Fix ship collision avoidance near docks when dock not under station sign

See #77
pull/78/head
Jonathan G Rennison 5 years ago
parent 635ee89b86
commit e6ee962b03

@ -647,7 +647,13 @@ static bool HandleSpeedOnAqueduct(Ship *v, TileIndex tile, TileIndex ramp)
*/
static void CheckDistanceBetweenShips(TileIndex tile, Ship *v, TrackBits tracks, Track *track_old, DiagDirection diagdir)
{
if (DistanceManhattan(v->dest_tile, tile) <= 3 && !v->current_order.IsType(OT_GOTO_WAYPOINT)) return; // No checking close to docks and depots.
// No checking close to docks and depots.
if (v->current_order.IsType(OT_GOTO_STATION)) {
Station *st = Station::Get(v->current_order.GetDestination());
if (st->IsWithinRangeOfDockingTile(tile, 3)) return;
} else if (!v->current_order.IsType(OT_GOTO_WAYPOINT)) {
if (DistanceManhattan(v->dest_tile, tile) <= 3) return;
}
Track track = *track_old;
TrackBits track_bits = TrackToTrackBits(track);

@ -318,6 +318,15 @@ bool Station::IsDockingTile(TileIndex tile) const
return false;
}
bool Station::IsWithinRangeOfDockingTile(TileIndex tile, uint max_distance) const
{
if (DistanceManhattan(this->xy, tile) > _settings_game.station.station_spread + max_distance) return false;
for (const Dock *d = this->docks; d != NULL; d = d->next) {
if (DistanceManhattan(d->GetDockingTile(), tile) <= max_distance) return true;
}
return false;
}
/** Rect and pointer to IndustryVector */
struct RectAndIndustryVector {
Rect rect; ///< The rectangle to search the industries in.

@ -515,6 +515,7 @@ public:
}
bool IsDockingTile(TileIndex tile) const;
bool IsWithinRangeOfDockingTile(TileIndex tile, uint max_distance) const;
/* virtual */ uint32 GetNewGRFVariable(const ResolverObject &object, byte variable, byte parameter, bool *available) const;

Loading…
Cancel
Save