(svn r20036) -Fix [FS#3911]: tram tracks didn't show at level crossing with the new railtypes

pull/155/head
rubidium 14 years ago
parent 858bd09623
commit e3eb45a18a

@ -1196,12 +1196,12 @@ static void DrawTile_Road(TileInfo *ti)
case ROAD_TILE_CROSSING: {
if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);
PaletteID pal = PAL_NONE;
const RailtypeInfo *rti = GetRailTypeInfo(GetRailType(ti->tile));
if (rti->UsesOverlay()) {
Axis axis = GetCrossingRailAxis(ti->tile);
SpriteID road = SPR_ROAD_Y + axis;
PaletteID pal = PAL_NONE;
Roadside roadside = GetRoadside(ti->tile);
@ -1220,34 +1220,30 @@ static void DrawTile_Road(TileInfo *ti)
SpriteID rail = GetCustomRailSprite(rti, ti->tile, RTSG_CROSSING) + axis;
DrawGroundSprite(rail, PAL_NONE);
DrawRailTileSeq(ti, &_crossing_layout, TO_CATENARY, rail, 0, PAL_NONE);
} else {
SpriteID image = rti->base_sprites.crossing;
if (HasCatenaryDrawn(GetRailType(ti->tile))) DrawCatenary(ti);
break;
}
SpriteID image = rti->base_sprites.crossing;
PaletteID pal = PAL_NONE;
if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
if (IsCrossingBarred(ti->tile)) image += 2;
if (GetCrossingRoadAxis(ti->tile) == AXIS_X) image++;
if (IsCrossingBarred(ti->tile)) image += 2;
Roadside roadside = GetRoadside(ti->tile);
Roadside roadside = GetRoadside(ti->tile);
if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
image += 8;
} else {
switch (roadside) {
case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case ROADSIDE_GRASS: break;
default: image += 4; break; // Paved
if (AlwaysDrawUnpavedRoads(ti->tile, roadside)) {
image += 8;
} else {
switch (roadside) {
case ROADSIDE_BARREN: pal = PALETTE_TO_BARE_LAND; break;
case ROADSIDE_GRASS: break;
default: image += 4; break; // Paved
}
}
}
DrawGroundSprite(image, pal);
DrawGroundSprite(image, pal);
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile)) {
DrawGroundSprite(GetCrossingRoadAxis(ti->tile) == AXIS_Y ? GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_x : GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_y, PALETTE_CRASH);
/* PBS debugging, draw reserved tracks darker */
if (_game_mode != GM_MENU && _settings_client.gui.show_track_reservation && HasCrossingReservation(ti->tile)) {
DrawGroundSprite(GetCrossingRoadAxis(ti->tile) == AXIS_Y ? GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_x : GetRailTypeInfo(GetRailType(ti->tile))->base_sprites.single_y, PALETTE_CRASH);
}
}
if (HasTileRoadType(ti->tile, ROADTYPE_TRAM)) {

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