In FluidSynth 2.2.0 an extra state was added to denote stopping. To transition from this state to a stopped state the rendering needs to be running. Sincepull/259/head04ce1f07
locking was added that skipped the rendering when something else held a lock, so the state would never get to stopped and join would never return. (cherry picked from commit6bd7f8816d
)
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