(svn r14422) -Codechange: also reflect the changes of r14421 in the filenames.

pull/155/head
rubidium 16 years ago
parent f56e630e5c
commit e589c7e580

@ -667,10 +667,6 @@
RelativePath=".\..\src\pbs.cpp"
>
</File>
<File
RelativePath=".\..\src\players.cpp"
>
</File>
<File
RelativePath=".\..\src\queue.cpp"
>
@ -875,6 +871,26 @@
RelativePath=".\..\src\command_type.h"
>
</File>
<File
RelativePath=".\..\src\company_base.h"
>
</File>
<File
RelativePath=".\..\src\company_func.h"
>
</File>
<File
RelativePath=".\..\src\company_gui.h"
>
</File>
<File
RelativePath=".\..\src\company_manager_face.h"
>
</File>
<File
RelativePath=".\..\src\company_type.h"
>
</File>
<File
RelativePath=".\..\src\console_func.h"
>
@ -1279,26 +1295,6 @@
RelativePath=".\..\src\pbs.h"
>
</File>
<File
RelativePath=".\..\src\player_base.h"
>
</File>
<File
RelativePath=".\..\src\player_face.h"
>
</File>
<File
RelativePath=".\..\src\player_func.h"
>
</File>
<File
RelativePath=".\..\src\player_gui.h"
>
</File>
<File
RelativePath=".\..\src\player_type.h"
>
</File>
<File
RelativePath=".\..\src\querystring_gui.h"
>
@ -1743,6 +1739,10 @@
RelativePath=".\..\src\cheat_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\company_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\depot_gui.cpp"
>
@ -1811,10 +1811,6 @@
RelativePath=".\..\src\osk_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\player_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\rail_gui.cpp"
>
@ -1907,6 +1903,10 @@
RelativePath=".\..\src\clear_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\company_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\disaster_cmd.cpp"
>

@ -664,10 +664,6 @@
RelativePath=".\..\src\pbs.cpp"
>
</File>
<File
RelativePath=".\..\src\players.cpp"
>
</File>
<File
RelativePath=".\..\src\queue.cpp"
>
@ -872,6 +868,26 @@
RelativePath=".\..\src\command_type.h"
>
</File>
<File
RelativePath=".\..\src\company_base.h"
>
</File>
<File
RelativePath=".\..\src\company_func.h"
>
</File>
<File
RelativePath=".\..\src\company_gui.h"
>
</File>
<File
RelativePath=".\..\src\company_manager_face.h"
>
</File>
<File
RelativePath=".\..\src\company_type.h"
>
</File>
<File
RelativePath=".\..\src\console_func.h"
>
@ -1276,26 +1292,6 @@
RelativePath=".\..\src\pbs.h"
>
</File>
<File
RelativePath=".\..\src\player_base.h"
>
</File>
<File
RelativePath=".\..\src\player_face.h"
>
</File>
<File
RelativePath=".\..\src\player_func.h"
>
</File>
<File
RelativePath=".\..\src\player_gui.h"
>
</File>
<File
RelativePath=".\..\src\player_type.h"
>
</File>
<File
RelativePath=".\..\src\querystring_gui.h"
>
@ -1740,6 +1736,10 @@
RelativePath=".\..\src\cheat_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\company_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\depot_gui.cpp"
>
@ -1808,10 +1808,6 @@
RelativePath=".\..\src\osk_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\player_gui.cpp"
>
</File>
<File
RelativePath=".\..\src\rail_gui.cpp"
>
@ -1904,6 +1900,10 @@
RelativePath=".\..\src\clear_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\company_cmd.cpp"
>
</File>
<File
RelativePath=".\..\src\disaster_cmd.cpp"
>

@ -60,7 +60,6 @@ os_timer.cpp
#end
pathfind.cpp
pbs.cpp
players.cpp
queue.cpp
rail.cpp
rev.cpp
@ -146,6 +145,11 @@ cheat_type.h
cmd_helper.h
command_func.h
command_type.h
company_base.h
company_func.h
company_gui.h
company_manager_face.h
company_type.h
console_func.h
console_gui.h
console_internal.h
@ -247,11 +251,6 @@ order_func.h
order_type.h
pathfind.h
pbs.h
player_base.h
player_face.h
player_func.h
player_gui.h
player_type.h
querystring_gui.h
queue.h
rail.h
@ -379,6 +378,7 @@ autoreplace_gui.cpp
bridge_gui.cpp
build_vehicle_gui.cpp
cheat_gui.cpp
company_gui.cpp
depot_gui.cpp
dock_gui.cpp
engine_gui.cpp
@ -396,7 +396,6 @@ newgrf_gui.cpp
news_gui.cpp
order_gui.cpp
osk_gui.cpp
player_gui.cpp
rail_gui.cpp
road_gui.cpp
roadveh_gui.cpp
@ -421,6 +420,7 @@ waypoint_gui.cpp
aircraft_cmd.cpp
autoreplace_cmd.cpp
clear_cmd.cpp
company_cmd.cpp
disaster_cmd.cpp
dummy_land.cpp
group_cmd.cpp

@ -8,8 +8,8 @@
#include "../command_func.h"
#include "../network/network.h"
#include "../core/alloc_func.hpp"
#include "../player_func.h"
#include "../player_base.h"
#include "../company_func.h"
#include "../company_base.h"
#include "ai.h"
#include "default/default.h"
#include "trolly/trolly.h"

@ -26,8 +26,8 @@
#include "../../vehicle_func.h"
#include "../../functions.h"
#include "../../saveload.h"
#include "../../player_func.h"
#include "../../player_base.h"
#include "../../company_func.h"
#include "../../company_base.h"
#include "../../settings_type.h"
#include "default.h"
#include "../../tunnelbridge.h"

@ -14,8 +14,8 @@
#include "../../bridge.h"
#include "../../vehicle_func.h"
#include "../../vehicle_base.h"
#include "../../player_base.h"
#include "../../player_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../ai.h"
#include "../../tunnelbridge.h"

@ -13,8 +13,8 @@
#include "../../tunnelbridge_map.h"
#include "../ai.h"
#include "../../variables.h"
#include "../../player_base.h"
#include "../../player_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "../../tunnelbridge.h"

@ -7,7 +7,7 @@
#include "../../debug.h"
#include "../../map_func.h"
#include "../../vehicle_base.h"
#include "../../player_base.h"
#include "../../company_base.h"
#include "trolly.h"
int AiNew_GetRailDirection(TileIndex tile_a, TileIndex tile_b, TileIndex tile_c)

@ -38,8 +38,8 @@
#include "../../vehicle_func.h"
#include "../../date_func.h"
#include "../ai.h"
#include "../../player_base.h"
#include "../../player_func.h"
#include "../../company_base.h"
#include "../../company_func.h"
#include "table/strings.h"

@ -6,7 +6,7 @@
#define AI_TROLLY_H
#include "../../aystar.h"
#include "../../player_type.h"
#include "../../company_type.h"
#include "../../vehicle_type.h"
#include "../../date_type.h"
#include "../../engine_type.h"

@ -33,7 +33,7 @@
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "gfx_func.h"
#include "player_func.h"
#include "company_func.h"
#include "settings_type.h"
#include "order_func.h"
#include "effectvehicle_func.h"

@ -16,11 +16,11 @@
#include "settings_type.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "company_func.h"
#include "order_func.h"
#include "station_type.h"
#include "tilehighlight_func.h"
#include "player_base.h"
#include "company_base.h"
#include "table/sprites.h"
#include "table/strings.h"

@ -4,7 +4,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "player_func.h"
#include "company_func.h"
#include "debug.h"
#include "vehicle_gui.h"
#include "train.h"

@ -6,7 +6,7 @@
#define AUTOREPLACE_FUNC_H
#include "autoreplace_type.h"
#include "player_base.h"
#include "company_base.h"
/**
* Remove all engine replacement settings for the company.

@ -17,7 +17,7 @@
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "company_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "engine_func.h"

@ -6,7 +6,7 @@
#define AUTOSLOPE_H
#include "settings_type.h"
#include "player_func.h"
#include "company_func.h"
#include "depot_func.h"
/**

@ -13,7 +13,7 @@
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "player_func.h"
#include "company_func.h"
#include "airport.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"

@ -6,8 +6,8 @@
#include "openttd.h"
#include "command_func.h"
#include "cheat_func.h"
#include "player_base.h"
#include "player_func.h"
#include "company_base.h"
#include "company_func.h"
#include "gfx_func.h"
#include "date_func.h"
#include "saveload.h"
@ -18,7 +18,7 @@
#include "window_func.h"
#include "rail_gui.h"
#include "gui.h"
#include "player_gui.h"
#include "company_gui.h"
#include "gamelog.h"
#include "table/strings.h"

@ -18,8 +18,8 @@
#include "town.h"
#include "date_func.h"
#include "debug.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "signal_func.h"
#include "table/strings.h"

@ -5,7 +5,7 @@
#ifndef COMPANY_BASE_H
#define COMPANY_BASE_H
#include "player_type.h"
#include "company_type.h"
#include "oldpool.h"
#include "road_type.h"
#include "rail_type.h"

@ -6,8 +6,8 @@
#include "openttd.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "company_func.h"
#include "company_gui.h"
#include "town.h"
#include "news_func.h"
#include "saveload.h"
@ -17,7 +17,7 @@
#include "variables.h"
#include "cheat_func.h"
#include "ai/ai.h"
#include "player_face.h"
#include "company_manager_face.h"
#include "group.h"
#include "window_func.h"
#include "tile_map.h"

@ -6,7 +6,7 @@
#define COMPANY_FUNC_H
#include "core/math_func.hpp"
#include "player_type.h"
#include "company_type.h"
#include "tile_type.h"
#include "strings_type.h"

@ -9,8 +9,8 @@
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_gui.h"
@ -19,7 +19,7 @@
#include "train.h"
#include "aircraft.h"
#include "newgrf.h"
#include "player_face.h"
#include "company_manager_face.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"

@ -5,7 +5,7 @@
#ifndef COMPANY_GUI_H
#define COMPANY_GUI_H
#include "player_type.h"
#include "company_type.h"
uint16 GetDrawStringCompanyColor(CompanyID company);
void DrawCompanyIcon(CompanyID p, int x, int y);

@ -26,8 +26,8 @@
#include "date_func.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "settings_type.h"
#include "gamelog.h"

@ -37,7 +37,7 @@ void SetRandomSeed(uint32 seed)
#ifdef RANDOM_DEBUG
#include "../network/network_data.h"
#include "../variables.h" /* _frame_counter */
#include "../player_func.h"
#include "../company_func.h"
uint32 DoRandom(int line, const char *file)
{

@ -21,7 +21,7 @@
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "player_func.h"
#include "company_func.h"
#include "order_func.h"
#include "depot_base.h"
#include "tilehighlight_func.h"

@ -29,7 +29,7 @@
#include "waypoint.h"
#include "town.h"
#include "industry.h"
#include "player_func.h"
#include "company_func.h"
#include "airport.h"
#include "variables.h"
#include "settings_type.h"

@ -18,10 +18,10 @@
#include "sound_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "company_func.h"
#include "slope_func.h"
#include "tilehighlight_func.h"
#include "player_base.h"
#include "company_base.h"
#include "table/sprites.h"
#include "table/strings.h"

@ -6,8 +6,8 @@
#include "openttd.h"
#include "currency.h"
#include "landscape.h"
#include "player_base.h"
#include "player_func.h"
#include "company_base.h"
#include "company_func.h"
#include "command_func.h"
#include "saveload.h"
#include "industry.h"
@ -44,7 +44,7 @@
#include "signal_func.h"
#include "gfx_func.h"
#include "autoreplace_func.h"
#include "player_gui.h"
#include "company_gui.h"
#include "signs_base.h"
#include "table/strings.h"

@ -12,7 +12,7 @@
#include "tile_type.h"
#include "town_type.h"
#include "industry_type.h"
#include "player_type.h"
#include "company_type.h"
#include "station_type.h"
void ResetPriceBaseMultipliers();

@ -16,7 +16,7 @@
#include "news_func.h"
#include "command_func.h"
#include "saveload.h"
#include "player_func.h"
#include "company_func.h"
#include "debug.h"
#include "vehicle_gui.h"
#include "rail_type.h"

@ -64,7 +64,7 @@
#include "transparency.h"
#include "tunnelbridge_map.h"
#include "vehicle_func.h"
#include "player_base.h"
#include "company_base.h"
#include "tunnelbridge.h"
#include "engine_func.h"
#include "elrail_func.h"

@ -5,8 +5,8 @@
#include "stdafx.h"
#include "openttd.h"
#include "debug.h"
#include "player_base.h"
#include "player_func.h"
#include "company_base.h"
#include "company_func.h"
#include "command_func.h"
#include "news_func.h"
#include "saveload.h"

@ -11,7 +11,7 @@
#include "gfx_type.h"
#include "date_type.h"
#include "sound_type.h"
#include "player_type.h"
#include "company_type.h"
#include "strings_type.h"
typedef uint16 EngineID;

@ -5,7 +5,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "player_func.h"
#include "company_func.h"
#include "variables.h"
#include "thread.h"
#include "command_func.h"

@ -5,7 +5,7 @@
#ifndef GENWORLD_H
#define GENWORLD_H
#include "player_type.h"
#include "company_type.h"
/*
* Order of these enums has to be the same as in lang/english.txt

@ -6,8 +6,8 @@
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "player_base.h"
#include "player_gui.h"
#include "company_base.h"
#include "company_gui.h"
#include "economy_func.h"
#include "variables.h"
#include "cargotype.h"

@ -7,7 +7,7 @@
#include "group_type.h"
#include "oldpool.h"
#include "player_type.h"
#include "company_type.h"
#include "vehicle_type.h"
#include "engine_type.h"

@ -19,7 +19,7 @@
#include "autoreplace_base.h"
#include "autoreplace_func.h"
#include "string_func.h"
#include "player_func.h"
#include "company_func.h"
#include "order_func.h"
#include "oldpool_func.h"
#include "core/alloc_func.hpp"

@ -21,7 +21,7 @@
#include "string_func.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "company_func.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"
#include "tilehighlight_func.h"

@ -22,13 +22,13 @@
#include "newgrf_text.h"
#include "strings_func.h"
#include "map_func.h"
#include "player_func.h"
#include "company_func.h"
#include "settings_type.h"
#include "tilehighlight_func.h"
#include "string_func.h"
#include "sortlist_type.h"
#include "widgets/dropdown_func.h"
#include "player_base.h"
#include "company_base.h"
#include "table/strings.h"
#include "table/sprites.h"

@ -5,7 +5,7 @@
#ifndef LIVERY_H
#define LIVERY_H
#include "player_type.h"
#include "company_type.h"
/* List of different livery schemes. */
enum LiveryScheme {

@ -24,9 +24,9 @@
#include "strings_func.h"
#include "zoom_func.h"
#include "string_func.h"
#include "player_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "company_base.h"
#include "company_func.h"
#include "company_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "statusbar_gui.h"

@ -12,15 +12,15 @@
#include "network/network.h"
#include "variables.h"
#include "livery.h"
#include "player_face.h"
#include "company_manager_face.h"
#include "strings_func.h"
#include "gfx_func.h"
#include "functions.h"
#include "vehicle_func.h"
#include "string_func.h"
#include "player_func.h"
#include "player_base.h"
#include "player_gui.h"
#include "company_func.h"
#include "company_base.h"
#include "company_gui.h"
#include "settings_type.h"
#include "table/strings.h"

@ -19,8 +19,8 @@
#include "gfx_func.h"
#include "station_func.h"
#include "command_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "town.h"
#include "network/network.h"
#include "variables.h"
@ -28,7 +28,7 @@
#include "train.h"
#include "tgp.h"
#include "cargotype.h"
#include "player_face.h"
#include "company_manager_face.h"
#include "strings_func.h"
#include "fileio_func.h"
#include "fios.h"
@ -39,13 +39,13 @@
#include "date_func.h"
#include "sound_func.h"
#include "string_func.h"
#include "player_gui.h"
#include "company_gui.h"
#include "settings_type.h"
#include "newgrf_cargo.h"
#include "rail_gui.h"
#include "tilehighlight_func.h"
#include "querystring_gui.h"
#include "player_base.h"
#include "company_base.h"
#include "table/sprites.h"
#include "table/strings.h"

@ -3,7 +3,7 @@
/** @file network.cpp Base functions for networking support. */
#include "../stdafx.h"
#include "../player_type.h"
#include "../company_type.h"
#ifdef ENABLE_NETWORK
@ -32,7 +32,7 @@
#include "../core/random_func.hpp"
#include "../window_func.h"
#include "../string_func.h"
#include "../player_func.h"
#include "../company_func.h"
#include "../settings_type.h"
#include "../landscape_type.h"
#include "../rev.h"
@ -40,7 +40,7 @@
#include "../core/alloc_func.hpp"
#endif /* DEBUG_DUMP_COMMANDS */
#include "table/strings.h"
#include "../player_base.h"
#include "../company_base.h"
bool _network_server; ///< network-server is active
bool _network_available; ///< is network mode available?

@ -5,7 +5,7 @@
#ifndef NETWORK_H
#define NETWORK_H
#include "../player_type.h"
#include "../company_type.h"
#ifdef ENABLE_NETWORK

@ -23,9 +23,9 @@
#include "../strings_func.h"
#include "../window_func.h"
#include "../string_func.h"
#include "../player_func.h"
#include "../player_base.h"
#include "../player_gui.h"
#include "../company_func.h"
#include "../company_base.h"
#include "../company_gui.h"
#include "../rev.h"
#include "table/strings.h"

@ -13,7 +13,7 @@
#include "../core/alloc_func.hpp"
#include "../string_func.h"
#include "../date_func.h"
#include "../player_func.h"
#include "../company_func.h"
// Add a command to the local command queue
void NetworkAddCommandQueue(NetworkTCPSocketHandler *cs, CommandPacket *cp)

@ -24,12 +24,12 @@
#include "../core/alloc_func.hpp"
#include "../string_func.h"
#include "../gfx_func.h"
#include "../player_func.h"
#include "../company_func.h"
#include "../settings_type.h"
#include "../widgets/dropdown_func.h"
#include "../querystring_gui.h"
#include "../sortlist_type.h"
#include "../player_base.h"
#include "../company_base.h"
#include "table/strings.h"
#include "../table/sprites.h"

@ -24,9 +24,9 @@
#include "../core/alloc_func.hpp"
#include "../fileio_func.h"
#include "../string_func.h"
#include "../player_base.h"
#include "../player_func.h"
#include "../player_gui.h"
#include "../company_base.h"
#include "../company_func.h"
#include "../company_gui.h"
#include "../settings_type.h"
#include "table/strings.h"

@ -7,7 +7,7 @@
#ifdef ENABLE_NETWORK
#include "../player_type.h"
#include "../company_type.h"
#include "../economy_type.h"
#include "core/config.h"
#include "core/game.h"

@ -21,8 +21,8 @@
#include "../newgrf_config.h"
#include "../core/endian_func.hpp"
#include "../string_func.h"
#include "../player_base.h"
#include "../player_func.h"
#include "../company_base.h"
#include "../company_func.h"
#include "../settings_type.h"
#include "../rev.h"

@ -44,7 +44,7 @@
#include "sound_func.h"
#include "string_func.h"
#include "road_func.h"
#include "player_base.h"
#include "company_base.h"
#include "settings_type.h"
#include "network/network.h"
#include "map_func.h"

@ -9,8 +9,8 @@
#include "engine_func.h"
#include "engine_base.h"
#include "train.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "station_base.h"
#include "airport.h"
#include "newgrf.h"

@ -20,10 +20,10 @@
#include "newgrf_commons.h"
#include "transparency.h"
#include "functions.h"
#include "player_func.h"
#include "company_func.h"
#include "animated_tile_func.h"
#include "date_func.h"
#include "player_base.h"
#include "company_base.h"
#include "table/strings.h"
#include "table/sprites.h"

@ -19,8 +19,8 @@
#include "newgrf_town.h"
#include "window_func.h"
#include "town.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "table/strings.h"

@ -22,7 +22,7 @@
#include "newgrf_town.h"
#include "gfx_func.h"
#include "date_func.h"
#include "player_func.h"
#include "company_func.h"
#include "animated_tile_func.h"
#include "functions.h"
#include "tunnelbridge_map.h"

@ -19,7 +19,7 @@
#include "widgets/dropdown_func.h"
#include "map_func.h"
#include "statusbar_gui.h"
#include "player_face.h"
#include "company_manager_face.h"
#include "table/sprites.h"
#include "table/strings.h"

@ -8,7 +8,7 @@
#include "aystar.h"
#include "station_type.h"
#include "rail_type.h"
#include "player_type.h"
#include "company_type.h"
#include "vehicle_type.h"
#include "tile_type.h"
#include "track_type.h"

@ -7,8 +7,8 @@
#include "station_map.h"
#include "town.h"
#include "industry.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "aircraft.h"
#include "roadveh.h"
#include "ship.h"

@ -27,8 +27,8 @@
#include "debug.h"
#include "saveload.h"
#include "landscape.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "town.h"
#include "industry.h"
@ -49,7 +49,7 @@
#include "yapf/yapf.h"
#include "settings_func.h"
#include "genworld.h"
#include "player_face.h"
#include "company_manager_face.h"
#include "group.h"
#include "strings_func.h"
#include "date_func.h"

@ -10,7 +10,7 @@
#include "order_base.h"
#include "waypoint.h"
#include "command_func.h"
#include "player_func.h"
#include "company_func.h"
#include "news_func.h"
#include "saveload.h"
#include "vehicle_gui.h"

@ -24,7 +24,7 @@
#include "window_func.h"
#include "vehicle_func.h"
#include "settings_type.h"
#include "player_func.h"
#include "company_func.h"
#include "newgrf_cargo.h"
#include "widgets/dropdown_func.h"
#include "textbuf_gui.h"

@ -11,8 +11,8 @@
#include "tunnelbridge_map.h"
#include "settings_type.h"
#include "date_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_func.h"
#include "engine_base.h"

@ -26,7 +26,7 @@
#include "window_func.h"
#include "date_func.h"
#include "sound_func.h"
#include "player_func.h"
#include "company_func.h"
#include "settings_type.h"
#include "widgets/dropdown_type.h"
#include "widgets/dropdown_func.h"

@ -9,8 +9,8 @@
#include "road_internal.h"
#include "water_map.h"
#include "genworld.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "settings_type.h"

@ -8,7 +8,7 @@
#include "core/bitmath_func.hpp"
#include "road_type.h"
#include "direction_func.h"
#include "player_type.h"
#include "company_type.h"
/**
* Whether the given roadtype is valid.

@ -20,11 +20,11 @@
#include "window_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "player_func.h"
#include "company_func.h"
#include "settings_type.h"
#include "tunnelbridge.h"
#include "tilehighlight_func.h"
#include "player_base.h"
#include "company_base.h"
#include "table/sprites.h"
#include "table/strings.h"

@ -15,8 +15,8 @@
#include "news_func.h"
#include "pathfind.h"
#include "npf.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "bridge.h"
#include "tunnel_map.h"
#include "bridge_map.h"

@ -18,7 +18,7 @@
#include "core/endian_func.hpp"
#include "map_func.h"
#include "date_func.h"
#include "player_func.h"
#include "company_func.h"
#include "table/strings.h"

@ -43,7 +43,7 @@
#include "vehicle_func.h"
#include "sound_func.h"
#include "core/alloc_func.hpp"
#include "player_func.h"
#include "company_func.h"
#include "rev.h"
#ifdef WITH_FREETYPE
#include "fontcache.h"

@ -15,8 +15,8 @@
#include "news_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "npf.h"
#include "depot_base.h"
#include "depot_func.h"

@ -17,7 +17,7 @@
#include "track_type.h"
#include "track_func.h"
#include "signal_func.h"
#include "player_func.h"
#include "company_func.h"
/** these are the maximums used for updating signal blocks */

@ -9,7 +9,7 @@
#include "tile_type.h"
#include "direction_type.h"
#include "track_type.h"
#include "player_type.h"
#include "company_type.h"
/**
* Maps a trackdir to the bit that stores its status in the map arrays, in the

@ -5,7 +5,7 @@
#include "stdafx.h"
#include "openttd.h"
#include "landscape.h"
#include "player_func.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "saveload.h"

@ -7,8 +7,8 @@
#include "gui.h"
#include "textbuf_gui.h"
#include "window_gui.h"
#include "player_gui.h"
#include "player_func.h"
#include "company_gui.h"
#include "company_func.h"
#include "signs_base.h"
#include "signs_func.h"
#include "debug.h"

@ -16,7 +16,7 @@
#include "tunnel_map.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_base.h"
#include "company_base.h"
#include "town.h"
#include "variables.h"
#include "blitter/factory.hpp"

@ -10,7 +10,7 @@
#include "station_base.h"
#include "town.h"
#include "saveload.h"
#include "player_func.h"
#include "company_func.h"
#include "airport.h"
#include "sprite.h"
#include "train.h"

@ -14,7 +14,7 @@
#include "strings_type.h"
#include "date_type.h"
#include "vehicle_type.h"
#include "player_type.h"
#include "company_type.h"
#include "core/geometry_type.hpp"
#include "viewport_type.h"
#include <list>

@ -9,7 +9,7 @@
#include "window_gui.h"
#include "textbuf_gui.h"
#include "station_base.h"
#include "player_func.h"
#include "company_func.h"
#include "economy_func.h"
#include "town.h"
#include "command_func.h"
@ -26,7 +26,7 @@
#include "widgets/dropdown_func.h"
#include "newgrf_cargo.h"
#include "string_func.h"
#include "player_base.h"
#include "company_base.h"
#include "sortlist_type.h"
#include "table/strings.h"

@ -8,13 +8,13 @@
#include "date_func.h"
#include "gfx_func.h"
#include "news_func.h"
#include "player_func.h"
#include "company_func.h"
#include "string_func.h"
#include "strings_func.h"
#include "player_base.h"
#include "company_base.h"
#include "tilehighlight_func.h"
#include "news_gui.h"
#include "player_gui.h"
#include "company_gui.h"
#include "window_gui.h"
#include "variables.h"
#include "window_func.h"

@ -32,8 +32,8 @@
#include "date_func.h"
#include "vehicle_base.h"
#include "string_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "fios.h"
#include "settings_type.h"
#include "video/video_driver.hpp"

@ -6,8 +6,8 @@
#include "openttd.h"
#include "bridge_map.h"
#include "clear_map.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "gui.h"
#include "window_gui.h"
#include "viewport_func.h"

@ -12,7 +12,7 @@
#include "cargo_type.h"
#include "strings_type.h"
#include "date_type.h"
#include "player_type.h"
#include "company_type.h"
#include "direction_type.h"
#include "track_type.h"
#include "transport_type.h"

@ -7,7 +7,7 @@
#include "tile_type.h"
#include "slope_type.h"
#include "player_type.h"
#include "company_type.h"
#include "map_func.h"
#include "core/bitmath_func.hpp"

@ -14,7 +14,7 @@
#include "vehicle_base.h"
#include "string_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "company_func.h"
#include "order_func.h"
#include "settings_type.h"

@ -21,9 +21,9 @@
#include "terraform_gui.h"
#include "transparency.h"
#include "strings_func.h"
#include "player_base.h"
#include "player_func.h"
#include "player_gui.h"
#include "company_base.h"
#include "company_func.h"
#include "company_gui.h"
#include "settings_type.h"
#include "toolbar_gui.h"
#include "vehicle_base.h"

@ -12,7 +12,7 @@
#include "tile_type.h"
#include "date_type.h"
#include "town_type.h"
#include "player_type.h"
#include "company_type.h"
#include "settings_type.h"
#include "strings_type.h"
#include "viewport_type.h"

@ -16,7 +16,7 @@
#include "command_func.h"
#include "industry.h"
#include "station_base.h"
#include "player_base.h"
#include "company_base.h"
#include "news_func.h"
#include "saveload.h"
#include "gui.h"

@ -12,9 +12,9 @@
#include "window_gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "player_func.h"
#include "player_base.h"
#include "player_gui.h"
#include "company_func.h"
#include "company_base.h"
#include "company_gui.h"
#include "network/network.h"
#include "variables.h"
#include "strings_func.h"

@ -43,9 +43,9 @@ enum {
RATING_TREE_UP_STEP = 7,
RATING_TREE_MAXIMUM = 220,
RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all players have rating increased a bit ...
RATING_GROWTH_UP_STEP = 5, ///< when a town grows, all companies have rating increased a bit ...
RATING_GROWTH_MAXIMUM = RATING_MEDIOCRE, ///< ... up to RATING_MEDIOCRE
RATING_STATION_UP_STEP = 12, ///< when a town grows, player gains reputation for all well serviced stations ...
RATING_STATION_UP_STEP = 12, ///< when a town grows, company gains reputation for all well serviced stations ...
RATING_STATION_DOWN_STEP = -15, ///< ... but loses for bad serviced stations
RATING_TUNNEL_BRIDGE_DOWN_STEP = -250,

@ -19,8 +19,8 @@
#include "news_func.h"
#include "engine_func.h"
#include "engine_base.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "depot_base.h"
#include "depot_func.h"
#include "waypoint.h"

@ -17,13 +17,13 @@
#include "genworld.h"
#include "transparency.h"
#include "functions.h"
#include "player_func.h"
#include "company_func.h"
#include "sound_func.h"
#include "settings_type.h"
#include "water_map.h"
#include "water.h"
#include "landscape_type.h"
#include "player_base.h"
#include "company_base.h"
#include "table/strings.h"
#include "table/sprites.h"

@ -7,8 +7,8 @@
#include "window_gui.h"
#include "gfx_func.h"
#include "tilehighlight_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "command_func.h"
#include "sound_func.h"
#include "settings_type.h"

@ -33,7 +33,7 @@
#include "sound_func.h"
#include "signal_func.h"
#include "tunnelbridge.h"
#include "player_base.h"
#include "company_base.h"
#include "engine_func.h"
#include "engine_base.h"
#include "economy_func.h"

@ -8,8 +8,8 @@
#include "landscape.h"
#include "command_func.h"
#include "viewport_func.h"
#include "player_func.h"
#include "player_base.h"
#include "company_func.h"
#include "company_base.h"
#include "gui.h"
#include "town.h"
#include "sprite.h"
@ -23,7 +23,7 @@
#include "functions.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "player_gui.h"
#include "company_gui.h"
#include "station_type.h"
#include "economy_func.h"
#include "cheat_func.h"

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