(svn r5886) -Fix [FS#273]: Incomplete removal of player owned property due to lack of money.

pull/155/head
Darkvater 18 years ago
parent f08c86e5cb
commit e6e42cd5f3

@ -244,6 +244,12 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
PlayerID old = _current_player;
_current_player = old_player;
/* Temporarily increase the player's money, to be sure that
* removing his/her property doesn't fail because of lack of money */
if (new_player == OWNER_SPECTATOR) {
GetPlayer(old_player)->money64 = ((uint64)-1)>>1; // jackpot ;p
}
if (new_player == OWNER_SPECTATOR) {
Subsidy *s;
@ -255,25 +261,24 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
}
/* Take care of rating in towns */
{ Town *t;
if (new_player != OWNER_SPECTATOR) {
FOR_ALL_TOWNS(t) {
/* If a player takes over, give the ratings to that player. */
if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) {
if (HASBIT(t->have_ratings, new_player)) {
// use max of the two ratings.
t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
} else {
SETBIT(t->have_ratings, new_player);
t->ratings[new_player] = t->ratings[old_player];
}
if (new_player != OWNER_SPECTATOR) {
Town *t;
FOR_ALL_TOWNS(t) {
/* If a player takes over, give the ratings to that player. */
if (IsValidTown(t) && HASBIT(t->have_ratings, old_player)) {
if (HASBIT(t->have_ratings, new_player)) {
// use max of the two ratings.
t->ratings[new_player] = max(t->ratings[new_player], t->ratings[old_player]);
} else {
SETBIT(t->have_ratings, new_player);
t->ratings[new_player] = t->ratings[old_player];
}
}
/* Reset ratings for the town */
if (IsValidTown(t)) {
t->ratings[old_player] = 500;
CLRBIT(t->have_ratings, old_player);
}
/* Reset ratings for the town */
if (IsValidTown(t)) {
t->ratings[old_player] = 500;
CLRBIT(t->have_ratings, old_player);
}
}
}
@ -435,8 +440,7 @@ static void PlayersCheckBankrupt(Player *p)
}
#endif /* ENABLE_NETWORK */
// Convert everything the player owns to NO_OWNER
p->money64 = p->player_money = 100000000;
/* Remove the player */
ChangeOwnershipOfPlayerItems(owner, OWNER_SPECTATOR);
// Register the player as not-active
p->is_active = false;

@ -771,16 +771,18 @@ void SwitchMode(int new_mode)
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR)) {
PlayerID i;
Player *p;
_opt_ptr = &_opt;
_local_player = OWNER_NONE;
_generating_world = true;
// delete all players.
for (i = 0; i != MAX_PLAYERS; i++) {
ChangeOwnershipOfPlayerItems(i, OWNER_SPECTATOR);
_players[i].is_active = false;
/* Delete all players */
FOR_ALL_PLAYERS(p) {
if (p->is_active) {
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
p->is_active = false;
}
}
_generating_world = false;
// delete all stations owned by a player

@ -913,7 +913,6 @@ int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
/* Remove the company */
ChangeOwnershipOfPlayerItems(p->index, OWNER_SPECTATOR);
p->money64 = p->player_money = 100000000; // XXX - wtf?
p->is_active = false;
}
RemoveAllEngineReplacementForPlayer(p);

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