the admin network.
* This protocol may only be extended to ensure stability.
@ -500,6 +498,4 @@ public:
}
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_ADMIN_H */

@ -11,8 +11,6 @@
* @file tcp_connect.cpp Basic functions to create connections without blocking.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../thread/thread.h"
@ -97,5 +95,3 @@ void TCPConnecter::Connect()
{
for (TCPConnecter **iter = _tcp_connecters.Begin(); iter != _tcp_connecters.End(); iter++) (*iter)->killed = true;
}
#endif /* ENABLE_NETWORK */

@ -11,8 +11,6 @@
* @file tcp_content.cpp Basic functions to receive and send Content packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#ifndef OPENTTD_MSU
#include "../../textfile_gui.h"
@ -266,5 +264,3 @@ Subdirectory GetContentInfoSubDir(ContentType type)
}
}
#endif /* OPENTTD_MSU */
#endif /* ENABLE_NETWORK */

@ -19,8 +19,6 @@
#include "packet.h"
#include "../../debug.h"
#ifdef ENABLE_NETWORK
/** The values in the enum are important; they are used as database 'keys' */
enum ContentType {
CONTENT_TYPE_BEGIN = 1, ///< Helper to mark the begin of the types
@ -213,6 +211,4 @@ public:
Subdirectory GetContentInfoSubDir(ContentType type);
#endif /* OPENTTD_MSU */
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_CONTENT_H */

@ -11,8 +11,6 @@
* @file tcp_game.cpp Basic functions to receive and send TCP packets for game purposes.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../network.h"
@ -199,5 +197,3 @@ NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_MOVE(Packet *p) { ret
NetworkRecvStatus NetworkGameSocketHandler::Receive_CLIENT_MOVE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_CLIENT_MOVE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_COMPANY_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_COMPANY_UPDATE); }
NetworkRecvStatus NetworkGameSocketHandler::Receive_SERVER_CONFIG_UPDATE(Packet *p) { return this->ReceiveInvalidPacket(PACKET_SERVER_CONFIG_UPDATE); }
#endif /* ENABLE_NETWORK */

@ -19,8 +19,6 @@
#include "../network_type.h"
#include "../../core/pool_type.hpp"
#ifdef ENABLE_NETWORK
/**
* Enum with all types of TCP packets.
* For the exact meaning, look at #NetworkGameSocketHandler.
@ -558,6 +556,4 @@ public:
void SendCommand(Packet *p, const CommandPacket *cp);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_GAME_H */

@ -11,8 +11,6 @@
* @file tcp_http.cpp Basic functions to receive and send HTTP TCP packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../debug.h"
#include "../../rev.h"
@ -331,5 +329,3 @@ int NetworkHTTPSocketHandler::Receive()
iter++;
}
}
#endif /* ENABLE_NETWORK */

@ -16,8 +16,6 @@
#include "tcp.h"
#ifdef ENABLE_NETWORK
/** Callback for when the HTTP handler has something to tell us. */
struct HTTPCallback {
/**
@ -122,6 +120,4 @@ public:
}
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_HTTP_H */

@ -20,8 +20,6 @@
#include "../../debug.h"
#include "table/strings.h"
#ifdef ENABLE_NETWORK
/**
* Template for TCP listeners.
* @param Tsocket The class we create sockets for.
@ -173,6 +171,4 @@ public:
template <class Tsocket, PacketType Tfull_packet, PacketType Tban_packet> SocketList TCPListenHandler<Tsocket, Tfull_packet, Tban_packet>::sockets;
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_TCP_LISTEN_H */

@ -11,8 +11,6 @@
* @file core/udp.cpp Basic functions to receive and send UDP packets.
*/
#ifdef ENABLE_NETWORK
#include "../../stdafx.h"
#include "../../date_func.h"
#include "../../debug.h"
@ -347,5 +345,3 @@ void NetworkUDPSocketHandler::Receive_SERVER_UNREGISTER(Packet *p, NetworkAddres
void NetworkUDPSocketHandler::Receive_CLIENT_GET_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_CLIENT_GET_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_SERVER_NEWGRFS(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_SERVER_NEWGRFS, client_addr); }
void NetworkUDPSocketHandler::Receive_MASTER_SESSION_KEY(Packet *p, NetworkAddress *client_addr) { this->ReceiveInvalidPacket(PACKET_UDP_MASTER_SESSION_KEY, client_addr); }
#endif /* ENABLE_NETWORK */

@ -18,8 +18,6 @@
#include "game.h"
#include "packet.h"
#ifdef ENABLE_NETWORK
/** Enum with all types of UDP packets. The order MUST not be changed **/
enum PacketUDPType {
PACKET_UDP_CLIENT_FIND_SERVER, ///< Queries a game server for game information
@ -246,6 +244,4 @@ public:
void ReceiveNetworkGameInfo(Packet *p, NetworkGameInfo *info);
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CORE_UDP_H */

@ -11,8 +11,6 @@
#include "../stdafx.h"
#ifdef ENABLE_NETWORK
#include "../strings_func.h"
#include "../command_func.h"
#include "../date_func.h"
@ -1172,5 +1170,3 @@ bool IsNetworkCompatibleVersion(const char *other)
const char *hash2 = ExtractNetworkRevisionHash(other);
return hash1 && hash2 && (strncmp(hash1, hash2, GITHASH_SUFFIX_LEN) == 0);
}
#endif /* ENABLE_NETWORK */

@ -12,9 +12,6 @@
#ifndef NETWORK_H
#define NETWORK_H
#ifdef ENABLE_NETWORK
void NetworkStartUp();
void NetworkShutDown();
void NetworkDrawChatMessage();
@ -26,19 +23,4 @@ extern bool _network_available; ///< is network mode available?
extern bool _network_dedicated; ///< are we a dedicated server?
extern bool _is_network_server; ///< Does this client wants to be a network-server?
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkStartUp() {}
static inline void NetworkShutDown() {}
static inline void NetworkDrawChatMessage() {}
static inline bool HasClients() { return false; }
#define _networking 0
#define _network_server 0
#define _network_available 0
#define _network_dedicated 0
#define _is_network_server 0
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_H */

@ -9,8 +9,6 @@
/** @file network_admin.cpp Server part of the admin network protocol. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
@ -1045,5 +1043,3 @@ void NetworkAdminUpdate(AdminUpdateFrequency freq)
}
}
}
#endif /* ENABLE_NETWORK */

@ -12,8 +12,6 @@
#ifndef NETWORK_ADMIN_H
#define NETWORK_ADMIN_H
#ifdef ENABLE_NETWORK
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "core/tcp_admin.h"
@ -124,5 +122,4 @@ void NetworkAdminConsole(const char *origin, const char *string);
void NetworkAdminGameScript(const char *json);
void NetworkAdminCmdLogging(const NetworkClientSocket *owner, const CommandPacket *cp);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_ADMIN_H */

@ -12,8 +12,6 @@
#ifndef NETWORK_BASE_H
#define NETWORK_BASE_H
#ifdef ENABLE_NETWORK
#include "network_type.h"
#include "core/address.h"
#include "../core/pool_type.hpp"
@ -54,5 +52,4 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
*/
#define FOR_ALL_CLIENT_INFOS(var) FOR_ALL_CLIENT_INFOS_FROM(var, 0)
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_BASE_H */

@ -11,8 +11,6 @@
#include <stdarg.h> /* va_list */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../blitter/factory.hpp"
@ -562,5 +560,3 @@ void ShowNetworkChatQueryWindow(DestType type, int dest)
DeleteWindowByClass(WC_SEND_NETWORK_MSG);
new NetworkChatWindow(&_chat_window_desc, type, dest);
}
#endif /* ENABLE_NETWORK */

@ -9,8 +9,6 @@
/** @file network_client.cpp Client part of the network protocol. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "network_gui.h"
#include "../saveload/saveload.h"
@ -1320,5 +1318,3 @@ bool NetworkMaxSpectatorsReached()
{
return NetworkSpectatorCount() >= (_network_server ? _settings_client.network.max_spectators : _network_server_max_spectators);
}
#endif /* ENABLE_NETWORK */

@ -12,8 +12,6 @@
#ifndef NETWORK_CLIENT_H
#define NETWORK_CLIENT_H
#ifdef ENABLE_NETWORK
#include "network_internal.h"
/** Class for handling the client side of the game connection. */
@ -118,6 +116,4 @@ extern CompanyID _network_join_as;
extern const char *_network_join_server_password;
extern const char *_network_join_company_password;
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CLIENT_H */

@ -9,8 +9,6 @@
/** @file network_command.cpp Command handling over network connections. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "network_admin.h"
#include "network_client.h"
@ -344,5 +342,3 @@ void NetworkGameSocketHandler::SendCommand(Packet *p, const CommandPacket *cp)
}
p->Send_uint8 (callback);
}
#endif /* ENABLE_NETWORK */

@ -9,8 +9,6 @@
/** @file network_content.cpp Content sending/receiving part of the network protocol. */
#if defined(ENABLE_NETWORK)
#include "../stdafx.h"
#include "../rev.h"
#include "../ai/ai.hpp"
@ -1090,5 +1088,3 @@ void ClientNetworkContentSocketHandler::OnDownloadComplete(ContentID cid)
if (iter != this->callbacks.End() && *iter == cb) iter++;
}
}
#endif /* ENABLE_NETWORK */

@ -15,8 +15,6 @@
#include "core/tcp_content.h"
#include "core/tcp_http.h"
#if defined(ENABLE_NETWORK)
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
/** Vector with constant content info */
@ -153,8 +151,4 @@ void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type1 =
void ShowMissingContentWindow(const struct GRFConfig *list);
#else
static inline void ShowNetworkContentListWindow() {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CONTENT_H */

@ -9,7 +9,6 @@
/** @file network_content_gui.cpp Implementation of the Network Content related GUIs. */
#if defined(ENABLE_NETWORK)
#include "../stdafx.h"
#include "../strings_func.h"
#include "../gfx_func.h"
@ -1168,5 +1167,3 @@ void ShowNetworkContentListWindow(ContentVector *cv, ContentType type1, ContentT
}
#endif /* WITH_ZLIB */
}
#endif /* ENABLE_NETWORK */

@ -26,8 +26,6 @@
#include "../openttd.h"
#include "../company_type.h"
#ifdef ENABLE_NETWORK
extern NetworkServerGameInfo _network_game_info;
extern NetworkCompanyState *_network_company_states;
@ -90,5 +88,4 @@ void NetworkChatMessageLoop();
void NetworkAfterNewGRFScan();
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_FUNC_H */

@ -12,8 +12,6 @@
* Also, it handles the request to a server for data about the server
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../debug.h"
#include "../window_func.h"
@ -206,5 +204,3 @@ void NetworkAfterNewGRFScan()
InvalidateWindowClassesData(WC_NETWORK_WINDOW);
}
#endif /* ENABLE_NETWORK */

@ -9,7 +9,6 @@
/** @file network_gui.cpp Implementation of the Network related GUIs. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
@ -2241,5 +2240,3 @@ void ShowNetworkCompanyPasswordWindow(Window *parent)
new NetworkCompanyPasswordWindow(&_network_company_password_window_desc, parent);
}
#endif /* ENABLE_NETWORK */

@ -17,8 +17,6 @@
#include "../window_type.h"
#include "network_type.h"
#ifdef ENABLE_NETWORK
void ShowNetworkNeedPassword(NetworkPasswordType npt);
void ShowNetworkGiveMoneyWindow(CompanyID company);
void ShowNetworkChatQueryWindow(DestType type, int dest);
@ -42,14 +40,4 @@ struct NetworkCompanyInfo : NetworkCompanyStats {
NetworkCompanyInfo *GetLobbyCompanyInfo(CompanyID company);
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void ShowNetworkChatQueryWindow(byte desttype, int dest) {}
static inline void ShowClientList() {}
static inline void ShowNetworkGameWindow() {}
static inline void ShowNetworkCompanyPasswordWindow(Window *parent) {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_GUI_H */

@ -17,8 +17,6 @@
#include "../command_type.h"
#ifdef ENABLE_NETWORK
#ifdef RANDOM_DEBUG
/**
* If this line is enable, every frame will have a sync test
@ -171,5 +169,4 @@ StringID GetNetworkErrorMsg(NetworkErrorCode err);
bool NetworkFindName(char *new_name, const char *last);
const char *GenerateCompanyPasswordHash(const char *password, const char *password_server_id, uint32 password_game_seed);
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_INTERNAL_H */

@ -9,8 +9,6 @@
/** @file network_server.cpp Server part of the network protocol. */
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../strings_func.h"
#include "../date_func.h"
@ -2206,5 +2204,3 @@ void NetworkServerNewCompany(const Company *c, NetworkClientInfo *ci)
NetworkServerSendChat(NETWORK_ACTION_COMPANY_NEW, DESTTYPE_BROADCAST, 0, "", ci->client_id, c->index + 1);
}
}
#endif /* ENABLE_NETWORK */

@ -12,8 +12,6 @@
#ifndef NETWORK_SERVER_H
#define NETWORK_SERVER_H
#ifdef ENABLE_NETWORK
#include "network_internal.h"
#include "core/tcp_listen.h"
#include "../thread/thread.h"
@ -138,12 +136,4 @@ void NetworkServerUpdateCompanyPassworded(CompanyID company_id, bool passworded)
*/
#define FOR_ALL_CLIENT_SOCKETS(var) FOR_ALL_CLIENT_SOCKETS_FROM(var, 0)
#else /* ENABLE_NETWORK */
/* Network function stubs when networking is disabled */
static inline void NetworkServerMonthlyLoop() {}
static inline void NetworkServerYearlyLoop() {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_SERVER_H */

@ -14,8 +14,6 @@
#include "core/game.h"
#ifdef ENABLE_NETWORK
/** How many clients can we have */
static const uint MAX_CLIENTS = 255;
@ -130,5 +128,4 @@ enum NetworkErrorCode {
NETWORK_ERROR_END,
};
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_TYPE_H */

@ -14,8 +14,6 @@
* communication before the game is being joined.
*/
#ifdef ENABLE_NETWORK
#include "../stdafx.h"
#include "../date_func.h"
#include "../map_func.h"
@ -714,5 +712,3 @@ void NetworkBackgroundUDPLoop()
_network_udp_mutex->EndCritical();
}
#endif /* ENABLE_NETWORK */

@ -12,8 +12,6 @@
#ifndef NETWORK_UDP_H
#define NETWORK_UDP_H
#ifdef ENABLE_NETWORK
#include "core/address.h"
void NetworkUDPInitialize();
@ -25,6 +23,4 @@ void NetworkUDPRemoveAdvertise(bool blocking);
void NetworkUDPClose();
void NetworkBackgroundUDPLoop();
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_UDP_H */

@ -757,9 +757,7 @@ void DoScanNewGRFFiles(void *callback)
free(to_sort);
#ifdef ENABLE_NETWORK
NetworkAfterNewGRFScan();
#endif
}
_modal_progress_work_mutex->EndCritical();
@ -826,8 +824,6 @@ const GRFConfig *FindGRFConfig(uint32 grfid, FindGRFConfigMode mode, const uint8
return best;
}
#ifdef ENABLE_NETWORK
/** Structure for UnknownGRFs; this is a lightweight variant of GRFConfig */
struct UnknownGRF : public GRFIdentifier {
UnknownGRF *next; ///< The next unknown GRF.
@ -877,9 +873,6 @@ GRFTextWrapper *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create)
return grf->name;
}
#endif /* ENABLE_NETWORK */
/**
* Retrieve a NewGRF from the current config by its grfid.
* @param grfid grf to look for.

@ -229,11 +229,9 @@ char *GRFBuildParamList(char *dst, const GRFConfig *c, const char *last);
/* In newgrf_gui.cpp */
void ShowNewGRFSettings(bool editable, bool show_params, bool exec_changes, GRFConfig **config);
#ifdef ENABLE_NETWORK
/** For communication about GRFs over the network */
#define UNKNOWN_GRF_NAME_PLACEHOLDER "<Unknown>"
GRFTextWrapper *FindUnknownGRFName(uint32 grfid, uint8 *md5sum, bool create);
#endif /* ENABLE_NETWORK */
void UpdateNewGRFScanStatus(uint num, const char *name);
bool UpdateNewGRFConfigPalette(int32 p1 = 0);

@ -1126,11 +1126,9 @@ struct NewGRFWindow : public Window, NewGRFScanCallback {
if (!_network_available) {
ShowErrorMessage(STR_NETWORK_ERROR_NOTAVAILABLE, INVALID_STRING_ID, WL_ERROR);
} else {
#if defined(ENABLE_NETWORK)
this->DeleteChildWindows(WC_QUERY_STRING); // Remove the parameter query window
ShowMissingContentWindow(this->actives);
#endif
}
break;
@ -1543,7 +1541,6 @@ private:
}
};
#if defined(ENABLE_NETWORK)
/**
* Show the content list window with all missing grfs from the given list.
* @param list The list of grfs to check for missing / not exactly matching ones.
@ -1565,7 +1562,6 @@ void ShowMissingContentWindow(const GRFConfig *list)
}
ShowNetworkContentListWindow(cv.Length() == 0 ? NULL : &cv, CONTENT_TYPE_NEWGRF);
}
#endif
Listing NewGRFWindow::last_sorting = {false, 0};
Filtering NewGRFWindow::last_filtering = {false, 0};

@ -164,7 +164,6 @@ static void ShowHelp()
" -e = Start Editor\n"
" -g [savegame] = Start new/save game immediately\n"
" -G seed = Set random seed\n"
#if defined(ENABLE_NETWORK)
" -n [ip:port#company]= Join network game\n"
" -p password = Password to join server\n"
" -P password = Password to join company\n"
@ -173,7 +172,6 @@ static void ShowHelp()
#if !defined(_WIN32)
" -f = Fork into the background (dedicated only)\n"
#endif
#endif /* ENABLE_NETWORK */
" -I graphics_set = Force the graphics set (see below)\n"
" -S sounds_set = Force the sounds set (see below)\n"
" -M music_set = Force the music set (see below)\n"
@ -300,9 +298,7 @@ static void ShutdownGame()
/* Uninitialize variables that are allocated dynamically */
GamelogReset();
#ifdef ENABLE_NETWORK
free(_config_file);
#endif
LinkGraphSchedule::Clear();
PoolBase::Clean(PT_ALL);
@ -447,13 +443,11 @@ struct AfterNewGRFScan : NewGRFScanCallback {
if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
#if defined(ENABLE_NETWORK)
if (dedicated_host != NULL) {
_network_bind_list.Clear();
*_network_bind_list.Append() = stredup(dedicated_host);
}
if (dedicated_port != 0) _settings_client.network.server_port = dedicated_port;
#endif /* ENABLE_NETWORK */
/* initialize the ingame console */
IConsoleInit();
@ -463,7 +457,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
/* Make sure _settings is filled with _settings_newgame if we switch to a game directly */
if (_switch_mode != SM_NONE) MakeNewgameSettingsLive();
#ifdef ENABLE_NETWORK
if (_network_available && network_conn != NULL) {
const char *port = NULL;
const char *company = NULL;
@ -489,7 +482,6 @@ struct AfterNewGRFScan : NewGRFScanCallback {
_switch_mode = SM_NONE;
NetworkClientConnectGame(NetworkAddress(network_conn, rport), join_as, join_server_password, join_company_password);
}
#endif /* ENABLE_NETWORK */
/* After the scan we're not used anymore. */
delete this;
@ -509,7 +501,6 @@ static const OptionData _options[] = {
GETOPT_SHORT_VALUE('s'),
GETOPT_SHORT_VALUE('v'),
GETOPT_SHORT_VALUE('b'),
#if defined(ENABLE_NETWORK)
GETOPT_SHORT_OPTVAL('D'),
GETOPT_SHORT_OPTVAL('n'),
GETOPT_SHORT_VALUE('l'),
@ -518,7 +509,6 @@ static const OptionData _options[] = {
#if !defined(_WIN32)
GETOPT_SHORT_NOVAL('f'),
#endif
#endif /* ENABLE_NETWORK */
GETOPT_SHORT_VALUE('r'),
GETOPT_SHORT_VALUE('t'),
GETOPT_SHORT_OPTVAL('d'),
@ -551,13 +541,11 @@ int openttd_main(int argc, char *argv[])
/* AfterNewGRFScan sets save_config to true after scanning completed. */
bool save_config = false;
AfterNewGRFScan *scanner = new AfterNewGRFScan(&save_config);
#if defined(ENABLE_NETWORK)
bool dedicated = false;
char *debuglog_conn = NULL;
extern bool _dedicated_forks;
_dedicated_forks = false;
#endif /* ENABLE_NETWORK */
_game_mode = GM_MENU;
_switch_mode = SM_MENU;
@ -576,7 +564,6 @@ int openttd_main(int argc, char *argv[])
case 's': free(sounddriver); sounddriver = stredup(mgo.opt); break;
case 'v': free(videodriver); videodriver = stredup(mgo.opt); break;
case 'b': free(blitter); blitter = stredup(mgo.opt); break;
#if defined(ENABLE_NETWORK)
case 'D':
free(musicdriver);
free(sounddriver);
@ -611,7 +598,6 @@ int openttd_main(int argc, char *argv[])
case 'P':
scanner->join_company_password = mgo.opt;
break;
#endif /* ENABLE_NETWORK */
case 'r': ParseResolution(&resolution, mgo.opt); break;
case 't': scanner->startyear = atoi(mgo.opt); break;
case 'd': {
@ -702,14 +688,12 @@ int openttd_main(int argc, char *argv[])
DeterminePaths(argv[0]);
TarScanner::DoScan(TarScanner::BASESET);
#if defined(ENABLE_NETWORK)
if (dedicated) DEBUG(net, 0, "Starting dedicated version %s", _openttd_revision);
if (_dedicated_forks && !dedicated) _dedicated_forks = false;
#if defined(UNIX)
/* We must fork here, or we'll end up without some resources we need (like sockets) */
if (_dedicated_forks) DedicatedFork();
#endif
#endif
LoadFromConfig(true);
@ -787,7 +771,6 @@ int openttd_main(int argc, char *argv[])
NetworkStartUp(); // initialize network-core
#if defined(ENABLE_NETWORK)
if (debuglog_conn != NULL && _network_available) {
const char *not_used = NULL;
const char *port = NULL;
@ -800,7 +783,6 @@ int openttd_main(int argc, char *argv[])
NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
}
#endif /* ENABLE_NETWORK */
if (!HandleBootstrap()) {
ShutdownGame();
@ -903,12 +885,10 @@ exit_normal:
delete scanner;
#ifdef ENABLE_NETWORK
extern FILE *_log_fd;
if (_log_fd != NULL) {
fclose(_log_fd);
}
#endif /* ENABLE_NETWORK */
return ret;
}
@ -957,13 +937,11 @@ static void MakeNewGameDone()
InitializeRailGUI();
#ifdef ENABLE_NETWORK
/* We are the server, we start a new company (not dedicated),
* so set the default password *if* needed. */
if (_network_server && !StrEmpty(_settings_client.network.default_company_pass)) {
NetworkChangeCompanyPassword(_local_company, _settings_client.network.default_company_pass);
}
#endif /* ENABLE_NETWORK */
if (_settings_client.gui.pause_on_newgame) DoCommandP(0, PM_PAUSED_NORMAL, 1, CMD_PAUSE);
@ -1019,7 +997,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
case SL_OK: return true;
case SL_REINIT:
#ifdef ENABLE_NETWORK
if (_network_dedicated) {
/*
* We need to reinit a network map...
@ -1035,7 +1012,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
/* We can't load the intro game as server, so disconnect first. */
NetworkDisconnect();
}
#endif /* ENABLE_NETWORK */
switch (ogm) {
default:
@ -1052,7 +1028,6 @@ bool SafeLoad(const char *filename, SaveLoadOperation fop, DetailedFileType dft,
void SwitchToMode(SwitchMode new_mode)
{
#ifdef ENABLE_NETWORK
/* If we are saving something, the network stays in his current state */
if (new_mode != SM_SAVE_GAME) {
/* If the network is active, make it not-active */
@ -1081,7 +1056,7 @@ void SwitchToMode(SwitchMode new_mode)
}
}
}
#endif /* ENABLE_NETWORK */
/* Make sure all AI controllers are gone at quitting game */
if (new_mode != SM_SAVE_GAME) AI::KillAll();
@ -1092,11 +1067,9 @@ void SwitchToMode(SwitchMode new_mode)
case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
case SM_NEWGAME: // New Game --> 'Random game'
#ifdef ENABLE_NETWORK
if (_network_server) {
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
}
#endif /* ENABLE_NETWORK */
MakeNewGame(false, new_mode == SM_NEWGAME);
break;
@ -1119,21 +1092,17 @@ void SwitchToMode(SwitchMode new_mode)
IConsoleCmdExec("exec scripts/game_start.scr 0");
/* Decrease pause counter (was increased from opening load dialog) */
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
#ifdef ENABLE_NETWORK
if (_network_server) {
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
}
break;
}
case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
#ifdef ENABLE_NETWORK
if (_network_server) {
seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
}
#endif /* ENABLE_NETWORK */
MakeNewGame(true, true);
break;
@ -1451,10 +1420,8 @@ static void DoAutosave()
void GameLoop()
{
if (_game_mode == GM_BOOTSTRAP) {
#ifdef ENABLE_NETWORK
/* Check for UDP stuff */
if (_network_available) NetworkBackgroundLoop();
#endif
InputLoop();
return;
}
@ -1477,7 +1444,6 @@ void GameLoop()
IncreaseSpriteLRU();
InteractiveRandom();
#ifdef ENABLE_NETWORK
/* Check for UDP stuff */
if (_network_available) NetworkBackgroundLoop();
@ -1493,9 +1459,6 @@ void GameLoop()
/* Singleplayer */
StateGameLoop();
}
#else
StateGameLoop();
#endif /* ENABLE_NETWORK */
if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();

@ -193,11 +193,7 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1,
* but compiled it. A network client has its own variable for the unique
* client/user identifier. Finally if networking isn't compiled in the
* default is just plain and simple: 0. */
#ifdef ENABLE_NETWORK
uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
#else
uint32 user = 0;
#endif
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {

@ -135,7 +135,6 @@
std::string json;
ScriptAdmin::MakeJSON(vm, -1, SQUIRREL_MAX_DEPTH, json);
#ifdef ENABLE_NETWORK
if (json.length() > NETWORK_GAMESCRIPT_JSON_LENGTH) {
ScriptLog::Error("You are trying to send a table that is too large to the AdminPort. No data sent.");
sq_pushinteger(vm, 0);
@ -143,7 +142,6 @@
}
NetworkAdminGameScript(json.c_str());
#endif /* ENABLE_NETWORK */
sq_pushinteger(vm, 1);
return 1;

@ -16,7 +16,6 @@
#include "../../safeguards.h"
#ifdef ENABLE_NETWORK
/**
* Finds NetworkClientInfo given client-identifier,
* is used by other methods to resolve client-identifier.
@ -29,46 +28,29 @@ static NetworkClientInfo *FindClientInfo(ScriptClient::ClientID client)
if (!_networking) return NULL;
return NetworkClientInfo::GetByClientID((::ClientID)client);
}
#endif
/* static */ ScriptClient::ClientID ScriptClient::ResolveClientID(ScriptClient::ClientID client)
{
#ifdef ENABLE_NETWORK
return (FindClientInfo(client) == NULL ? ScriptClient::CLIENT_INVALID : client);
#else
return CLIENT_INVALID;
#endif
}
/* static */ char *ScriptClient::GetName(ScriptClient::ClientID client)
{
#ifdef ENABLE_NETWORK
NetworkClientInfo *ci = FindClientInfo(client);
if (ci == NULL) return NULL;
return stredup(ci->client_name);
#else
return NULL;
#endif
}
/* static */ ScriptCompany::CompanyID ScriptClient::GetCompany(ScriptClient::ClientID client)
{
#ifdef ENABLE_NETWORK
NetworkClientInfo *ci = FindClientInfo(client);
if (ci == NULL) return ScriptCompany::COMPANY_INVALID;
return (ScriptCompany::CompanyID)ci->client_playas;
#else
return ScriptCompany::COMPANY_INVALID;
#endif
}
/* static */ ScriptDate::Date ScriptClient::GetJoinDate(ScriptClient::ClientID client)
{
#ifdef ENABLE_NETWORK
NetworkClientInfo *ci = FindClientInfo(client);
if (ci == NULL) return ScriptDate::DATE_INVALID;
return (ScriptDate::Date)ci->join_date;
#else
return ScriptDate::DATE_INVALID;
#endif
}

@ -19,18 +19,15 @@
ScriptClientList::ScriptClientList()
{
#ifdef ENABLE_NETWORK
if (!_networking) return;
NetworkClientInfo *ci;
FOR_ALL_CLIENT_INFOS(ci) {
this->AddItem(ci->client_id);
}
#endif
}
ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID company)
{
#ifdef ENABLE_NETWORK
if (!_networking) return;
CompanyID c;
if (company == ScriptCompany::COMPANY_SPECTATOR) {
@ -45,5 +42,4 @@ ScriptClientList_Company::ScriptClientList_Company(ScriptCompany::CompanyID comp
FOR_ALL_CLIENT_INFOS(ci) {
if (ci->client_playas == c) this->AddItem(ci->client_id);
}
#endif
}

@ -39,9 +39,5 @@
/* static */ bool ScriptGame::IsMultiplayer()
{
#ifdef ENABLE_NETWORK
return _network_server;
#else
return false;
#endif
}

@ -137,12 +137,8 @@
{
EnforcePrecondition(false, ScriptGame::IsMultiplayer());
EnforcePrecondition(false, ScriptClient::ResolveClientID(client) != ScriptClient::CLIENT_INVALID);
#ifdef ENABLE_NETWORK
ClientIndex c = NetworkClientInfo::GetByClientID((::ClientID)client)->index;
return DoQuestion(uniqueid, c, true, question, type, buttons);
#else
return false;
#endif
}
/* static */ bool ScriptGoal::CloseQuestion(uint16 uniqueid)

@ -301,10 +301,8 @@ ScriptObject::ActiveInstance::~ActiveInstance()
/* Are we only interested in the estimate costs? */
bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();
#ifdef ENABLE_NETWORK
/* Only set p2 when the command does not come from the network. */
if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
#endif
/* Try to perform the command. */
CommandCost res = ::DoCommandPInternal(tile, p1, p2, cmd, (_networking && !_generating_world) ? ScriptObject::GetActiveInstance()->GetDoCommandCallback() : NULL, text, false, estimate_only);

@ -18,11 +18,9 @@
#include "script_scanner.hpp"
#include "script_info.hpp"
#if defined(ENABLE_NETWORK)
#include "../network/network_content.h"
#include "../3rdparty/md5/md5.h"
#include "../tar_type.h"
#endif /* ENABLE_NETWORK */
#include "../safeguards.h"
@ -180,8 +178,6 @@ char *ScriptScanner::GetConsoleList(char *p, const char *last, bool newest_only)
return p;
}
#if defined(ENABLE_NETWORK)
/** Helper for creating a MD5sum of all files within of a script. */
struct ScriptFileChecksumCreator : FileScanner {
byte md5sum[16]; ///< The final md5sum.
@ -287,5 +283,3 @@ const char *ScriptScanner::FindMainScript(const ContentInfo *ci, bool md5sum)
}
return NULL;
}
#endif /* ENABLE_NETWORK */

@ -1339,9 +1339,6 @@ static bool InvalidateShipPathCache(int32 p1)
return true;
}
#ifdef ENABLE_NETWORK
static bool UpdateClientName(int32 p1)
{
NetworkUpdateClientName();
@ -1373,9 +1370,6 @@ static bool UpdateClientConfigValues(int32 p1)
return true;
}
#endif /* ENABLE_NETWORK */
/* End - Callback Functions */
/**
@ -1705,11 +1699,9 @@ static void HandleSettingDescs(IniFile *ini, SettingDescProc *proc, SettingDescP
proc(ini, _currency_settings,"currency", &_custom_currency);
proc(ini, _company_settings, "company", &_settings_client.company);
#ifdef ENABLE_NETWORK
proc_list(ini, "server_bind_addresses", &_network_bind_list);
proc_list(ini, "servers", &_network_host_list);
proc_list(ini, "bans", &_network_ban_list);
#endif /* ENABLE_NETWORK */
}
}
@ -2009,7 +2001,6 @@ void SetDefaultCompanySettings(CompanyID cid)
}
}
#if defined(ENABLE_NETWORK)
/**
* Sync all company settings in a multiplayer game.
*/
@ -2025,7 +2016,6 @@ void SyncCompanySettings()
if (old_value != new_value) NetworkSendCommand(0, i, new_value, CMD_CHANGE_COMPANY_SETTING, NULL, NULL, _local_company);
}
}
#endif /* ENABLE_NETWORK */
/**
* Get the index in the _company_settings array of a setting

@ -40,10 +40,6 @@ void DeleteGRFPresetFromConfig(const char *config_name);
uint GetCompanySettingIndex(const char *name);
void SetDefaultCompanySettings(CompanyID cid);
#if defined(ENABLE_NETWORK)
void SyncCompanySettings();
#else /* ENABLE_NETWORK */
static inline void SyncCompanySettings() {}
#endif /* ENABLE_NETWORK */
#endif /* SETTINGS_FUNC_H */

@ -154,11 +154,9 @@ struct GUISettings {
uint8 station_gui_group_order; ///< the order of grouping cargo entries in the station gui
uint8 station_gui_sort_by; ///< sort cargo entries in the station gui by station name or amount
uint8 station_gui_sort_order; ///< the sort order of entries in the station gui - ascending or descending
#ifdef ENABLE_NETWORK
uint16 network_chat_box_width_pct; ///< width of the chat box in percent
uint8 network_chat_box_height; ///< height of the chat box in lines
uint16 network_chat_timeout; ///< timeout of chat messages in seconds
#endif
uint8 developer; ///< print non-fatal warnings in console (>= 1), copy debug output to console (== 2)
bool show_date_in_logs; ///< whether to show dates in console logs
@ -237,7 +235,6 @@ struct NewsSettings {
/** All settings related to the network. */
struct NetworkSettings {
#ifdef ENABLE_NETWORK
uint16 sync_freq; ///< how often do we check whether we are still in-sync
uint8 frame_freq; ///< how often do we send commands to the clients
uint16 commands_per_frame; ///< how many commands may be sent each frame_freq frames?
@ -277,8 +274,6 @@ struct NetworkSettings {
char last_host[NETWORK_HOSTNAME_LENGTH]; ///< IP address of the last joined server
uint16 last_port; ///< port of the last joined server
bool no_http_content_downloads; ///< do not do content downloads over HTTP
#else /* ENABLE_NETWORK */
#endif
};
/** Settings related to the creation of games. */

@ -35,9 +35,7 @@
#include "window_func.h"
#include "debug.h"
#include "game/game_text.hpp"
#ifdef ENABLE_NETWORK
# include "network/network_content_gui.h"
#endif /* ENABLE_NETWORK */
#include "network/network_content_gui.h"
#include <stack>
#include "table/strings.h"
@ -1681,11 +1679,7 @@ static char *GetSpecialNameString(char *buff, int ind, StringParameters *args, c
NOT_REACHED();
}
#ifdef ENABLE_NETWORK
extern void SortNetworkLanguages();
#else /* ENABLE_NETWORK */
static inline void SortNetworkLanguages() {}
#endif /* ENABLE_NETWORK */
/**
* Check whether the header is a valid header for OpenTTD.
@ -1821,9 +1815,7 @@ bool ReadLanguagePack(const LanguageMetadata *lang)
SortIndustryTypes();
BuildIndustriesLegend();
SortNetworkLanguages();
#ifdef ENABLE_NETWORK
BuildContentTypeStringList();
#endif /* ENABLE_NETWORK */
InvalidateWindowClassesData(WC_BUILD_VEHICLE); // Build vehicle window.
InvalidateWindowClassesData(WC_TRAINS_LIST); // Train group window.
InvalidateWindowClassesData(WC_ROADVEH_LIST); // Road vehicle group window.

@ -21,9 +21,7 @@ static const char *_climates = "temperate|arctic|tropic|toyland";
static const char *_autosave_interval = "off|monthly|quarterly|half year|yearly";
static const char *_roadsides = "left|right";
static const char *_savegame_date = "long|short|iso";
#ifdef ENABLE_NETWORK
static const char *_server_langs = "ANY|ENGLISH|GERMAN|FRENCH|BRAZILIAN|BULGARIAN|CHINESE|CZECH|DANISH|DUTCH|ESPERANTO|FINNISH|HUNGARIAN|ICELANDIC|ITALIAN|JAPANESE|KOREAN|LITHUANIAN|NORWEGIAN|POLISH|PORTUGUESE|ROMANIAN|RUSSIAN|SLOVAK|SLOVENIAN|SPANISH|SWEDISH|TURKISH|UKRAINIAN|AFRIKAANS|CROATIAN|CATALAN|ESTONIAN|GALICIAN|GREEK|LATVIAN";
#endif /* ENABLE_NETWORK */
static const char *_osk_activation = "disabled|double|single|immediately";
static const char *_settings_profiles = "easy|medium|hard";
static const char *_news_display = "off|summarized|full";

@ -44,12 +44,11 @@ static bool ZoomMinMaxChanged(int32 p1);
static bool MaxVehiclesChanged(int32 p1);
static bool InvalidateShipPathCache(int32 p1);
#ifdef ENABLE_NETWORK
static bool UpdateClientName(int32 p1);
static bool UpdateServerPassword(int32 p1);
static bool UpdateRconPassword(int32 p1);
static bool UpdateClientConfigValues(int32 p1);
#endif /* ENABLE_NETWORK */
/* End - Callback Functions for the various settings */
/* Some settings do not need to be synchronised when playing in multiplayer.
@ -3565,7 +3564,6 @@ strhelp = STR_CONFIG_SETTING_NEWS_GENERAL_INFORMATION_HELPTEXT
strval = STR_CONFIG_SETTING_NEWS_MESSAGES_OFF
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = gui.network_chat_box_width_pct
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3575,7 +3573,6 @@ max = 100
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = gui.network_chat_box_height
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3585,7 +3582,6 @@ max = 255
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = gui.network_chat_timeout
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3595,7 +3591,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.sync_freq
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NOT_IN_CONFIG | SLF_NO_NETWORK_SYNC
@ -3606,7 +3601,6 @@ max = 100
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.frame_freq
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NOT_IN_CONFIG | SLF_NO_NETWORK_SYNC
@ -3617,7 +3611,6 @@ max = 100
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.commands_per_frame
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3628,7 +3621,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_commands_in_queue
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3639,7 +3631,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.bytes_per_frame
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3650,7 +3641,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.bytes_per_frame_burst
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3661,7 +3651,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_init_time
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3672,7 +3661,6 @@ max = 32000
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_join_time
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3682,7 +3670,6 @@ min = 0
max = 32000
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_download_time
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3692,7 +3679,6 @@ min = 0
max = 32000
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_password_time
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3702,7 +3688,6 @@ min = 0
max = 32000
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_lag_time
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3712,14 +3697,12 @@ min = 0
max = 32000
[SDTC_BOOL]
ifdef = ENABLE_NETWORK
var = network.pause_on_join
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = true
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.server_port
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3730,7 +3713,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.server_admin_port
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3741,7 +3723,6 @@ max = 65535
cat = SC_EXPERT
[SDTC_BOOL]
ifdef = ENABLE_NETWORK
var = network.server_admin_chat
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
@ -3749,14 +3730,12 @@ def = true
cat = SC_EXPERT
[SDTC_BOOL]
ifdef = ENABLE_NETWORK
var = network.server_advertise
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = false
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.lan_internet
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3766,7 +3745,6 @@ min = 0
max = 1
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.client_name
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3774,8 +3752,6 @@ def = NULL
proc = UpdateClientName
cat = SC_BASIC
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.server_password
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3785,7 +3761,6 @@ proc = UpdateServerPassword
cat = SC_BASIC
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.rcon_password
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3795,7 +3770,6 @@ proc = UpdateRconPassword
cat = SC_BASIC
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.admin_password
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3804,14 +3778,12 @@ def = NULL
cat = SC_BASIC
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.default_company_pass
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = NULL
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.server_name
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3820,14 +3792,12 @@ def = NULL
cat = SC_BASIC
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.connect_to_ip
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = NULL
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.network_id
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3835,14 +3805,12 @@ guiflags = SGF_NETWORK_ONLY
def = NULL
[SDTC_BOOL]
ifdef = ENABLE_NETWORK
var = network.autoclean_companies
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
def = false
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.autoclean_unprotected
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3852,7 +3820,6 @@ min = 0
max = 240
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.autoclean_protected
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3862,7 +3829,6 @@ min = 0
max = 240
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.autoclean_novehicles
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3872,7 +3838,6 @@ min = 0
max = 240
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_companies
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3884,7 +3849,6 @@ proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_clients
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3895,7 +3859,6 @@ max = MAX_CLIENTS
cat = SC_BASIC
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.max_spectators
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3907,7 +3870,6 @@ proc = UpdateClientConfigValues
cat = SC_BASIC
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.restart_game_year
type = SLE_INT32
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3918,7 +3880,6 @@ max = MAX_YEAR
interval = 1
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.min_active_clients
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3928,7 +3889,6 @@ min = 0
max = MAX_CLIENTS
[SDTC_OMANY]
ifdef = ENABLE_NETWORK
var = network.server_lang
type = SLE_UINT8
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3939,7 +3899,6 @@ full = _server_langs
cat = SC_BASIC
[SDTC_BOOL]
ifdef = ENABLE_NETWORK
var = network.reload_cfg
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
guiflags = SGF_NETWORK_ONLY
@ -3947,7 +3906,6 @@ def = false
cat = SC_EXPERT
[SDTC_STR]
ifdef = ENABLE_NETWORK
var = network.last_host
type = SLE_STRB
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3955,7 +3913,6 @@ def = """"
cat = SC_EXPERT
[SDTC_VAR]
ifdef = ENABLE_NETWORK
var = network.last_port
type = SLE_UINT16
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
@ -3965,7 +3922,6 @@ max = UINT16_MAX
cat = SC_EXPERT
[SDTC_BOOL]
ifdef = ENABLE_NETWORK
var = network.no_http_content_downloads
flags = SLF_NOT_IN_SAVE | SLF_NO_NETWORK_SYNC
def = false

@ -158,11 +158,9 @@ public:
int lock_offset = (bottom - top - lock_size.height) / 2;
DrawCompanyIcon(company, rtl ? right - this->icon_size.width - WD_FRAMERECT_RIGHT : left + WD_FRAMERECT_LEFT, top + icon_offset);
#ifdef ENABLE_NETWORK
if (NetworkCompanyIsPassworded(company)) {
DrawSprite(SPR_LOCK, PAL_NONE, rtl ? left + WD_FRAMERECT_LEFT : right - this->lock_size.width - WD_FRAMERECT_RIGHT, top + lock_offset);
}
#endif
SetDParam(0, company);
SetDParam(1, company);
@ -223,7 +221,6 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
switch (widget) {
case WID_TN_COMPANIES:
#ifdef ENABLE_NETWORK
if (!_networking) break;
/* Add the client list button for the companies menu */
@ -234,7 +231,6 @@ static void PopupMainCompanyToolbMenu(Window *w, int widget, int grey = 0)
} else {
*list->Append() = new DropDownListStringItem(STR_NETWORK_COMPANY_LIST_SPECTATE, CTMN_SPECTATE, NetworkMaxSpectatorsReached());
}
#endif /* ENABLE_NETWORK */
break;
case WID_TN_STORY:
@ -610,7 +606,6 @@ static CallBackFunction ToolbarCompaniesClick(Window *w)
*/
static CallBackFunction MenuClickCompany(int index)
{
#ifdef ENABLE_NETWORK
if (_networking) {
switch (index) {
case CTMN_CLIENT_LIST:
@ -635,7 +630,6 @@ static CallBackFunction MenuClickCompany(int index)
return CBF_NONE;
}
}
#endif /* ENABLE_NETWORK */
ShowCompany((CompanyID)index);
return CBF_NONE;
}
@ -2076,9 +2070,7 @@ struct MainToolbarWindow : Window {
case MTHK_CHEATS: if (!_networking) ShowCheatWindow(); break;
case MTHK_TERRAFORM: ShowTerraformToolbar(); break;
case MTHK_EXTRA_VIEWPORT: ShowExtraViewPortWindowForTileUnderCursor(); break;
#ifdef ENABLE_NETWORK
case MTHK_CLIENT_LIST: if (_networking) ShowClientList(); break;
#endif
case MTHK_SIGN_LIST: ShowSignList(); break;
default: return ES_NOT_HANDLED;
}
@ -2189,9 +2181,7 @@ static Hotkey maintoolbar_hotkeys[] = {
Hotkey(WKC_CTRL | WKC_ALT | 'C', "cheats", MTHK_CHEATS),
Hotkey('L', "terraform", MTHK_TERRAFORM),
Hotkey('V', "extra_viewport", MTHK_EXTRA_VIEWPORT),
#ifdef ENABLE_NETWORK
Hotkey((uint16)0, "client_list", MTHK_CLIENT_LIST),
#endif
Hotkey((uint16)0, "sign_list", MTHK_SIGN_LIST),
HOTKEY_LIST_END
};

@ -11,8 +11,6 @@
#include "../stdafx.h"
#ifdef ENABLE_NETWORK
#include "../gfx_func.h"
#include "../network/network.h"
#include "../network/network_internal.h"
@ -316,5 +314,3 @@ void VideoDriver_Dedicated::MainLoop()
}
}
}
#endif /* ENABLE_NETWORK */

@ -3318,12 +3318,8 @@ CommandCost CmdScrollViewport(TileIndex tile, DoCommandFlag flags, uint32 p1, ui
if (_local_company != (CompanyID)p2) return CommandCost();
break;
case VST_CLIENT:
#ifdef ENABLE_NETWORK
if (_network_own_client_id != (ClientID)p2) return CommandCost();
break;
#else
return CommandCost();
#endif
default:
return CMD_ERROR;
}

@ -3120,13 +3120,11 @@ void UpdateWindows()
CallWindowRealtimeTickEvent(delta_ms);
#ifdef ENABLE_NETWORK
static GUITimer network_message_timer = GUITimer(1);
if (network_message_timer.Elapsed(delta_ms)) {
network_message_timer.SetInterval(1000);
NetworkChatMessageLoop();
}
#endif
Window *w;
@ -3443,10 +3441,9 @@ void ReInitAllWindows()
FOR_ALL_WINDOWS_FROM_BACK(w) {
w->ReInit();
}
#ifdef ENABLE_NETWORK
void NetworkReInitChatBoxSize();
NetworkReInitChatBoxSize();
#endif
/* Make sure essential parts of all windows are visible */
RelocateAllWindows(_cur_resolution.width, _cur_resolution.height);

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